great_exkaiser103

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Everything posted by great_exkaiser103

  1. Just wanted to compile a list of bugs that I personally experienced in the hope that they can be addressed in future updates. This is NOT intended to nitpick the amazing work this team has done with Sleheyron. I've loved well over 99% of what this mod did, and I hope I can be of some assistance to the dev team. Bugs: -Can confirm that the Enforcer quest is still broken as of update 2.01. Got the quest before even meeting the enforcer, and didn't have the faintest idea what to do with it. When I did finally meet him, I only had the option to kill him or say I didn't have the quest item yet. -The warp trigger in Sleheyron's opening dock module is too far in front of the door itself, resulting in the player getting warped back to Malron District if they move in any direction. - The Czerka Biomedical maps crash without fail upon load unless Windows 8 compatibility mode settings are used - While on Sleheyron, the Ebon Hawk uses Yavin's skybox instead of a custom one - Xor's face texture is bugged -Also noticed that Vogga's Vault has some major module breakage going on, as well as most of the arena modules -Vima as a companion is slightly bugged in 2 ways (that I've noticed thus far): A: She has the Improved Rapid Shot feat, but not Rapid Shot B: I got the Iconic "I'm Broken, So Very Very Broken" error after joining her on the Ebon Hawk for the first time.
  2. This has been very helpful, I'll test it out! BTW how do I use the Model Viewer? This has been very helpful, I'll test it out! BTW how do I use the Model Viewer? Edit: I've tested it in-game, but Bastila's come up with a terrible case of Invisible Head Syndrome, even though she shows up fine in Holocron Toolset.
  3. I know there have been some forums covering porting K2 to K1, but I haven't seen a lot of forums discussing porting from K1 to K2 since most of K1's models are in K2's game files. I'm trying to port this Bastila head to K2, but I haven't gotten any useful prototype out of it. I have MDLEdit and MDLOps, but I'm pretty new to both, although I've had success porting K2 weapon models to K1.
  4. I'd like to get permission to publish a TSL port of this mod.