-
Content Count
291 -
Joined
-
Last visited
-
Days Won
1
Files posted by JumpStationZ
-
Dark Light Jedi Knight's Be Jedi Now
By JumpStationZ in Mods
Part of the...
Jedi Mod
--------------------------------------------------------------------------------
Author: Darklight Jedi Knight
Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
File Size:
Programs Used: KOTOR Tool
email: [see read-me for contact information]
Creation Date: 05MAR2005
--------------------------------------------------------------------------------
Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
Installation Instructions:
1. Copy all files to your Override folder.
2. Launch a new game. Select the class that you want.
Class Listing
________________________
Soldier=Guardian
Scout=Sentinel
Scoundrel=Consular
3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
425 downloads
0 comments
Updated
-
Darkkender's Lightsaber Crystal Expansion
By JumpStationZ in Mods
Part of the...
Mod: Lightsaber Crystal Expansion Read-me
Authors:
Jetstorm: New saber icons and colors
Maverick187: New Single and Double saber hilts
Darkkender: Mod assembly and in game placement.
OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together.
Aquamarine
Bronze
Chartuse
Sky Blue
Magenta
Garnet
Pink
Lavender
Navy
Beige
And an Updated version of Darkkender's Guardian Saber with new hilts as well.
Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench.
Compatibility:
Darkkender's Painted Droid Armor Mod
Maverick & Redhawk's Prestige Pack
Shadow Blazes Saber Pack and Odyssey saber
Envida's Ebon Hawk Storage compartments mod
X-com's saber mod
Darkkender's Guardian Saber Mod
There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible.
Consider this the read-me as after uploading this I realized the read-me is blank.
Just extract install to override folder as standard.
593 downloads
0 comments
Submitted
-
Darkkender's Patch for the [TSL]Holowan Plugin
By JumpStationZ in Mods
Part of the...
Patch for the TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05
This patch fixes various bugs that have arisen from the first release. The bugs are listed below.
* Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact.
* Items were only in the one build menu for the Holowan Items workbench.
* The exile general uniforms were missing there entries in appearance.2da.
* The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod.
* Fixed the Uthar & Bandon photo mix-up.
* Fixed the photo mixup for one of the female heads that was also occurring.
* Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix)
* Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod.
* Fixed visas robes so that they can now be upgradeable.
* Updated GK's Tai Pei selectable PC skin and photo.
* Fixed a texture glitch with Mav's Katana.
* Fixed the Disciple's dialogue files.
* Removed the Sith battle simulation conversation options from the security console dialogues.
86 downloads
0 comments
Submitted
-
Darkkender's Segan Wyndh Armor Expanded
By JumpStationZ in Mods
Part of the...
Author: Darkkender
Contact: [check read-me file for contact information]
(Please put 'Kotor' somewhere in the subject)
Mod Name: [TSL] Segan Wyndh Armor Expanded
==================================================
Description:
This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL. This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system. It also includes
the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1. You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay. However, the
Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique.
===================================================
Installation:
Extract all files into your KOTOR 2 Override directory. If you don't have an Override directory, all you need to do is make one.
This mod also makes use of KMM and includes a KMM file.
If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten.
==================================================
Compatible mods:
Redhawke's Exile items
Redhawke's Workbench robes
Envida's complete mods package
Darkkender's Lightsaber Workbench and Guardian sabers
Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files.
upgrade.2da
itemcreate.2da
baseitems.2da
itemcreatemira.2da
====================================================
Bugs:
There are none known of.
202 downloads
0 comments
Submitted
-
Darkkender's Tomb of Jesset Dal'Kest (and patch)
By JumpStationZ in Mods
Part of the...
Mod Name: Tomb of Jesset Dal'Kest
Author: Darkkender
Supporting Mods & Authors:
Chainz.2da & his Segan Wyndh Sabers & Jedi Armor,
Maverick187 & his White Double Saber,
Mono Giganto & his DL44 & E15 weapons.
