Hassat Hunter

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Everything posted by Hassat Hunter

  1. Thanks. Already fixed most of the Telos ones, and I asked VP if he would fix the HK factory ones. Even if he doesn't they shouldn't pose too much trouble updating...
  2. That's 1.6 IIRC. And that happens when going to the HK-50 side first IIRC.
  3. What the hell happened to my reply? Do I really have to write all that up again?
  4. No, it's not guaranteed.
  5. While in Telos Academy, did you spar with the Handmaidens? And cheated (broke violation). With Kreia standing along the line? Then you probably, sadly enough, need to load a save before that to make Kreia active again...
  6. I doubt I'll be interested to continue on after 1.8, so I rather make it the best it can be. Can't speak for the rest of the team though (and you already saw VP's answer )
  7. Hassat Hunter

    HK Factory

    That's probably a side-effect of the use of that other onenter script. Does the Rebuild Enclave sequence work right?
  8. Hassat Hunter

    HK Factory

    After you delete it, it should run entering the Ebon Hawk (of course getting to the Ravager it's too late)...
  9. Nope, that's how that is set up (other camera point with a -1 delay. I need to tweak that conversation anyways (make sure dead people stay dead), so I might as well tweak that, seeing it would take a whooping 2 seconds ).
  10. You will probably need to re-install before installing 1.8. And seeing the amount of changes, a new savegame would be good too.
  11. Where did you set your gender? There's not only the GENDER setting, but also a gender global. Did you change both?
  12. It's listed as incompatible here. 90sk never beta tested TSLRCM either. From the readme of TSLRCM. Beta Testing: * Hassat Hunter * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * VPuppet * DarthDac
  13. Incompatible mod. Alternatively, you may be using 1.6, update to 1.7.
  14. May I suggest the section "lightsaber (skins)" since they all end up in mods, and seem the biggest category of mod uploads.
  15. LS: Bostuco and the Onderonian Soldiers. DS: The Vaklu Troopers and the Vaklu Captain. Spend most of the day on TSLRCM and barely have anything to show for that , as most things didn't really go as well as they should... Oh well, new screenshot. Freedon Nadd's Temple has 2 more unique items (aside from the lightsaber), but their containers weren't spawned on the map. With 1.8 they will be. Look out for previous non-interactible things being interactive now . Hiding the stats on this one for now... EDIT: Changed my mine. Stats visible again. Not much to see otherwise...
  16. From the album: Preview of 1.8

    See thread for more details...
  17. That's supposed to be in "Skins", not "mods" anyways...
  18. The TSF will now assault the thugs attacking the Sullustan if you decide to defend him. Don't expect much help though, they usually die without doing a point of damage.
  19. Hassat Hunter

    Full Script?

    It's all in the dialog.tlk. But if you could list them, we can easily include them ourselves for everyone.
  20. There's some stuff left on Malachor. VP still has some work on the HK factory. And the fixes to the loot system aren't done (apparently some of the older OE stuff isn't nice and has it's own incorrect version included in their script instead of the newer ones where it's just one main script... which is a pain fixing). Time to test Dxun/Onderon revisited, the first place where I implented replacements of the "old" way loot was done for the "new" system. Hopefully it works instead of being horribly broken now 0_0... Well, the Dxun temple went well. Some small issues here and there, but those are easy to fix. Onderon was worse. I feared I removed a lot of foes on the LS path, but putting back the original module showed that the first shield barely had soldiers anyway even in the original version. The worst however is that people didn't follow me around anymore. And I couldn't find a way to fix that. So I suppose I just have to keep them unfixed to keep them following the PC. Unless someone knows the sollution of course... [EDIT: Merged]
  21. Ehm, 1.8? That's not released you know. Do you mean 1.7? Or did you use TSLRP 1.0b8?
  22. Hassat Hunter

    HK Factory

    Do you have a file called k_003ebo_onenter.ncs in your override? If so, there's your cause...
  23. It's intentional there though (for balancing reasons) and I don't want to upset that, so they will still do so there.