90SK

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Posts posted by 90SK


  1. Modder's Resource : Mandalorian Mask Texture


    Modder's Resource : Mandalorian Mask

    by 90sK

    A new mask item that resembles Darth Revan's Mandalorian helmet. 

    It does not replace the default Force Mask in TSL, it is a new item of its own.

    The texture works but the model might still display the orange interior glow. Future versions will fix this.

    --------------------------------------------------------------------

    This code: giveitem revan ,  will spawn the mask in your inventory.

    Based on the Mandalorian mask design of Darth Revan fame.

    All texture editing and model edits by 90sK

    --------------------------------------------------------------------

    Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make.

    Enjoy!

    --------------------------------------------------------------------

    Extra special thanks to staff of LucasForums and DeadlyStream!

     

    --------------------------------------------------------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


     


  2. The Leviathan uses Ebon Hawk's window texture, on the floor in the hangar.

    I know the Leviathan's Sith textures are found all over K1 like on Taris and Manann, for the Sith parts.

    I don't remember, but I know K1's panels are LEH_SCRE02 in Mandalore's outpost, but the entire Dxun probably uses LEH_ textures as well although I don't believe the screen appears in the jungle.

    Reskinning the Ebon Hawk will probably change bits of Dxun, Malachor, and the Leviathan if you change the windows. Hex editing or texture editing will create ways around this issue.

    Fair Strides' ModHex program is really good at isolating Module resources, especially default modules.

     

     

    LEH_Scre01 and LEH_Scre02 are the ones to focus on, LEH_Scre03 is the galaxy map image.


  3. On 3/22/2022 at 12:47 AM, Sith Holocron said:

    Thanks!  There's not too many areas in both of the Ebon Hawks to tackle this?

    It's used on Dxun in Mandalore's Outpost.

    Hex editing either of the area models to look for a duplicate texture would solve the issue. It's just a matter of deciding which one, and what they look like.

    To replace the Ebon Hawk model's screens, you need to know what room .mdl of the Ebon Hawk's area uses the LEH_SCRE02 entry, and switch it to something like "L2H_SCRE02" and then make that .TGA and put it in override. Using the "Find" function in a hex editor to look for "LEH_SCRE02" and setting the search to look from "Begin" not "Cursor", and also make sure the search isn't set to "Case Sensitive".

    Then, you have to take the default LEH_SCRE02.TGA and make it something generic


  4. Beautified Sabers for TSL


    Beautified Sabers for TSL 

     

    Reskinned Saber blades:

    • More pronounced cores for all blades.
    • Sharper appearance for all blades.
    • The silver crystal is now referred to as a "Kaiburr" color crystal.

    Four new color crystal types with unique blades:

    • Indigo
    • Obsidian
    • Pink
    • Rakatan (Neon Yellow)

     

    Retextured saber hilts for each type of saber.

    All work done by 90SK

     

    Permissions:

    • Please contact me for further use permissions other than personal use.

    Compatbility:

    This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
    Other than that, all mods are compatible.

    I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.

     

    Giveitem Codes:

    u_l_colo_99   :    Obsidian Color Crystal

    g_w_shortsbr99           
    g_w_lghtsbr99
    g_w_dblsbr099


    u_l_colo_98   :    Pink Color Crystal

    g_w_shortsbr98
    g_w_lghtsbr98
    g_w_dblsbr098


    u_l_colo_95   :   Indigo Color Crystal

    g_w_shortsbr95
    g_w_lghtsbr95
    g_w_dblsbr095

    u_l_colo_91   :    Rakatan Color Crystal

    g_w_shortsbr91          
    g_w_lghtsbr91
    g_w_dblsbr091


    If you want easier giveitem codes, after installing the mod:

    Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. 

     

     

    TSLRCM Compatibility:

    Unknown. If you install this mod after installing TSLRCM they both should work.


    Special Thanks:
    LucasForums, DeadlyStream, Fred Tetra

    ----

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      03/18/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  5. Nex'uot HQ Texture


    Nex'uot HQ Texture

    by 90SK

    Installation:

    1

    Install Holowan Duplisaber, or alternatively a mod that contains Nex'uot.

