gua543

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File Comments posted by gua543

  1. Stronger Ajunta Pall

       119    5

    I apologize, I should have provided more information beforehand. Both your mod and the one I linked alter the kor37_freedon.utc file. Should I use the one from your mod or the one from the appearance mod?

  2. K2 Cutscenes Rescaled

       946    3

    Hello there! I love your work with the KotOR 1 cutscenes so I'm definitely downloading this mod as well. Do you have any rough estimates when you'll be finishing the 60 fps version?


  3. Hello there! I always love mods that add more difficulty to story-relevant NPCs since I feel like most boss fights in vanilla content are a walk in the park. I have two questions though.

    Your mod and TK-664's K2 Armor Nitpicks 1.1 both modify the a_khoonda.uti file. Does that make them incompatible? And my other question is, the comment left by Paramano02 is quite concerning if true. Can you say if there's anything in your mod that can cause this for sure?

    Thanks in advance for your time!


  4. Hello there! Your mod and the one that makes treat injury affect Force healing sound like they add some much-needed gameplay variety to the game. I have a question though, are your mods compatible with existing playthroughs? Thanks in advance for your reply!

  5. Starship Combat Pay

       214    18

    Hello there! This is very interesting idea, and I feel like it fits well within the game's setting. It always struck me as a bit odd how in KotOR the Republic is this distant entity that you don't really interact with much until the very end (and Manaan, I suppose). My question is, does this mod require a fresh playthrough to work?

    • Like 1
  6. KotOR SaveGame Editor

       267,219    15

    Hmm, I see. Well, I downloaded the version hosted here on DeadlyStream and it works flawlessly. I forgot to mention that I am using the CD version of KotOR, I don't know if that will affect anything. In any case, I got it working. Thanks for the help!

  7. KotOR SaveGame Editor

       267,219    15

    3 minutes ago, DarthParametric said:

    It requires the Visual C++ redistributable to be installed. Check the "redist" folder.

    Hey, thanks for the quick reply! When I try to install that I get a message that I have another version already installed. I checked my installed programs and I have two other x86 Visual C++ redistributales -  a 2013 one and a 2015-2022 one.

  8. KotOR SaveGame Editor

       267,219    15

    On 12/31/2022 at 8:17 AM, DarthParametric said:

    The version hosted here is outdated by multiple revisions. You can grab the most recent 3.3.8 (stable) or 3.3.8.1 (test/beta) releases from the KSE repository on Gitlab: 3.3.8 / 3.3.8.1

     

     

    Hello, I downloaded the stable 3.3.8 release. How exactly are you supposed to run this thing? I started the KPF.exe first, and it found my KotOR 1 folder (I only have that one installed). I try to start kse.exe but nothing happens.

  9. Random HD UI Elements

       21,257    5

    17 hours ago, Sdub said:

    They are only the Icons, it wont affect any other mod, so yes they are still animated for me.

    I am not sure I understand. Do I require downloading any of the other two mods to have the animations and canon positions?

  10. Random HD UI Elements

       21,257    5

    Hello, I have two questions. I see that there is a small preview window as in Sith Holocron's Animated Galaxy Map mod, are the planets in your mod animated as well? And also, since I see that you are using the canon positions of the planets as in Kexikus's Canon Galaxy Map mod, are there icons for the Unknown World and the Star Forge in your mod? Thank you in advance for responding.