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Posts posted by 90SK
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Wow, totally incredible. The Villa, amazing. I am investigating this immediately.
5 hours ago, Starscream_Seeker said:The Barracuda is parked up top on the roof, and there's a spiral staircase that *would* lead there... if KOTOR had true 3D walkmeshes.
Anyone remember what this would have had in it or how it would be unlocked? It's definitely the largest oddity in the Scrapyard Games files now that the hangar business is sorted out... I almost feel like it'd be fun to use in a mod where the Exile has some weird fever dream. That's the vibe this module gives off to me, it's just so contextless.
There are ways of linking them that would be viable, for instance having a Barracuda pilot that you can hire, and maybe a cutscene to depict landing on Nal Hutta, which I assume this would be. I'm seeing a pirate moon base programmed in to the Barracuda but I want to get up close and check it out. Having the Barracuda there is context within the Nar Shaddaa / Nal Hutta / Scrapyard games triangle of location in TSL's map.
Edit: I've taken a great interest in this module and fixed the annoying flashy waves on the beach.
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I will be keeping an eye on this and if need be, I am here to provide thoughts and support, etc.
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This work is just so cool!! I want to do this myself for the textures in Edge Of Darkness. Is there a good place to start, did you use multiple programs? I'm sure I can manually feed my textures priority-first through any program. The idea is to find out what site and AI models produce the best result. Did you train your own models? It looks like you did. I am floored, what an amazing work you've done. Incredible!
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I just upgraded to a Windows 11 machine with 32GB of RAM. I don't have news on the RTX Remix, But I'm interested in helping to test and develop such a thing. Perhaps somebody can further the work with us in the future.
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Looks like you need to add an alpha channel to your TGA in GIMP, in the layers window. You can use the feather setting in any select tool's settings to blend transparency into your moss image.
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Photosource it from nature and layer it on with GIMP. LDA_Bark01.tga in Kashyyyk textures. etc I might be able to get some good moss photos, it's how I do everything, if that is of interest to you. You can reskin the bark textures to have a repeating moss pattern. I might be able to take some of this work on for you, if you're interested. I think this would help you implement further geometry, blending the textures there.
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You'd have to strategically replace stuff already listed in the item code list. There are ways to interface with the system, but adding custom codes, like DarthParametric said, isn't possible. Familiarity with the KotOR Tool Templates.bif, Item section. Look at a_light /a_medium / a_heavy / a_robe items. I wrote a Nexus Article about how those items are sectioned, by letter C through K, referring to model in the appeareance.2da
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12 hours ago, Thor110 said:
The galaxymap script changes the room model animation to play which swaps between different skybox models which show those textures.
k_inc_hawk.nss
void SetBackground()
{
//string sRoom = GetScriptStringParameter();
string sRoom = "003EBOq";
int nRoomAnimation = GetGlobalNumber("003EBO_BACKGROUND");switch(nRoomAnimation)
{
case 0://106PER
{
nRoomAnimation = ANIMATION_ROOM_SCRIPTLOOP01;//PERAGUS
}break;etc
The model "003EBOq" contains these room animations.
Thanks for your reply! This is good information, I have found the info in k_inc_hawk.nss as you described.
Wonderful! I will begin creating the skybox images and setting them up for their corresponding planets.
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Hello DS.
I am beginning to overhaul the skyboxes in the Ebon Hawk viewable out the windows in the cockpit. I was curious how this mechanism of switching between skyboxes works? I see there are three images in the ebon hawk textures, two of them are divided into four, the other one is for M4-78.
Right now I'm testing changes to these ebo_sky files in my modded Ebon Hawk. If anyone can shed some light on this subject in the meantime, it would be greatly appreciated. Thanks
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TSL Holowan Duplisaber - Obsidian Color and Crystal
TSL Holowan Duplisaber - Obsidian Color and Crystal
10/4/2024
by 90SK
This replacement mod is for Holowan Duplisaber. Once you install Holowan Duplisaber, copy this Override folder to your preferred Knights Of The Old Republic II Directory. It will replace "Cerulean" with "Obsidian" in the Saber Crystal Surplus. This affects all the icons and the color/name of all the Cerulean sabers. They will all be Obsidian now and with black icons, etc. The color is a thin black beam, with a glowing white outline. This was done with permission from VarsityPuppet. There is no other replacement for Duplisaber that creates a customized obsidian or black color crystal to my liking, and my own attempts at this have resulted in this mod.
