Timbo

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Timbo last won the day on June 16

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About Timbo

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  1. I just wanted to let you know that v1.3.0 now includes optional patches that restore the cut powers. There's one that includes just Knight Speed as well in case you are still interested in some semblance of balance.
  2. I want to add a properties like mighty critical, keen, or bonus damage to all of HK's attacks. Can this be done with hides or do these properties have to be applied to a weapon?
  3. I finally think I've figured out a way to get around my Jedi Class limitation woes but it requires knowledge I don't possess. Thankfully, I'm not above begging for someone to help me or teach me if they have the time. I'll gleefully credit you for your efforts either way. Here's the pitch: I'd like to start Bastila, Jolee, and Juhani with custom classes. For the part I need help with, I'd like to add some dialogue options when speaking to the player that trigger a multiclass script for them to graduate to their natural class. It would be ideal if this would happen after gaining their 8th level but even that's not necessary as I can use dialogue to warn the player not to do this too early. What this does is make it so that I can restore the player's choice of jedi classes in the Radical Jedi version or eliminate it altogether. Is there anyone who's willing to either take this on as a request or take me on as an apprentice? Here's a link to my mod
  4. This is how mods like the repeating blasters fix or the weapon finesse mod work right? I would be okay with it not being compatible with other mods that do this stuff so long as it's compatible with graphics mods, the community mod, and k1r (even if those mods aren't compatible with one another as long as it "behaved normally". Meaning that it the characters that had those feats (or hides or whatever) had normally functioning force point pools that were indistinguishable from the three normal Jedi classes.
  5. Does anyone know how to make custom feats that would either create a couple feats for me or teach me how to do it? What I need are 3 separate feats that essentially mimic Toughness except that they add 4, 6, and 8 FP (instead of VP) per level. This would make for an absolutely huge change in my Balance in the Force Mod. Edit: I've since realized that unless there's already a script that adds FP per level, that this request will be impossible.
  6. So Energy Resistance still stacks with Energy Shields which stack together to create crazy levels of damage reduction. The 5 point version might be okay though. Knight and Master Speed still add the defense bonus which makes Aura/Shield/Armor pretty much useless. I wouldn't use the mod as it stands for those reason but I'll reach out to Elm and see if he can show me how to mod these powers. Either way though, I won't use someone else's work without their express permission.
  7. So, regarding powers, I don't know how to change the effects of them. So, what I could do is eliminate Master Speed. And rename Knight Speed to Master Speed, allowing for a single extra attack and a +4 ac bonus. I spent a lot of time pondering whether or not to do just this. Ultimately, I decided that not only was the extra attack overpowered but the +4 AC bonus makes Force Aura/Shield/Amor redundant. So by cutting Knight and Master Speed I eliminate the easy Lightsaber go brrrrrrr strategy and make the Aura line actually useful. This is good since I gave all classes, and this goes for enemies too, full base attack bonus and all ranged weapons increased damage.
  8. I'm thinking about doing something like this with my own mod. I'm wondering, do you know if it's possible to separate Force Whirlwind but still have Force Push be a prerequisite for both Whirlwind and Wave?
  9. Actually, I have lots of reasons for doing this. For example I could create a some fake classes all called Force Adept with different starting skills and feat tables and give the NPCs a few levels of those classes. Since we're locked to only 3 classes with FP. This would allow for subtle variations between the PC and the NPCs. For example, you could make Juhani a Guardian who's got Stealth and Demolitions as a class skills without giving the PC this luxury when taking Guardian. Or giving Bastila the ability to take Weapon Specialization without letting the PC take it as a Sentinel. So, is it possible?
  10. I'm assuming it's not possible to start an NPC with more than 1 class but I've been wrong before.
  11. Has anyone seen this glitch where during level up the game randomly gives you phantom ranks in skills you don't actually have? Then after leveling they disappear? It's happening in my mod and I can't figure out if it's a known issue or something I did?
  12. Is there a good way to view all of the games unused feat and power icons?
  13. Thanks for getting back to me! Are they hard coded? I feel like you can convert them to xml with Kotor Tool, change the names of the columns, add your own, and convert them back, can you not? Edit: I just got it to work with featgain! I converted the scd_bon column into nsd_reg. Then in classes.2da, I pointed Scoundrel to draw feat gains from this column and it totally worked! Unfortunately, this method is a little more tricky for feat.2da as I have no idea which columns are actually unused and it's much harder to test. So, again, does anyone know if any of the columns in Feat.2da are unused?
  14. Pretty straight forward question? Are there any unused columns in Feat.2da & Featgain.2da? I really really want to make custom classes and I need more feat and featgain space to pull it off. Is there anyone who can help me with this?
  15. I was always going to add you in a special thanks section of my mod but now I'm going to also add you to the credits. Thank you