Hassat Hunter

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Everything posted by Hassat Hunter

  1. We have a modified spells.2da and baseitems.2da? That's news to me... I have no idea where you these 2 in your override are from, but it's not TSLRCM.
  2. Most of Ulic's work goes in the override, although some do go in the modules. You have to know what you're doing to get the right files though.
  3. That's the way OE set it up, she runs off and is deleted (like the Mandalorians etc, and many other NPC's) to kind of make it feel she left to see Zherron. Then she returns, but since she's entirely new the issue appears (no set locals). It can be solved in the dialogue (I just need a small script that should be easy to write for you), or by not letting her run off (just turn to black and pretend she went in that time, although she would be back awefully fast, and the dialogue is pretty much for talking to her again later, not immediately)...
  4. You do select "apply" after every change right? Because if you don't selecting something else will revert them to their standerd value. And yes, then saving wouldn't make a difference, since nothing is changed...
  5. It actually requires G0-T0 (not the listed requirement). But yeah, I noticed it never works. Don't know why though, maybe Zbyl or Stoney would?
  6. Other mods? Especially skins that modify Kreia in this case?
  7. Except that it's the result of a bug? But I guess some bugs are really easy for you to slip through the fingers...
  8. All the VO is based on a script OE wrote, so I doubt you mean that with "grammar and proper sentence structure" right? I'll see if I can do anything, but no promises. After all, there really aren't much lines to work with.
  9. 1.6 didn't have Peragus, and the compability was made for that. Which explains why the weirdness appears now but not before. Not sure if it gets changed though. If the comp. mod needs change for the Malachor issues then we'll probably look at this too, if not... well, not up to me.
  10. Have you removed the 2 door guards who are where you enter the sector? If so, run towards the Refugee Camp and you'll trigger a questupdate along the way. If not; Find a way to remove them... Other mods? Ithorian Cantina for example?
  11. It's really hard to tell exactly what we modified though, since not ALL files inside the .MOD files are modified, just most of them. And of course the extremity of changes fluctuates heavily...
  12. Yeah, I know a bit of German (Dutch after all). But it's the same with the Tu/Vous in the French version. Apparenlty you and ttlan conflict in the amount of respect that needs to be shown to Malachor. I am not entirely certain on either, since they are definitely not going to a friendly state during the journey of KOTOR2.
  13. Heh, not making it easier for me. But thanks for all the translations people. Now just to check with the team wheter this is TSLRCM included (and thus we all choice which German to use or just a mod I have to make (in which case it falls on me 0_0).
  14. View File Extended Kreia Party Scene (Atris VO) ====Extended Kreia Party Scene 1.1 by Hassat Hunter==== This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself! This mod should work with all language versions of TSLRCM. NOTE: TSLRCM 1.8 is required for this mod to work! Tweaks; * Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation). * Added various Mira/Atton lines to the Party vs. Kreia scene. Patch 1.1; * 1.8.3 update ==Install Instructions== * Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not. * You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived. * Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly. ==Uninstall== * Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM. ==Known Issues== None known. If you find any contact me at the Deadlystream forums! ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD. Submitter Hassat Hunter Submitted 01/11/2011 Category Mods TSLRCM Compatible  
  15. Version 1.1

    1,877 downloads

    ====Extended Kreia Party Scene 1.1 by Hassat Hunter==== This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself! This mod should work with all language versions of TSLRCM. NOTE: TSLRCM 1.8 is required for this mod to work! Tweaks; * Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation). * Added various Mira/Atton lines to the Party vs. Kreia scene. Patch 1.1; * 1.8.3 update ==Install Instructions== * Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not. * You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived. * Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly. ==Uninstall== * Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM. ==Known Issues== None known. If you find any contact me at the Deadlystream forums! ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  16. Not compatible (as you may have noticed).
  17. 2) It's a hololog of the miners dying, displayed OVER the actual reality (where everyone is dead). Hence the overlay too...
  18. Yeah, we already fixed this in the English TSLRCM (since it includes an improved dialog.tlk file). I am sure we could include a French dialog.tlk for that install, but you'll have to ask Zbyl.
  19. Well, unless someone else is going to give us Spanish, that'll do. Thank you for taking the effort to translate all that. Now only German and Italian are left...
  20. Don't you just hate it when you need to modify a file and it can't be decompiled? :(

    1. Hassat Hunter

      Hassat Hunter

      What about "Restoration Project" don't you grasp?

    2. Hassat Hunter

      Hassat Hunter

      Seeing how everything that is "imminent" (a lot) can still be done hours later; nope... doubt it.

    3. ph34rl355

      ph34rl355

      Would be kind of humorous to have that bit though.

    4. Show next comments  453 more
  21. That's to Mandalore... And; Thnx. Now just 3 languages left.
  22. In your override, do you have 4 files starting with the names p_handmaiden and 4 files called p_handsister ?
  23. Wasn't out back when I got it, never really bothered to update (fixes aren't really that important to do so).
  24. For a few new lines which may or may not end up in 1.8. If not, they probably make a modification I will make for it. The lines need to be translated in all languages TSLRCM is available in, which would be French (done), German, Spanish (done) and Italian. To clarify the HK-Factory trigger; * [You cannot visit the HK Factory at free will; it will trigger further along the main plot.] The second set of lines are for Malachor. Any suggestions for tweaks for English are welcome too, obviously. Only the non-bolded lines need to be translated. * {Irritated, wondering why the hell the player is talking to him while a fight is going on.}Let's deal with the targets first, then we can talk. (gblmandalore121) * No, Mandalore. I need your expertise of Malachor to escort my team out of here. * No, Mandalore. I need your expertise of Malachor to help my friends leave this place. * I never went to the surface, only the sky above it. (gblmandalore084) * So you have never been here before? * The world is taboo to Mandalorians - we only came here when the Republic fleet gathered, and we knew it was our only chance to stop them. (gblmandalore085) * You are here now. And I need you to help everyone get to safety. * You are here now. But I have to face Kreia alone, so I need you all to leave. Is that going to be a problem? * I can't say I'm happy to be back here. But I believe we can do what must be done. (gblmandalore086) Thnx in advance!
  25. KSE 3.3.2 (which I use) works flawless with TSLRCM. Then again, maybe the Italian version has issues? What exactly makes it "not working"?