Other Black Saber Mods:
Svosh's Black Core Sabers for K1
90SK's Black for Silver Saber Color TSL
Installation:
- Copy "Override" from Mod Archive to your preferred Knights Of The Old Republic II Directory.
- Hit OK to replace all files.
- The Cerulean color from Holowan Duplisaber will be replaced entirely with the Obsidian color.
Known Compatibility:
This is a patch for Duplisaber, must be used along side that mod.
TSLRCM Compatibility: Same as Duplisaber
Special Thanks: DeadlyStream.com, Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted10/04/2024
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Category
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TSLRCM CompatibleYes
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Hello DS. All ideas for EOD sidequests go here. I'm trying to keep spoilers to a minimum.
Edge Of Darkness - Mods - Deadly Stream
Knights Of The Old Republic 0: Edge Of Darkness mod - ModDB
There aren't really guidelines to what is possible.
The party are sith spies using the Ebon Hawk to masquerade as mercenaries in missions to retrieve data tablets on 10 worlds.
Zeltros
Spoiler
Ilum
Spoiler
Gromas III
Spoiler
Mustafar
Spoiler
Thyferra
Spoiler
Coruscant
Spoiler
Tatooine
Spoiler
Blenjeel
Spoiler
Chaehroth
Spoiler
Felucia
Spoiler
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TSL - Create Armor
TSL Create Armor
by
90SK - Quanon - DarthDarkus - Kaidon Jorn - Marius Fett
LucasArts - LucasFilm - For Star Wars!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!- This covers the entire set of items in TSL.
- All new and many classic appearance items are now craftable with the create/breakdown screen.
- High Repair and High Demolitions play an important role in crafting armor.
- Over 50 new items
Installation:
Copy folders and files into your preferred TSL Directory*
* “C:\Program Files (x86)\Steam\steamapps\common\Knights Of The Old Republc II\Override”Installation Files:
IA_ icon textures PMB/PFB Item Textures Itemcreate.2da / Itemcreatemira.2da armor_ K01-20 M01-99 J04 sote_ 01 - 99Compatibility:
- Incompatible with TSL Loot Immerison Upgrade or TSL Armor Expansion Project
- Please experiment with further appearance mods at your own risk.
- Non appearance mods should work.
- Head and face mods will still work.
- Some of the masks clip with head hair.
Author Note:
I believe this is used with appropriate permissions and so forth.
Quanon - 8 New Masks
DarthDarkus & Kaidon Jorn - 01-07 Armored Robes
Screenshots taken with "A Closer View" by Koolizz
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod!Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted07/31/2024
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Category
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TSLRCM CompatibleYes
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90SK's Nihilus Mask
90SK's Nihilus Mask
v.1.0.1
- Wearable Nihilus mask based on the force visor model.
- It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description.
- I believe the stats will be the same, and the code for it is ' giveitem nihilusmask '
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted07/25/2024
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Category
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TSLRCM CompatibleYes
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I have achieved another selfie, although it was from earlier in the wintertime. I sold my car and I walk a lot more now, increasing health in a nice way
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Weird glitch.Make sure you're checking out mods to see if the same stuff is getting replaced
On another subject, while on that article, I found this:
Cool!
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I recently learned that part of texturing for Horizon Zero Dawn is similar to Skyrim in the filetype, DDS.
I am researching how to create retextures in this game, with hopes of creating new clothing or altered clothing.
forum.xentax.com has a thread on Horizon Zero Dawn modding that I posted in.
Page 25 - Horizon Zero Dawn Retexture Research
QuoteSTEP 1.
Texture Explorer Program:
https://visualstudio.microsoft.com/downloads/
^ This link will give Microsoft Visual Studio 2022 Community Edition. It will allow you to access the HzD Texture Explorer Below.STEP 2.
