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Doing my first modded playthrough of K1 in 5 years. Figuring out compatibility of mods is a nightmare these days, never any clear answers...
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Since Recruitable Kay use TSLPatcher, chances are, it is compatible with K1R (or, at least, won't break the game), if the they don't have .ncs scripts with the same names.
Look at the situation from other position: you can be the first person to inform community, whether these mods are compatible or not! 😉
What's even more of a nightmare is trying to modfix the incompatible mods yourself to make them work with eachother and you keep missing something so you get new problems every time
Trying to make brotherhood of Shadow compatible with my specific mod build has been quite the challenge and I'm definitely not done yet.
I've said it before and i'll say it again, while all the customisation is great, some users just want a complete package and to not have to spend their time learning how to mod a game just to play it with mods.
The community could still really benefit from a complete overhaul of both games that combines essentials and the best of the best into one package, only problem is organising such a thing and getting everyone to work together, unfortunately and understandably everybody is so busy with their own little ideas for the game that this sort of thing is unlikely to ever happen beyond say the reddit build list.