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Posts posted by 90SK
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Hello DS.
I am beginning to overhaul the skyboxes in the Ebon Hawk viewable out the windows in the cockpit. I was curious how this mechanism of switching between skyboxes works? I see there are three images in the ebon hawk textures, two of them are divided into four, the other one is for M4-78.
Right now I'm testing changes to these ebo_sky files in my modded Ebon Hawk. If anyone can shed some light on this subject in the meantime, it would be greatly appreciated. Thanks
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TSL Holowan Duplisaber - Obsidian Color and Crystal
TSL Holowan Duplisaber - Obsidian Color and Crystal
10/4/2024
by 90SK
This replacement mod is for Holowan Duplisaber. Once you install Holowan Duplisaber, copy this Override folder to your preferred Knights Of The Old Republic II Directory. It will replace "Cerulean" with "Obsidian" in the Saber Crystal Surplus. This affects all the icons and the color/name of all the Cerulean sabers. They will all be Obsidian now and with black icons, etc. The color is a thin black beam, with a glowing white outline. This was done with permission from VarsityPuppet. There is no other replacement for Duplisaber that creates a customized obsidian or black color crystal to my liking, and my own attempts at this have resulted in this mod.
Other Black Saber Mods:
Svosh's Black Core Sabers for K1
90SK's Black for Silver Saber Color TSL
Installation:
- Copy "Override" from Mod Archive to your preferred Knights Of The Old Republic II Directory.
- Hit OK to replace all files.
- The Cerulean color from Holowan Duplisaber will be replaced entirely with the Obsidian color.
Known Compatibility:
This is a patch for Duplisaber, must be used along side that mod.
TSLRCM Compatibility: Same as Duplisaber
Special Thanks: DeadlyStream.com, Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted10/04/2024
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Category
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TSLRCM CompatibleYes
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Hello DS. All ideas for EOD sidequests go here. I'm trying to keep spoilers to a minimum.
Edge Of Darkness - Mods - Deadly Stream
Knights Of The Old Republic 0: Edge Of Darkness mod - ModDB
There aren't really guidelines to what is possible.
The party are sith spies using the Ebon Hawk to masquerade as mercenaries in missions to retrieve data tablets on 10 worlds.
Zeltros
SpoilerIlum
SpoilerGromas III
SpoilerMustafar
SpoilerThyferra
SpoilerCoruscant
SpoilerTatooine
SpoilerBlenjeel
SpoilerChaehroth
SpoilerFelucia
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TSL - Create Armor
TSL Create Armor
by
90SK - Quanon - DarthDarkus - Kaidon Jorn - Marius Fett
LucasArts - LucasFilm - For Star Wars!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!- This covers the entire set of items in TSL.
- All new and many classic appearance items are now craftable with the create/breakdown screen.
- High Repair and High Demolitions play an important role in crafting armor.
- Over 50 new items
Installation:
Copy folders and files into your preferred TSL Directory*
* “C:\Program Files (x86)\Steam\steamapps\common\Knights Of The Old Republc II\Override”Installation Files:
IA_ icon textures PMB/PFB Item Textures Itemcreate.2da / Itemcreatemira.2da armor_ K01-20 M01-99 J04 sote_ 01 - 99
Compatibility:
- Incompatible with TSL Loot Immerison Upgrade or TSL Armor Expansion Project
- Please experiment with further appearance mods at your own risk.
- Non appearance mods should work.
- Head and face mods will still work.
- Some of the masks clip with head hair.
Author Note:
I believe this is used with appropriate permissions and so forth.
Quanon - 8 New Masks
DarthDarkus & Kaidon Jorn - 01-07 Armored Robes
Screenshots taken with "A Closer View" by Koolizz
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod!Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted07/31/2024
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Category
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TSLRCM CompatibleYes
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90SK's Nihilus Mask
90SK's Nihilus Mask
v.1.0.1
- Wearable Nihilus mask based on the force visor model.
- It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description.
- I believe the stats will be the same, and the code for it is ' giveitem nihilusmask '
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted07/25/2024
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Category
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TSLRCM CompatibleYes
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I have achieved another selfie, although it was from earlier in the wintertime. I sold my car and I walk a lot more now, increasing health in a nice way
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Weird glitch.Make sure you're checking out mods to see if the same stuff is getting replaced
On another subject, while on that article, I found this:
Cool!
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I recently learned that part of texturing for Horizon Zero Dawn is similar to Skyrim in the filetype, DDS.
I am researching how to create retextures in this game, with hopes of creating new clothing or altered clothing.
forum.xentax.com has a thread on Horizon Zero Dawn modding that I posted in.
Page 25 - Horizon Zero Dawn Retexture Research
QuoteSTEP 1.
Texture Explorer Program:
https://visualstudio.microsoft.com/downloads/
^ This link will give Microsoft Visual Studio 2022 Community Edition. It will allow you to access the HzD Texture Explorer Below.STEP 2.