HzDTextureExplorer. Texture Explorer for Horizon Zero Dawn files. Can view Textures in a HzD core file, export as dds, and reimport dds. Uses Pfim and ImageSharp. Features. Open HzD core files containing textures and preview them. You can also drop a core file on the program to open it; Export textures to ddshttps://github.com/torandi/HzDTextureExplorer#SnippetTab
STEP 3.
Graphics Program:GIMP 2.10.22 , a Linux Graphic Editing Program cross-compatible with Windows all versions:
https://www.gimp.org/downloads/
https://itechhacks.com/install-dds-plugin-for-gimp/^ With this, you can edit the textures. Leave the .dds files uncompressed when exporting.
Edit: I need some help with researching this. Disclaimer - It's a 78gb game. BUT I will make skins for it if I can figure out the way to do so.
To import/export textures from Horizon Zero Dawn, you can use the HZDMeshTool. This is a Blender addon that allows you to import and export textures from Horizon Zero Dawn's .core format .
Here are the steps to install and use the tool:
- Download the HZDMeshTool from GitHub.
- In Blender, open the User Preferences and go to the Add-ons tab.
- Click on Install and select the HZDMeshTool.zip file.
- Enable the addon.
- Go to the Scene Properties tab.
- As of version 1.3, you can extract textures from the game files by enabling the Extract Texture checkbox in the tool . If enabled, the tool will extract every texture used by the imported mesh part to the Workspace directory. You can click the checkered icon next to the mesh import button to see the textures used .
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Edge Of Darkness
Bioware: For such an amazing game! Obsidian: For such an amazing sequel!
Feat. ThePal - Song For The Masses (Creative Commons Attribution)
HobbitVFX – Ebon Hawk In-Hyperspace Render (Creative Commons Attribution)
https://www.youtube.com/@HobbitVFXFractal Flame algorithm used created by Scott "Spot" Draves
Sound Effects by BlueZone Corporation
Opening Crawl made with MakerMoon
Fotor.com AI Reimaging and Editing
tk102: Scripting Knowledge
Stoffe: Scripting Knowledge
Darth333: Whereami Armband & Scripting Knowledge
90SK - Manager/Fixer
N-DReW25 – Setting/Manager
HARIII – Level Prototypes/Manager
Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru
bead-v – Developer Adviser Guru & K-GFF Research
Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research
Sithspecter – Sleheyron Model Developer
DarthParametric – Jal Shey Capeless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak
VarsityPuppet – Armored Robes Model & Developer Adviser
Bullobrien – Talon/Yimille Original Skin
svösh – Mech Malak Original Texture
Malkior – Foliage Texture Guru
tjsase – M4-78 Movies Uncompressed 1.0.0
newbiemodder – GONK Droid
Darth_Sapiens – G0-T0 Overhaul
RGB – Cloth Texture Guru
NiuHaka – Dread Cyborg Skin
RedHawke – Sith Hood Model
Koolizz – A Closer View Camerastyles.2da
Quanon – Yavin IV Models and Level Modeler
Sith Holocron – Edge Of Darkness Logo, Upscaling
InSidious – K1 Lost Modules Pack
Stoney – Ebon Hawk Placeable
deathdisco – Meditate Script
Imptactular – Yoda Model Animation Fix
Marius Fett - Lightsaber TOR Hilts and Editing
Logan23 – Content Editor and Developer, Plot Editor
Based on Star Wars by George Lucas
IN MEMORY OF LucasArts
This mod replaces Knights Of The Old Republic II: The Sith Lords
It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness
QuoteEDGE OF DARKNESS - A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION.
E D G E of DARKNESS
Edge Of Darkness follows the story of Nemesis, a dark jedi in the True Sith Empire, years after the rise of Darth Malak and a century before the events of 'The Old Republic' and 'Knights Of The Eternal Throne'
Explore 10 new unvisited worlds and hours of content played across a hack-n-slash dialog adventure.
This is an ongoing work in progress by modder 90sk.
It was founded by LucasForums and Holowan labs in 2014.
Over 150 lines of dialog and a new open world in the KotOR Universe.
A cast of new characters and a large swathe of content generated with Old Republic Canon.