    2

    Copy the t_nextqon.tga file to Override.

    3.

    Play
    To uninstall, remove t_nextqon.tga from Override


    This is my own custom texture, and may not be used without credit to 90SK

    Credit:

    I didn't use the original texture at all here, it is brand new work.

    The Backstory
    Nex'uot was presumably one of the first Sith Lightsabers, possibly Ragnos himself or older.

    In-Game:
    Use Holowan Duplisaber to get Nex'uot. This was made as an extension of that mod. No plans are being made to release it standalone at this time.

    Texture:
    Graphic by 90SK

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. 
     


    • Submitter
    • Submitted
      01/04/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  6. 17 hours ago, drinkykrow said:

    Thanks effix and 90sk. This is pretty much exactly what I was thinking when I posted this. Looks really good! I'm gonna slap this on as a replacer for the qel cay droma robes you get in game. Only I get to wear the special robes! Lol. I have one question for either of you I'm sure one of you knows what I'm gonna ask, what color in textures corresponds to making that part of the texture see through or have shiny metal look? I know how to change in the appearance.2da to make the luminosity appear metallic but don't know what to do to the texture to make it appear that way. I know it's like a darker color but not totally sure?

    If you're already familiar with setting up cm_baremetal in appearance.2da, these armor textures with correct alpha channels for envmaps should help.

    Shiny Qel-Droma 02 and 03.zip

    you need to apply an alpha channel (checkered pattern on image, setting in layers) and then create transparency in the texture (a checkered pattern will appear for transparent parts, and will show how transparent it is) for environment maps to show through. Most of the time this is obscured by KotOR tool conversion.

    Hopefully this info is relevant, but keep asking questions and I'll get back to you. :) 


  7. 8 hours ago, Effix said:

    There's no female Onderon soldier.
    You can use the Onderon commoner model, that one does use the same texture layout for male and female. But, it looks a lot more like a poncho.
    See https://steamcommunity.com/sharedfiles/filedetails/?id=1672321360

    A male only item is also an option.

    Yep, I spotted this mistake as well in my original text. Well, there are ways around it, but a male only item is the easiest way to directly get the armor.

    I actually thought the cut Atris DS robe would suit this item well for female.


  8. I have some early work done on that skin for these appearances. I did Cay, and Uliq's armor.

    Granted I haven't tested it yet to say these are done. This is the first draft or first coat of paint on a painting, so to speak.

     

    Cay Qel-Droma

    Spoiler

    725689533_CayQel-DromasArmor.thumb.png.89e952ebc5dc6971804003aa77648c40.png

    Uliq Qel-Droma

    Spoiler

    953019902_UliqQel-DromasArmor.thumb.png.75fefa484554a9e7044485fef05b0c73.png

     

    I also found out there's no existing ported version of the model into K1 yet.

     


  9. Absolutely. Great idea, and very good choice of model because the male and female share a texture. That will make things interesting for this, for me.

    I'll try and get to work on his armor and some other types right away. My thinking here is it could replace the J class (star forge robe) section.

    Edit: I misread your post a bit but I'm still working on this, I'll look into it and post progress soon.

    Edit 2: I see your K1 tag, but is the Onderon soldier model around for K1. I know it's probably in Expanded Galaxy Project, but I need to verify and that will take little time.

    Edit 3: It will take a healthy amount of time, days etc., to finish the mod, but I started the process today. 


  10. Peragus Expansion Pack


    Peragus Expansion Pack

    by 90SK

     

    Created to refresh Peragus for future playthroughs.

     

    Peragus has been reskinned.

    New items available on Peragus/The Harbinger. These are compatible with default TSL and TSLRCM/M4-78EP and do not require further mods. 

    If you are using a Star Forge Robe replacement mod, the Exile's tunic on the harbinger will not work.

     

    Peragus and the exterior of the Harbinger have been reskinned.