HzDTextureExplorer. Texture Explorer for Horizon Zero Dawn files. Can view Textures in a HzD core file, export as dds, and reimport dds. Uses Pfim and ImageSharp. Features. Open HzD core files containing textures and preview them. You can also drop a core file on the program to open it; Export textures to ddshttps://github.com/torandi/HzDTextureExplorer#SnippetTab
STEP 3.
Graphics Program:GIMP 2.10.22 , a Linux Graphic Editing Program cross-compatible with Windows all versions:
https://www.gimp.org/downloads/
https://itechhacks.com/install-dds-plugin-for-gimp/^ With this, you can edit the textures. Leave the .dds files uncompressed when exporting.
Edit: I need some help with researching this. Disclaimer - It's a 78gb game. BUT I will make skins for it if I can figure out the way to do so.
To import/export textures from Horizon Zero Dawn, you can use the HZDMeshTool. This is a Blender addon that allows you to import and export textures from Horizon Zero Dawn's .core format .
Here are the steps to install and use the tool:
- Download the HZDMeshTool from GitHub.
- In Blender, open the User Preferences and go to the Add-ons tab.
- Click on Install and select the HZDMeshTool.zip file.
- Enable the addon.
- Go to the Scene Properties tab.
- As of version 1.3, you can extract textures from the game files by enabling the Extract Texture checkbox in the tool . If enabled, the tool will extract every texture used by the imported mesh part to the Workspace directory. You can click the checkered icon next to the mesh import button to see the textures used .
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Edge Of Darkness
Bioware: For such an amazing game! Obsidian: For such an amazing sequel!
Feat. ThePal - Song For The Masses (Creative Commons Attribution)
Fractal Flame algorithm used created by Scott "Spot" Draves
Sound Effects by BlueZone Corporation
Opening Crawl made with MakerMoon
Fotor.com AI Reimaging and Editing
tk102: Scripting Knowledge
Stoffe: Scripting Knowledge
Darth333: Whereami Armband & Scripting Knowledge
90SK - Manager/Fixer
N-DReW25 – Setting/Manager
HARIII – Level Prototypes/Manager
Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru
bead-v – Developer Adviser Guru & K-GFF Research
Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research
Sithspecter – Sleheyron Model Developer
DarthParametric – Jal Shey Capeless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak
VarsityPuppet – Armored Robes Model & Developer Adviser
Bullobrien – Talon/Yimille Original Skin
svösh – Mech Malak Original Texture
Malkior – Foliage Texture Guru
tjsase – M4-78 Movies Uncompressed 1.0.0
newbiemodder – GONK Droid
Darth_Sapiens – G0-T0 Overhaul
RGB – Cloth Texture Guru
NiuHaka – Dread Cyborg Skin
RedHawke – Sith Hood Model
Koolizz – A Closer View Camerastyles.2da
Quanon – Yavin IV Models and Level Modeler
Sith Holocron – Edge Of Darkness Logo, Upscaling
InSidious – K1 Lost Modules Pack
Stoney – Ebon Hawk Placeable
deathdisco – Meditate Script
Imptactular – Yoda Model Animation Fix
Marius Fett - Lightsaber TOR Hilts and Editing
Logan23 – Content Editor and Developer, Plot Editor
Based on Star Wars by George Lucas
IN MEMORY OF LucasArts
This mod replaces Knights Of The Old Republic II: The Sith Lords
It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness
Enter the console code "warp 091ebo"
Future content including additional side-quests, planets expanded, and party members.
You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness.
Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets.
It was inspired by older text-based games
It is meant to be a throwback to 2004 gaming.
It was created over the course of 8 years by 90SK & Holowan Labs
Special Thanks: DeadlyStream.com & LucasForums.com
OPEN ENDING / CLIFFHANGER
Launcher Confirmed for disc version / Disc version working.
Please start a new game to use the mod
IMPORTANT DISCLAIMERS:
This mod cannot be uninstalled.
I recommend you clone your TSL directory to install it, so you can swap back and forth.
V-Sync Setting is Required to be "On" In Edge Of Darkness
You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game.
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Delete your previous Override out of your Edge Of Darkness directory before updating to most recent
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Please know that you will have to reinstall TSL to uninstall Edge Of Darkness.
Run Holopatcher at your preferred processor bit rate.
Select your installation directory and preferred version of EoD to Install.
Click Okay and allow installer to complete.
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You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version.
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Please make a new OVERRIDE and MODULES Folder
Permissions:
Please do NOT claim credit for this mod and do not use assets from this mod!
NOTES:
Please reinstall your TSL if you want to Uninstall Edge Of Darkness.
Known Compatible Mods (Use the following mods for Edge Of Darkness):
- TSL Vibro-Weapons HQ
- High Quality Blasters for TSL by Sithspecter
CHEATS in EDGE OF DARKNESS:
warp 091ebo – Go back to the Ebon Hawk
giveitem killsaber – One Hit Kill Lightsaber
giveitem d3_location – WhereAmI Armband
giveitem cdx_co - Bypass Coruscant
After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted08/30/2023
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Category
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TSLRCM CompatibleNo
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Iridorian
Modder's Resource - Iridorian
by 90SK
- It is not fully assembled but it contains the parts required to set it up in appearance.2da.
