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Everything posted by Hassat Hunter
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To me it's pretty evident a call to a "new" adventure (KOTOR3). And the reference of Peragus is that was KOTOR2's story... where he also bailed the exile out of trouble.
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Sadly enough USM doesn't mesh well with Malachor. Even with compatibility patch...
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That can happen if they have +Constitutions items and you remove them, putting them below 1VP in the Ebon Hawk. It goes accompanied with the known "I AM BROKEN. SO VERY BROKEN." message. So... don't do that!
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I've still heard the T3 one for sure... so don't know what would be the case for you. Anyyyyyways... Jinger modified the Rebuild Academy so Jedi Masters auto-died if you had killed 1 or 2. That wasn't the way in vanilla. And since this is a restoration mod. Turned out actually restoring it to the original setting isn't easy to do. So I didn't even tried, but replicated the behavior (yup, re-inventing the wheel... *sigh*), which still wasn't that easy (especially figuring out why the hell Kreia showed up too early, until I found out masters are deemed prematurely dead, which kind of messed up my 'trigger when everyone is dead'). But well, it works now again. Yay! In the process improved Tobin-Nihilus, so it's all good. Still rather had it didn't take 3(!) hours .
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
If you talk to Atton/Bao/Kreia in the academy, do they respond? It's most likely the battle-corruption issue. If so, your only fix is loading a save from before doing battles with the sisters in the Academy. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Okay, wanna try one more thing regarding the above. If that doesn't work either, it's off. So, cross fingers that works. For now; Just fixed a similar issue on Dantooine, so it's definitely possible. But I rather want that save now, the list of things on my to-do list are shrinking hard... 0_o -
Never mind, already found it, and fixed the issue. As such, topic closed.
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Still welcome, if you have a list...
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Sadly enough... the fix caused MANY more issues, some pretty severe. As such, it got conned. So you'll have to keep dealing with static NPC's on Telos and Onderon... -
Because of your comment on;
http://deadlystream.com/forum/index.php?app=gallery&module=images§ion=img_ctrl&img=165&tn=1
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He is? You are not logged in or you do not have permission to access this page. This could be due to one of several reasons: I suppose we should let the asking over to someone who actually has an account there though. Well, who has an account of which he can remember the password and email adress...
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I once tried a mod that 'fixed' that walk. Peragus' walk and the JJT became a pain in the ass. NEVER AGAIN. I wouldn't mind 30MB extra either... but it's not all up to me. As said, Sion's arrival wasn't for size either before. MIA = Missing in Action. Pretty sure he's a goner (from the kotormodding community, that is), has been for a long time now...
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The script for a small dark hit does "UT_DarkSml(GetPCSpeaker());" Not really much to work with
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Movement Animation Fix for KOTOR & TSL (1.3) Not sure if needed. Definitely not to impose. Darth Nihilus Animation Fix (2.0) Seems merely for using Nihilus as PC, as animations added are not needed when he's a boss? Or do I have it wrong. Bao-Dur Shader fix Would be nice to have. But sadly, no information on distribution (so probably not). Don't know if the modder is still active to contact (only 2010 mods) for permission. Telos Shuttle Crash Movie Fix (1.0b) Sheer size would probably keep it out. Which was one of the main reasons for the Sion Arrival fix too, but since it's 1.8. And that's not nearly as big as this (not to mention this does nothing else, the Sion Arrival does). Goto's Yacht Window Upgrade Darth InSidious is an ex-TSLRP known-MIA, and the readme states we need his permission. So as much as I would like it in too, probably isn't going to happen. Cyan Lightsaber Fix Isn't this already in, though? Or am I confusing us with TSLRP now? (which would be pretty bad of me actually) Fixed Mandalorian Banners More mod than fix. Lightsaber Parts Icon Fix Weapon Finesse Icon Fix Both allow use, and are small little fixes that definitely would fit into TSLRCM. I'll ask the team wheter we should include them... (well, partially for the lightsaber fix, since the typo can be fixed in the .tlk instead) Hmmmm... don't go away to Malachor VI, but stay right here... Although of course VP already spoiled that... It's placed at a location, move too far away (which is very easy to do, it's radius seems rather small) and the sound will get softer. That's not really a bug. It depends on how DS/LS points are awarded. There are 2 methods TSL uses, one of them has the sound, the other not. Method 1) Adding a fixed amount of points (usually 1) to DS/LS. Method 2) Adding an amount of points which is variable depending on how good/bad the act is (small, medium, high) and your current alignment. So being high LS a DS act gives more DS points than when you're alreadt heavily DS. Well, that track is not set in the dialogue, so it must be done by script... in which case it probably works like the prologue thingie...
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V2.00 on the launcer is original game. 2.10 is 1.0b. Nothing to do with TSLRCM.
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That's not by VP (a member of the team) though. Although the readme reads "PERMISSIONS: Do with it what you will! Just give credit to the original author (ME!)" It's up to Zbyl and Stoney though, ask them...
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Malachor VI: An Ending Mod
Hassat Hunter replied to VarsityPuppet's topic in General Kotor/TSL Modding
Looks really REALLY good though. So hopefully you find a way to get it in... -
Gotta find out for yourself what changed . Yes.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
49 & 59 (and Onderon) FIXED. Any other locations with motionless NPC wanderer's? (ps. you have [/cox²lor] at the end of 67) -
Check the screenshot section! Also, preliminary fixlog. Pretty much the same Stoney posted a few posts back, but a bit more organised. Feel free to ask if you don't understand something, that means it has to be made clearer for the final readme.
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From the album: Preview of 1.8
Killed Sith on Malachor... but not by the Exile... intriguing! -
Check the folder. On Vista it has the nasty habit of going program files/program files/lucasarts at default... a program files too many...