    Additional items:

    • Baragwin Armor Contraband 
      • Part of HK's plan or perhaps Coorta. Found stashed in the supplies crate on Level 2.
      • giveitem "100belt_01"

     

    • Cloaked Fiber Mesh  
      • Mysterious travel garment of the Exile.
      • giveitem "a_band_c01"

     

    Credits:

    Do not redistribute this mod and please use for personal use only.

     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      04/05/2021
    • Category
    • TSLRCM Compatible
      Yes

     


  11. TSL Full Masks Reskinned


     

    TSL Full Masks Reskinned

     

    by 90SK

    This mod replaces the full face masks with updated textures and icons.

    This will patch the skins directly for the old masks, and does not have new items.

     

    To Install,  Copy files from mod archive to Override

    To uninstall, delete mod files from Override.

     

     

    ---
    Credits :
    90SK 
    
    
    ---
    
    Please do not redistribute or use this mod for anything other than personal use. 
    If you would like it for other uses, please contact 90SK on DeadlyStream
    
    
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. 
    The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.

     


    • Submitter
    • Submitted
      02/11/2021
    • Category
    • TSLRCM Compatible
      Yes

     


  12. KillSaber Code


    KillSaber Code

    by 90SK
     

    Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber" :)


    Install: Copy killsaber.uti into your Override folder

    Pick what type and color you want the KillSaber to be, 
    Then copy the "killsaber.uti" file into Override.

    If you want another color, copy another "killsaber.uti" into override and click Ok to replace.

     

    Should have all correct colors now.

     

     

    Permissions: Please do not reupload this mod. 
    Do not upload this on Steam workshop.

    Special Thanks: 
    DeadlyStream.com, LucasForums.com
    LucasArts – Obsidian Entertainment – Bioware


    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     


    • Submitter
    • Submitted
      01/14/2021
    • Category
    • TSLRCM Compatible
      Yes

     

    • Like 1

  13. The realistic skybox has been updated to just have one file. The install instructions should be updated there too, just to copy all files to Override.

    As for the Dustil Restoration, a PM to Fallen Guardian might be in order, but I'm guessing the bigger of the two files is the more up-to-date one. 

    Good luck!


  14. Aratech Mk.IV Equipment in Vogga's Chamber


    Aratech Mk.IV Equipment in Vogga's Chamber

    by 90SK & VarsityPuppet

     

    This is a replacement mod for the Star Forge Robe item in TSL. (Player Only)

    There are two options for texture in the archive.

     

    • Description

    This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation.

     

     

    • Notes

    I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber.

    If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content.

    It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item.

     

     

    This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive.

     

     

    • Compatibility 

    Console code "giveitem aratech" will spawn the item in your inventory.

    The item is working in game with icon, description, stats and the location in Vogga's chamber.

    You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest

    I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods.

     

     

    Installation:

    Copy files to Override folder, from the mod archive.

     

    Uninstall:

    Remove same mod files from Override.

    -------------------------------------------------------------------------------------------

    Do not upload this mod on Steam Workshop.

    Do not reupload this mod anywhere.

     

    -------------------------------------------------------------------------------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     


    • Submitter
    • Submitted
      08/19/2020
    • Category
    • TSLRCM Compatible
      Yes

     


  15. TSL Armor Expansion Project


    TSL Armor Expansion Project 
    Version 6.0.0 Beta
    Authors:

    90SK, Kristy Kistic, L0rdReV@n88, VarsityPuppet, RGB, SithSpectre, MVacc224

     

    Replacement mod for:

    • Jal Shey/Zeison Sha M class,
    • Armored Flight Suit K class,
    • Light C class Armors,
    • Jedi I&N class robe items.

     

    Alternate version of all JS new items included as patch "New Era Tunics TSL"

    Bao Dur's head model has been modified to seat in default bodies by Kristy Kistic. Special thanks to Shem for keeping it in the flow. 