- The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing).
- The skins and the model for the body are there.
- The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model.
- KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time.
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Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted08/27/2023
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This was essential, the best thing to hit TSL since Steam.Hopefully this link will ease its use on TSL and TSL TC mods. I know it's an old thread, and I see my data might be saving others the same question.Best used with the DISC copy, Steam IDK
Hopefully this link is relevant enough not to be too much of a thread resurrection.
I optimized the settings for TSL. All credit for this system goes to the original authors
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Jedi Trainer Species
It's a mini-mod that adds a new species based off of the Jedi Trainer
My first successful clothing mod from 2006. Quite a while ago!
Recently uncovered and debugged, and please comment or contact me with ideas or troubleshooting.
The Jedi trainer was a pretty neat character and I thought giving Jaden that look was cool.
Permission:
Please mention me if using the file where credit is due. Otherwise, free to use all ways.
Legal: Do not sell this mod. It is made without support given by licensors, sponsors of parent companies, or the author.
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Submitter
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Submitted08/14/2023
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Category
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GameJedi Academy
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On 8/16/2023 at 3:45 PM, Sith Holocron said:A fine start! Any chance you could do m21aa next?
Yes, I'll go there next and see what I can do.
Edit: The model has some flaws on the desk in the final room, but technically this can be covered by a placable, or even removed completely with the omission of that room. Thor110 has converted the K1 module to TSL, and I inspected it and it's nice!
Here is m21aa for TSL, all the necessary files are in the .MOD, although no changes were made to it yet.
The way the desk and screen are covered depends on what you plan to use the area for.
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I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress.
https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing
^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple.
The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L".
It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\
Is there a way to take K1 and TSL models each and decompile them to editable format?
It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.
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I would like to request combat animations for the TSL Space suit. It can't hold items, but it displays pistol, sword, idle, and unarmed animation. I thought perhaps recompiling the Wookiee or Trandoshan animations into the space suit to get the desired effect. Also, clipping isn't my concern, moreover a functioning one could have clipping and still be good.
Thanks for reading, hopefully it's possible to do, would be amazing for heavy armors to have that thing.
Edit: I would like to add an addendum to this request:
If you can contribute advice, ideas, or leads on further work, that is also desired here.
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Use this tool here, "Sith Codec". It will do some of what you need.
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I love this game. I was never the same after LF went down. Became obsessed with modding, no less.
This was a year or possibly two years ago.
Spoiler-
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Hello DeadlyStream
- FO4 Modding: Background
Fallout 3-NV-4 are my top favorite games alongside TSL and KOTOR
This can be a thread to discuss Fallout 3/ New Vegas / Fallout 4, and Skyrim
I'll go over my latest fallout 4 modding.
My experience
Elemental Angel Equipment at Skyrim Nexus - Mods and Community (nexusmods.com)
Z-11E Nano Alloy at Fallout 4 Nexus - Mods and community (nexusmods.com)
Example Texture:
SpoilerSpoilerAll of these power armors started as sharpie ink on watercolor paper that I scanned. I did over 200 of those to the point where3 generating a new metal texure like in these armors was quite good.
SpoilerSpoilerSpoilerSpoilerSpoilerMore favorites:
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Using GIMP, it asks some question that needs to have the box unchecked. Although GIMP 2.10 knows to orient the option from bottom-left, you're supposed to uncheck the box.
As far as why this happens/what it is, not entirely sure. I never needed to know too much about it while using GIMP with KotOR or TSL.
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On 10/6/2022 at 4:24 PM, illeumine said:Both files use a upcrystal.2da, do I copy and place both into my override or just one, if just one, which one ? And if both, I allow both to exist correct instead of overwriting.
They're the same, yeah. should be fine either way. Sorry for late response, but yeah should be fine to use either
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The mod is abandoned and no longer supported.
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To elaborate on Thor's post, this is what it looks like to find them in KOTOR Tool. the GUI Erf section has them, lbl_map401DXN.tga , for example.
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AFAIK: Add "CM_GLOW" or "CM_BRIGHT" depending on which one works, in the ENVMAP column in appearance.2da (the envmap column is towards the back)
Row 560 for the C_ConDrdL-using droid.
This modified texture has transparency applied to the glowing parts only, not on the body/reflective (aka just the eyes)
So, adding flicker is beyond me. They won't flicker for sure without model edits, isolated eyes, and new uvmapping all across AFAIK
Hopefully this texture and this information is helpful!
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I'm watching your stream, haven't finished it yet but regardless it is major to have had the mod played and reacted to! Terrific!
It is wonderful to have a live stream recorded of this! Thank you for your time here!
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[TSL] Modifying the Skyboxes in the Ebon Hawk
in Work In Progress
Posted
Thanks for your reply! This is good information, I have found the info in k_inc_hawk.nss as you described.
Wonderful! I will begin creating the skybox images and setting them up for their corresponding planets.