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Everything posted by Hassat Hunter
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Thanks. Already fixed most of the Telos ones, and I asked VP if he would fix the HK factory ones. Even if he doesn't they shouldn't pose too much trouble updating...
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That's 1.6 IIRC. And that happens when going to the HK-50 side first IIRC.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
What the hell happened to my reply? Do I really have to write all that up again? -
No, it's not guaranteed.
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
While in Telos Academy, did you spar with the Handmaidens? And cheated (broke violation). With Kreia standing along the line? Then you probably, sadly enough, need to load a save before that to make Kreia active again... -
I doubt I'll be interested to continue on after 1.8, so I rather make it the best it can be. Can't speak for the rest of the team though (and you already saw VP's answer )
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That's probably a side-effect of the use of that other onenter script. Does the Rebuild Enclave sequence work right?
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After you delete it, it should run entering the Ebon Hawk (of course getting to the Ravager it's too late)...
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Nope, that's how that is set up (other camera point with a -1 delay. I need to tweak that conversation anyways (make sure dead people stay dead), so I might as well tweak that, seeing it would take a whooping 2 seconds ). -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
You will probably need to re-install before installing 1.8. And seeing the amount of changes, a new savegame would be good too. -
Changed Genders, People Still Call Me Male? K2
Hassat Hunter replied to a topic in General Kotor/TSL Modding
Where did you set your gender? There's not only the GENDER setting, but also a gender global. Did you change both? -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
It's listed as incompatible here. 90sk never beta tested TSLRCM either. From the readme of TSLRCM. Beta Testing: * Hassat Hunter * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * VPuppet * DarthDac -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Incompatible mod. Alternatively, you may be using 1.6, update to 1.7. -
May I suggest the section "lightsaber (skins)" since they all end up in mods, and seem the biggest category of mod uploads.
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LS: Bostuco and the Onderonian Soldiers. DS: The Vaklu Troopers and the Vaklu Captain. Spend most of the day on TSLRCM and barely have anything to show for that , as most things didn't really go as well as they should... Oh well, new screenshot. Freedon Nadd's Temple has 2 more unique items (aside from the lightsaber), but their containers weren't spawned on the map. With 1.8 they will be. Look out for previous non-interactible things being interactive now . Hiding the stats on this one for now... EDIT: Changed my mine. Stats visible again. Not much to see otherwise...
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From the album: Preview of 1.8
See thread for more details... -
That's supposed to be in "Skins", not "mods" anyways...
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Would love to, but I seriously doubt we can... -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
The TSF will now assault the thugs attacking the Sullustan if you decide to defend him. Don't expect much help though, they usually die without doing a point of damage. -
It's all in the dialog.tlk. But if you could list them, we can easily include them ourselves for everyone.
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There's some stuff left on Malachor. VP still has some work on the HK factory. And the fixes to the loot system aren't done (apparently some of the older OE stuff isn't nice and has it's own incorrect version included in their script instead of the newer ones where it's just one main script... which is a pain fixing). Time to test Dxun/Onderon revisited, the first place where I implented replacements of the "old" way loot was done for the "new" system. Hopefully it works instead of being horribly broken now 0_0... Well, the Dxun temple went well. Some small issues here and there, but those are easy to fix. Onderon was worse. I feared I removed a lot of foes on the LS path, but putting back the original module showed that the first shield barely had soldiers anyway even in the original version. The worst however is that people didn't follow me around anymore. And I couldn't find a way to fix that. So I suppose I just have to keep them unfixed to keep them following the PC. Unless someone knows the sollution of course... [EDIT: Merged]
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Ehm, 1.8? That's not released you know. Do you mean 1.7? Or did you use TSLRP 1.0b8? -
Do you have a file called k_003ebo_onenter.ncs in your override? If so, there's your cause...
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It's intentional there though (for balancing reasons) and I don't want to upset that, so they will still do so there.