Mandalore

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Everything posted by Mandalore

  1. No you don't need to. Now please remember that you openly admit you don't know how to mod, I am known to mod in most, if not all areas of modding, and thus likely know more of modding in this discussion. Let's keep this civil, with minimal arguing.
  2. It'll have a different spells.2da file...
  3. I don't think so, no (it really is pathetic to have to rely on other people to diagnose a fault with something I've done...)
  4. Is it possible to make this compatible with the Team Hssiss Full Force Mod?
  5. I think Adi Gallia used a red crystal, though I've always been confused as to why...
  6. I was, it was from a save going Peragus-Telos-Nar Shaddaa-Dxun/Onderon-Dantooine. I really should know what it is (I made the damned mod)...
  7. Sorry to all those few people who read my blog, but it's next weekend that I'm writing Malachor. I forgot that today isn't a day of doing whatever the Hell I like, and there's actually stuff that needs to be done. I apologise.

  8. Is anyone else having problems with this? The dialogue option doesn't come up in my save.
  9. What the Hell is wrong with this bloody script???

    1. TimBob12

      TimBob12

      pm me it

       

    2. Mandalore

      Mandalore

      The Kill Disciple mod script, I eventually found out, had nothing wron with the code in the slightest. The name was too long to fit in the dialogue editor box, and it didn't understand.

  10. File Name: Cassus Fetts Battle Armour Reskin by Mandalore File Submitter: Mandalore File Submitted: 03 Jan 2011 File Updated: 11 May 2011 File Category: Skins ==========Cassus Fett's Battle Armour Reskin by Mandalore V3============ A mod for Star Wars Knights of the Old Republic Description: This mod changes the colour of Cassus Fett's Battle Armour to navy blue, with the stripes changed to black. The dark purple areas are changed to a blue colour. I decided to make this skin because I believe Cassus Fett would never have worn an armour that looked so awful. Changelog from V2: - Changed the technique used to add a more professional feel Installation: Put the files in the Override folder that came with this mod into the Override folder in your KotOR directory. It works with existing saves, so you can use this mod without having to restart. Uninstallation: Delete the files from your Override folder. If this causes any problems, put the file contained in the Backup folder into your Override. Compatibility: This should work with all mods as long as they do not modify the Cassus Fett's Battle Armour textures and icon. Bugs: I haven't encountered any. Contact: PM me (Mandalore) at deadlystream.com Credits: Thanks to Bioware for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff. Legal Stuff: All materials and copyrights belong to LucasArts and BioWare Corp. This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod. You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due. Click here to download this file
  11. I've noticed that, in the game files, Zaalbar has his own personal bowcaster, but I don't remember seeing this. Where does it appear in-game, or is this something we'll have to bring back?
  12. Good idea. I've got the module I need to edit, I just can't find the conversation for the computer. If I find it, I'll post.
  13. I know it's considered by the vast majority of the public that people who play things like Imperial Galaxy are considered "uncool", but in my mind, it really doesn't matter. If you like it, screw everyone else.
  14. Recently promoted to Grand Admiral, giving me a total of 9834 positions available in my fleet.
  15. Yeah. Well, I always thought he couldn't really be destroyed. He's likely one of the Great Old Ones, and they're good as immortal.
  16. I think a save directory is a pretty good idea, for things like this as well as for testing mods that are in a different part of the game to where you are. And I've written up an assessment of the alien guy in the suit:
  17. My meddling wiht the Taris Upper City cantina did not destroy anything, although it still didn't turn out how it was meant to.

    1. Hassat Hunter

      Hassat Hunter

      Heh, what are you trying to do?

    2. Mandalore

      Mandalore

      Restoring some cut dialogue with the off-duty Sith that invites you to the party. The one that appears for females has male-only dialogue, and vice-versa. Me and ZM90 are currently working on that.

  18. I think that's all going to be in Malachor VI.
  19. I have either just restored some cut dialogue in the Taris Upper City cantina or broken the Taris Upper City cantina. Knowing my luck it's probably the latter, but I'm still hoping.

  20. Is anyone having problems with the Kill Disciple Mod, in the way that the dialogue doesn't show up that lets you kill him? I am. Yes, I should be able to fix it, I am indeed having problems with a mod that I made myself.