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Everything posted by Hassat Hunter
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So many sequels... 0_0 No original games in the wishlist?
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Today's fixes... typed down as I did in my notes, so it's okay if it sounds gibberish for non-modders xD 506; _d script (for droid apparently, only 1 droid in the module used it after all) now drops droid items instead of generic items. 2 droids where given "m" instead. Which is a higher drop. But human. So made a new script for these 2... too _dh. modified *.utc's included. 511; Fixed an improper looking fade-out/fade-in issue with Kavar's "my student has arrived" line (Queen's side) 506; Fixed skill broken skillcheck with "boom" console, and added modified Peragus script to re-disable the console when interacted after being blown up, instead of being active. 506; Fixed Kiph turning around. If you start talking to him, he will no longer use the console any longer (OE set him to do so when receiving a certain local, but he never got that. So I just added said local to his convo, done) 403; Fixed mandalorian guide not taking you along after Onderon Revisited was done (my bad, once again) 403; Apparently not going right away, and later saying yes was lacking a local set, so when returning Kelborn would start the whole mission dialogue again instead of the "still war in Iziz". Added missing local.
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And here I thought Dxun was relatively well-done, and not much for me remaing to do... Bamn, 3 fixes just for arriving there for the second run. That one of the problems was created by a file I made myself before the installer for 1.8 was put together... well... nitpicking
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You make me one happy droid...
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Because that's the animation I gave him. Otherwise he just stood there. Not restoration, so... no.
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Well, turned out my mouse who went haywire just before my PC can't be fixed. Wasn't the PC, it did the same with my old PC. So, while getting around with a simple 2-button thingie all this time, back to a good old gamer mouse from Logitech. There goes another 90 euro. Atleast now I can play Arkham City and Mass Effect 3 (which I don't possess yet) properly then. But of course, first, TSLRCM 1.8 The very first fixpack with fixes, missing files, improvements etc. has been send of to zbyl for inclusion. This map counts 251. Of course some of them are source scripts for modified .ncs files, so, say 230. A lot of them too are the recompiled scripts for loot. But that still doesn't diminish it's a lot. I am so nitpicky . Definitely going to be the most polished KOTOR2 one has played, ever... As for the progress of my testing round. 1 master down (zez), 1 halfway (Kavar), 1 going to be soon (Vash) and I leave Vrook to rot for a long, long time... :hehe: I also just recently found my first robe that was undroppable in vanilla KOTOR2 (Nomi's) Well, not really a lot to mention, so I guess I should just stop yapping and continue getting along testing stuff... Also, feedback on the Bao-Remote scene is still very welcome!
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Seems his animation only gets updated when doing something else, he is healed at the start, but it doesn't show until he blocks. Not much to do there. Same with the lightsaber. It's set to be unswitchable by ANYTHING, but why the game conveniently overrules that there is anyone's question. Atleast now it re-enables instead of Bao working with an invisible saber as it used to be... Latest screen; http://deadlystream.com/forum/gallery/image/222-bao-dur-meets-an-old-friend/
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From the album: Preview of 1.8
Most recent (20 minutes ago) restored content to-date... Doesn't have a follow up, so it's just mainly fluff... -
I would want to know too... *hint hint* (also all stuff from x-box someway would be nice... I would want to scrounge it... though I wonder if that's possible)
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Did you know... Originally you were suppposed to be able to kill Adana on Nar Shaddaa. Probably too ruthless, killing children, for even a Sith Lord. Not that much content remains... just a line from nadaa and 2 from random walking people. I think they didn't ship Adana's line that was to be used on the PC disk... the only one that isn't in (14) says "what" and what's supposed to follow (15) is missing :/ Also Keh'Vehn (who sells you the info that you can loot the exchange) was supposed to have a chat with Bao-Dur... but only Bao-Dur's side remained, not Kehven's side... (also supposed to be a Serocco guy, not refugee from the dialogue) EDIT: Hmmm, did find it just now in the .tlk... and since he's an alien. Hmmm....
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http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/bao-remote-training-tweak#imagebox Testing 1.8, it slightly bothered me that there were some issues with the Bao-Dur Remote training sequence. I tried my best to fix them and improve the scene. Wheter it's included in 1.8 depends on the rest of the team, but I doubt it's going to be a problem
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It's not really a new computer. It's the same old, but working again. Depends. some fixes, yes. Others, took waaaay too long . http://deadlystream.com/forum/gallery/album/80/11-preview-of-18/
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No/No There's nothing wrong with Nihilus animations. That's just to add missing stuff if you want to use him as a PC. Since you never do in vanilla no point including it at all. Want Nihilus as PC, download it extra. Not sure what the mask fix is... Also, getting a bit tired of all the "is X included"... it's a restoration mod, not a 'mod compilation mod.' Just saying. As for the Masked Attacker, it's just a hint towards the owner of the illegal blaster. Much like the blowing up HK-50 is a hint towards the HK-Factory being around the corner, but by itself, being generally useless.
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http://deadlystream.com/forum/gallery/image/221-fail/ Too funny not to share. Visas introduction is already in 1.7 ingame, so no need for a movie fix :/ Also, I like my players too much to torture them with giving them KOTOR1's Space Suit Speed. Have you walked around with it in the Jekk Jekk Tar? Guaranteed mass annoyance...
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From the album: Preview of 1.8
... but too funny not to share! -
After a long, long, long time and many tries... now one was succesful... http://deadlystream.com/forum/gallery/image/220-finally/
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From the album: Preview of 1.8
... I found a proper working sollution... to a long-standing annoyance of many... -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
I never was able to reproduce that... he's always through, whatever I do :/ -
It was dropping before. Just "human" loot. Now it has "droid" loot instead. Same likelyhood of appearing (25%) I suppose personally I agree it could give better loot (it's a 'boss' after all), but well, not going to change that in TSLRCM without good reason. Not to mention all HK's now drop atleast 1 item per encounter, and droids actually drop droid items, which adds a bunch compared to vanilla already. Thanks! And yes, I do live in the Netherlands. And it's hot here right now. Well, not *right* now (about 1AM) but during the course of the day...
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Well, it took 2 weeks. But now I have my PC back. So I can finally continue on with the 1.8 testing. Sadly, wasn't even half-ways. Turned out both my CPU and Motherboard died. Cost; 264 euro. That was, if it wasn't in warranty. Fortunately. Can't spend that much right now! Only had to pay 70 euro, but that wasn't for repairs but new hardware I wanted in (watercooling). It's so hot out here. This should help. But enough of me and my problem now... it's time for showing off of TSLRCM 1.8 goodie. (If the pics don't show... return later... seems the pic site has some issues atm :/) We started off with finding a damaged T3 unit in some pipelines, asking HK-50 about it... Leaving Peragus for dead we decided to add some of our own kills on Telos, using the "Corrun Falt" sidequest restored in 1.7 Killing the Tank Droid gives a cool item. One for the droids headslot. Do note these didn't drop before 1.8 due to an error in the random loot script... On Nar Shaddaa I noticed there are lines I haven't even heard yet in TSL. It's subtitle doesn't match the text quite in this screenshot, which has since been fixed... In the cantina a pazaak player thought he had me using a tiebreaker to make 20. Take this sucker. For new people to pazaak you can look forward to some updates in the quest log of pazaak rules, to clarify some changes to rules OE made (and are confirmed by OE developers to be infact intended and not bugs), but were still listing original KOTOR Pazaak rules there instead. Before blowing up Goto's Ship I could still take a glance out of the window... what could this mean? I don't know
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
I've heard him being invisible before... and yes, it's due to another mod. List them all, maybe I can recall the name of the mod then, as it has been identified before...