I don't want to do anything major, but I was pretty disappointed by how small Korriban was as a level/planet.
I'd like to recreate one or two of the sith lord tombs from K1, and add a few items to reward the player for working through them. I'm a game dev and have no problem with models, scripts and such, but I haven't yet worked with the mod tools (I'm going to experiment with them on my next days off).
Before I go to the trouble of trying to accomplish something that might not be possible in K2, can we remove / change collisions in areas, add transition points leading to new areas, and populate them with enemies, lootables, etc?
Thanks!
:: UPDATE ::
I've been putting more thought into it, so here's a tentative rundown of features. Once there's actual work done I'll made a WIP thread.
Door leading to Sith academy will be closed and locked upon first arriving on Korriban.
New area in Valley of the Dark Lords - Tomb of Tulak Hord.
Occupied by Tuk'ata, Sith Assassins, and a kotor lore friendly boss.
Player must find a sith medallion to open the door to the sith academy.
Player can find a sith holocron in a chamber previously hidden by a (now collapsed) wall.
+ Dark side alignment if the player chooses to study it's contents.
+2 attack with melee weapons.
Items
Tulak Hord's Mask (+4 stealth, +2 dex, restricted to dark side) - new model
Sith Assassin Blade (+1 attack, +2 dark side damage) - new model
Sith Crescent (balanced, +1 defense, +2 dark side damage) - new model
Sith Assassin Wraps (light armor, +1 defense, +1 dex, +2 stealth, allows force powers)