mrdartht

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

0 Neutral

About mrdartht

  • Rank
    Jedi Apprentice
  • Birthday 09/20/1993

Profile Information

  • Gender
    Male
  • Interests
    KOTOR, TSL, Daleks, CGI, game modding, Star Wars Revisited by Ady Wan, Blue Milk Special Comic Strip
  1. I just posted about ACTA on the Star Wars Revisited Facebook site. being a fan edit, they would also be attacked should this bill be passed.
  2. It was the statue of Ajunte Pall if I remember correctly. You had to place the swords you raided from Ajunta's corpse in the hand of the statue. If it was the real sword of Ajunta Pall you got to keep it, if not then the Ghost of Ajunta Pall would attack you.
  3. *The drunk puts down a double card and ends his turn. Al'verde is dealt a 1, as is The Drunk.* He definately knows his cards, I'll give him that, thinks Al'verde. Al'verde once again waits for a better opportunity.
  4. I look forward to seeing what you do with the end game level. I always thought the way that Kreia worded the whole "Exile will have a choice" thing was that if you pick one door you save your friends but picking the other door will have you fight your friends who have turned to the darkside. Also would love to see the decision actually have consequences like the doors lock behind you to stop you from going through one side of the Trayus academy to kill the sith then go back for your friends afterwards. This is your mod so do what you will. Either way I do look forward to this mod for future playthroughs.
  5. Oh well. No harm in asking. And about the shuttle interior, I thought that a telos shuttle interior model had just been found in the game files and someone was making it into a module. I figured that a Telos shuttle could double as the ithorian's ship and have a scene inside the shuttle with Exile and Disciple/Visas prior to the group leaving for Telos. But as I said, if it's too hard than just leave it be. Also, I have 1.7 and I've never had kreia come aboard the ebon hawk to talk to atton in any of the scenes leading up to the telos battle. Is there a light side/Dark side or influence limitation?
  6. I found out about an interesting piece of cut content that hasn't been integrated yet. I found it on the Wookiepedia entry for cut content from TSL. Is this real cut content or just fan fiction? If it is real are there any voiceovers for this scene? I was thinking that the Ebon hawk could be stolen by Atton if the Exile is female or Brianna if Exile is male and might mean moving the Handmaiden arrest of kreia in the female version to the Polar plateau before the Kreia/Atris scene (explains how they got in without landing codes if Brianna isn't there and flows better than them randomly appearing on Dantooine). I also thought that the ithorian on Dantooine at the landing pad could be the source of this "alternate means of transportation" (also would give a good reason to use the shuttle interior model for the Exile/ Desciple or Exile/ Visas scenes). Another thing to change would be to have the Exile find Atton locked up in the Telos academy (instead of collapsed on the floor of the Ebon Hawk) where he tells her what happened (male version would probably take place at the Dantooine landing pad). If it is possible to do this I think it would be a good idea to consider as I feel that the Kreia/ Atton story line feels a bit unresolved as it is now.
  7. I know what you mean. I had no idea that the characters could be trained as jedi when I first played the game and only knew about Bao-Dur because I decided to watch some playthroughs before my copy of the game was delivered (I ordered it online). One thing that I have found that's odd is that Kreia being in your party on Dantooine for some reason stops you from getting all the possible influence for Bao-Dur from giving the sensors back to Saedhe for 300 credits. I do understand some of the problem in that the other characters just happen to know how to get to Visquis base and the problem with Zez disappearing and apparently having nothing to do with Mira escaping but such things would would probably be unfix-able if only using restored content.
  8. Split screen, heavy editing, and auto-tuning.
  9. odd, I've never had any issues with sion's arrival. This is the first play through with the admiralty mod so that might be the reason. Edit: Oh I see. you mean for 1.8. So would Admiralty Mod glitch Kaevee in the Dantooine sublevels??
  10. I've got Kaevee's entrance crashing my game. the mods I have installed are: TSLRCM+Fix Sion's arrival fix Kreia movie fix Kreia Green fix admiralty mod appearance upgrade (Robes, armours, and items only) Trayus Rank reform There are probably a few others that aren't comming to mind and I had to back up and re-copy the files after a virus which may have caused some corruption of files. I did try to find the problem before comming here but Kotor Tool crashes whenever I try to open her dialogue.
  11. I made a TOR style Revan head for k1 but I can't screen shot it. I'm running windows vista so I don't know if that's the cause.

    1. Show previous comments  2 more
    2. Hassat Hunter

      Hassat Hunter

      Well, you don't need to do that.

      When pressing paintscreen a perfectly good .tga appears in the main folder...

    3. mrdartht

      mrdartht

      Sorry, I can't seem to find where the .tga files are going. Which folder do you mean? All I know is printscreen and paste works for me but not with kotor on this computer.

    4. Hassat Hunter

      Hassat Hunter

      Where you installed KOTOR. So, by default, c:/program files/lucasarts/star wars- knights of the old republic (IIRC). Otherwise the place where you installed the game.

  12. This could actually be an awesome menu.
  13. The exile followed Revan and Malak during the Mandalorian Wars but not the Jedi Civil War. I think that's what Ghost Malak is talking about.
  14. I just finished the demo. Great start. I can't wait to see where this goes. One problem I had is that I got the bluescreen module at the end and the openning cutscene plays really small at the beginning.
  15. I noticed that Opo Chano on Citadel Station allows you to sell him items in order to pay off his debt to the Exchange. Is there a way to remove sell items from his merchant screen until after you pay off his debt? It just seems a little odd that you can pay him off with his own credits. It might be better to just remove him as a merchant and give him dialogue along the lines of "I'm not buying or selling to you until you pay off my debt." if you ask him about what he has for sale.