    Giveitem/KSE Codes for all new items:

    GIVEITEM CODES:
    
    
    
    
    Darth Bandon Armors:
    
    	"deluxe001" through "deluxe010"
    
    
    
    
    
    Jedi Heavy Armors:
    
    	"jediheavy1" through "jediheavy17" and "jediheavy25" through "jediheavy34"
    
    
    
    
    Other New Items:
    
    	"tunic08" to "tunic22"
    
    	"antique16" to "antique20"
    		
    	zs18
    
    	mod
    
    	light_jedi
    	
    	prototype
    
    	hybrid
    
    	echo
    	
    	iridorian
    
    	aratech
    
    	baragwin
    
    	cortosis


     

    This mod will update and patch the Loot and Immersion Upgrade.
    It will also work on its own and should run fine with or without TSLRCM/M4-78EP.
     

     

    This mod includes:

     

    • All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins.
    • The new merchant replacing Gegorrann sells cloaked armors.
    • A new player armor, replacing the player armband.
    • Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade.
    • A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. 
    • Ubese Disguise and Icon as a_light_11
    • Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor"
    • Bonus Armor "giveitem light_jedi"
    • Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. 

     

    The Baseitems.2da patch is to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. 

     

    • This mod is patchable with previous builds, same items etc.
    • I added lots of extra armors available through KSE or Giveitem codes
    • All items have been patched. 

     

     

    TSLRCM Compatibility:

    • With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed.
    • Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod.

    Installation: Copy all files from mod archive into your Override folder.

    Uninstallation: Remove all of the mod's files from Override.

     

     

    Credits:

    Do not upload this mod on Steam Workshop.

    Do not reupload this mod anywhere.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      08/16/2020
    • Category
    • TSLRCM Compatible
      Yes

     


  16. TSL Padawan Robes Redone


    TSL Padawan Robes Redone

    by 
    L0rdReV@n88
    90SK


    This mod will replace the padawan class robes with new skins. 
    It was inspired by the original art for TSL
    L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art.

    A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items.


    Notes:
    This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe.
    The remaining skins are based on the default robes, with edits by 90SK
     
    Permissions:
    Please credit L0rdReV@n88 and 90SK for this work for further use.
    Please do not upload on Steam Workshop

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     


    • Submitter
    • Submitted
      07/16/2020
    • Category
    • TSLRCM Compatible
      Yes

     


  17. 3 hours ago, Todd Hellid said:

    It's safe to overwrite the Loot and Immersion mod with these current skins?

    Edit: I uploaded a patch to do what you were asking about. It is like the Jal Shey expansion mod I linked to above, but it is a replacement like Jedi Items + and will fill out the old save's items if you uninstall loot and immersion upgrade or want Jal Shey armors instead of Bandon model armors while playing the Loot and Immerision Upgrade. 

    The difference is I didn't include all the additional features of the loot and immersion upgrade, to access the additional skins you would need Loot and Immersion Upgrade installed. This new patch will replace all the Jal Shey items in Loot and Immersion Upgrade.


  18. These replacements use some updated skins from previous works that were available with different replacement formatting here:

     

     

    ^They are not included though because they have been updated for this release

     

    ^ They use the Zs-Js replacement format from Jedi Items +

     

    I made a separate release because Jedi Items + is getting to be too big and this one may have uses separately.

     


  19. 90SK's ZS-JS Armor Revamp


    90SK's ZS-JS Armor Revamp

    ---

    Instructions:

    Copy files to Override

     

    Uninstall:

    Delete all mod files from Override

     

     Details: 

    This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.

     

     

    Credits:

    Please contact me (90SK) if you want to do further work or anything further with the mod.

     

     

     

    Compatibility:

    Loot and Immersion Upgrade:

    The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.

     

    TSLRCM:

    This is compatible with TSLRCM and M4-78EP

     

    ---

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      07/12/2020
    • Category
    • TSLRCM Compatible
      Yes

     


  20. No/I don't know. That was a stock image, a placeholder. I have updated the page to have a picture of the directory, so it's a bit more accurate. 

    I didn't have any photos of the models, they are mainly interior.

    There is extensive model work done on the interior of the temple, a model of the entire temple is something you can probably find online. 

    There is a model of the outside entrance of the temple, the steps. No model of the whole temple though. 

    • Like 1