Future content including additional side-quests, planets expanded, and party members.
You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness.
Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets.
It was inspired by older text-based games
It is meant to be a throwback to 2004 gaming.
It was created over the course of 8 years by 90SK & Holowan Labs
Special Thanks: DeadlyStream.com & LucasForums.com
OPEN ENDING / CLIFFHANGER
Launcher Confirmed for disc version / Disc version working.
Please start a new game to use the mod
IMPORTANT DISCLAIMERS:
This mod cannot be uninstalled.
I recommend you clone your TSL directory to install it, so you can swap back and forth.
V-Sync Setting is Required to be "On" In Edge Of Darkness
You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game.
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You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version.
Permissions:
Please do NOT claim credit for this mod and do not use assets from this mod!
NOTES:
Please reinstall your TSL if you want to Uninstall Edge Of Darkness.
Known Compatible Mods (Use the following mods for Edge Of Darkness):
- TSL Vibro-Weapons HQ
- High Quality Blasters for TSL by Sithspecter
CHEATS in EDGE OF DARKNESS:
warp 091ebo – Go back to the Ebon Hawk
giveitem killsaber – One Hit Kill Lightsaber
giveitem d3_location – WhereAmI Armband
giveitem cdx_co - Bypass Coruscant
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted08/30/2023
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Category
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TSLRCM CompatibleNo
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Iridorian
Modder's Resource - Iridorian
by 90SK
- It is not fully assembled but it contains the parts required to set it up in appearance.2da.
- The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing).
- The skins and the model for the body are there.
- The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model.
- KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time.
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Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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Submitter
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Submitted08/27/2023
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This was essential, the best thing to hit TSL since Steam.Hopefully this link will ease its use on TSL and TSL TC mods. I know it's an old thread, and I see my data might be saving others the same question.Best used with the DISC copy, Steam IDK
Hopefully this link is relevant enough not to be too much of a thread resurrection.
I optimized the settings for TSL. All credit for this system goes to the original authors
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Jedi Trainer Species
It's a mini-mod that adds a new species based off of the Jedi Trainer
My first successful clothing mod from 2006. Quite a while ago!
Recently uncovered and debugged, and please comment or contact me with ideas or troubleshooting.
The Jedi trainer was a pretty neat character and I thought giving Jaden that look was cool.
Permission:
Please mention me if using the file where credit is due. Otherwise, free to use all ways.
Legal: Do not sell this mod. It is made without support given by licensors, sponsors of parent companies, or the author.
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Submitter
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Submitted08/14/2023
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Category
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GameJedi Academy
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On 8/16/2023 at 3:45 PM, Sith Holocron said:
A fine start! Any chance you could do m21aa next?
Yes, I'll go there next and see what I can do.
Edit: The model has some flaws on the desk in the final room, but technically this can be covered by a placable, or even removed completely with the omission of that room. Thor110 has converted the K1 module to TSL, and I inspected it and it's nice!
Here is m21aa for TSL, all the necessary files are in the .MOD, although no changes were made to it yet.
The way the desk and screen are covered depends on what you plan to use the area for.
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I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress.
https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing
^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple.
The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L".
It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\
Is there a way to take K1 and TSL models each and decompile them to editable format?
It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.
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I would like to request combat animations for the TSL Space suit. It can't hold items, but it displays pistol, sword, idle, and unarmed animation. I thought perhaps recompiling the Wookiee or Trandoshan animations into the space suit to get the desired effect. Also, clipping isn't my concern, moreover a functioning one could have clipping and still be good.
Thanks for reading, hopefully it's possible to do, would be amazing for heavy armors to have that thing.
Edit: I would like to add an addendum to this request:
If you can contribute advice, ideas, or leads on further work, that is also desired here.
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Use this tool here, "Sith Codec". It will do some of what you need.
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Looking for alternate version of Scrapyard Games modules
in Mod Requests
Posted · Edited by 90SK
You're a genius! Your level designs are so cool. I have had such enjoyment out of your Sellout asset. We made ample use of it in Edge Of Darkness, my total conversion project, and mostly in-character with your original designs. Thanks again for all your hard work with these levels!