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Everything posted by Hassat Hunter
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Look who's "back"... only 4 pages full of threads I have to read now 0_o
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Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Apparently Steam doesn't allow switching off updates anymore. What that means for Steam users in the future, I don't know :/ Guess I'll have to check their .dlg's again then :/ -
Launcher with Steam TSL?
Hassat Hunter replied to Ninko's topic in Knights of the Old Republic General
AFAIK... No. -
You can find it after re-activating ES-05.
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Clicking on it, or right-click maximize also doesn't do anything? Also got W7 64 and works fine for me (even inside the .7z container even). If it's on the Taskbar it's presumably started...
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Your mod as addon for TSLRCM on Moddb?
Hassat Hunter replied to Hassat Hunter's topic in General Kotor/TSL Modding
Really really late... but they've been added. Sorry for the delay. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
@ Noco; Really sure you run no other mods? With just TSLRCM and M4-78EP that's not possible. @ Copernicus; As mentioned, not a bug. @ Nebty; Other mods? @ R912525; That got fixed a loooooong time ago. Hopefully it didn't get unfixed . Just to be complete, what exactly was the order of things done between Fassa and Lassavou? -
Yup, use M4-78EP (make sure you haven't visited Korriban yet!!!)... it should give enough HK's combined for you to get the planet rolling...
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Not using an "improved AI" mod?
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Yup... Yeah... I try to include them all, but that would just cause such a gigantic list of tiny stuff...
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Sounds like the M4-78EP boss. If that's the case, it's because M4-78EP got installed over another mod that modified appearance.2da, and it's 'new' entry is now M4's new entry.
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No better place to post, but... Who noticed this little tweak in 1.8.3... considering it's not listed in the readme ( ) I wonder who noticed, heard nothing yet. And the best answer is of course 'what little tweak' XD
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*cough* M4-78EP *cough*
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Bugs and minor inconveniences with TSLRCM 1.8.4
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
You should probably check with the developers of the Extended Cutscene, yeah... since it pretty much overwrites what we did... -
TSLPatcher allows fine adding to .mod-files (I use it almost exclusively in my mods, no having to deal with similarly named files in override and the joys that gives). .MOD allows *some* .mdx/.mdl, but not all. You probably want to keep most of those in the override still or deal with non-working or plain crashing errors.
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Interrogation Scene at Ebon Hawk won't trigger
Hassat Hunter replied to TheMegaBeast's topic in TSLRCM
Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor. A. Delete k_003ebo_enter.ncs from your override. "[TSL] Fixed Proficiency/Focus Feat Icons 1.0 http://deadlystream....cus-feat-icons/ PMHA03 Head Restoration 1.0 http://deadlystream....ad-restoration/ Trailer Force Crush Sound 1.0 http://deadlystream....ce-crush-sound/" Don't need those, TLSRCM 1.8.3 fixes that itself. -
Run the game windowed...
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You probably need to upgrade your graphic card drivers...
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If you got possible causes, feel free to list them. The invernable was doing it while in hyperspace. TSLRCM disabled that... you *can* still get it from going to another planet then asking her without exiting the hawk, not sure if we can really work around that though :/ But it doesn't have anything to do with this. I've never heard of the door not locking before...
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Again, depends on the difficulty level (it's higher on Difficult). I think around 20 works though... you can get a bit higher than that for crafting.
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Mod Longevity in your Override
Hassat Hunter replied to milestails's topic in General Kotor/TSL Modding
Dunno, there's a reason he wanted them gone... so I doubt he will want them back again :/ -
If you re-install everything and only use the official stuff, does it work? Seems very unlikely TSLRCM would do this, since we don't modify the .exe, and the only things changed in the main menu are the logo, and "SithLord 2"... I suppose you can try to temporarily take those out, but they're very unlikely to do things like this; * mainmenu02.mdl and .mdx * KOTOR2logo.tga
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Pretty much everyone here is incorrect... mines give LEVEL x 10 XP (for regular mines, so the ones you will find on Peragus, harder mines give LEVEL x 25 XP). So if you got 60, you were level 6. Demolition skill doesn't change that, but as you notice leveling does. Unlike enemies (who are level locked once you enter) mines use the current level you are. As you may notice this can get you some ridiculous XP's on later levels, and indeed certain very mine-heavy areas will grant you a level by themselves, if not more... Mephiles is right that difficulty affects skill requirements (for lock picking, disarming etc., not conversation checks).
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Of course since you don't NEED the recorder to enter the HK-Factory that doesn't go up... Might be incompatible for other reasons; but not that one.