Installation: This Mod includes a KMM, if you use this system. Otherwise, just add everything to override folder. If you have the mods mentioned above, just go ahead and override everything. The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that.
What this mod includes:
This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod. Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment.
This Mod features 2 new areas available on Korriban. If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge. Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest!
2da mentions:
This mod includes 3 2da files baseitems, spells, and upcrystals. At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber.
Warning:
You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.)
Spoiler:
Take your time and explore the illusion of the Ebon Hawk before leaving. If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod.
Special thanks goes out to the following for various reasons told above and untold;
Chainz.2da
Darth333
T7nowhere
Cchargrin
Fred Tetra
Maverick187
Mono Giganto
Contact:
Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail].
Note: The patch has its own separate read me, folks. Read that additional read-me for more information.
462 downloads
0 comments
Submitted
-
Darkkender's TSL Holowan Plugin
By JumpStationZ in Mods
Part of the...
The TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there.
Installation Instructions:
============================
You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section.
Launcher -> launcher folder
Overwrite the existing files
(PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.)
StreamSounds -> StreamSounds folder
If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin.
Override -> Override folder
You already know the story here - but - please refer to compatibilities before adding these files.
You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin.
Compatibilities:
============================
The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods.
Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods.
V1.03/v1.04/v1.05 notes:
============================
I fixed some bugs from the original release archive that hadn't gotten uploaded yet.
Special Thanks:
============================
Fred Tetra -- Wherever you are, you are missed.
TK102 -- All of your recent tools have been extra handy.
Cchargin -- What can I say but MDLOPs & KMM.
Darth333 -- Whereami? Oh there I am.
Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband>
T7Nowhere -- Phenomenal Moderator Powers.
Prime -- Optimus doesn't hold a candle to you, man.
Darth Melignous -- For all of your extra work you put into this mod for me.
Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older.
Cate Kroft -- You better not have left the party at Holowan yet.
Mono -- Guess what? Tach butt.
Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man.
Stoffe -mkb- -- I've really got to get the one up that you finished.
To anybody else out there, watch out - you may be thanked next.
Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem.
********************************************
*** Complete Mod Listing ***
********************************************
Achilles:
Robes Mod 1.3
Lab Bench Implant Mod
"Disciple, Would You Please SHUT UP!"
"I prefer my bounty hunters without saddlebags" Mod
Bao-Dur & Handmaiden Default Clothing Mod
Twi'lek Female Texture Fixes v1.1
beancounter:
Hardcore mod--Insane setting
bhanlon7:
LANDO CALRISSIAN HEAD
OBI-WAN HEAD
Mira's Swoop Biker Leather
boinga1:
force Explosion
Captivus:
Anakin
Scarface
Cate Kroft:
Mira Upgrade
Floating Lightsabers Upgrade
Maia PC
Vision Revan Upgrade
Vision Kreia Upgrade
ChAiNz.2da:
[TSL] Darksword
colja:
Serpent Sith Gloves
Devaronian and Weequay Gauntlets
Beast Gauntlet
DS 3-Pack
Chiss Luxa
Twi'lek Female PC Head
Khan PC Skin A.K.A "Serpent Sith"
Monk PC Skin
Adare PC Head Mod
Devaronian PC Head Mod
Twilek PC Head Mod
Darkkender: (author of this mod):
TSL Segan Wyndth armor
TSL Expanded Lightsaber Crystal pack
Painted Droid Armor Mod
Guardian Saber mod
Guardian of the Force Segan hilt
Guardian of the Force Hilt crafted by Mav
** There are also a variety of Darkkender Easter Eggs nested within the mod!
General Kenobi (Darth Melignous):
sunriderd
sunrider
obirobes
mirarobes
mira_robes
Mira Tattoo Edit
malignouss
lightknight
knightrobef
hk-47
EchaniHead
EchaniAtton
Atris Hair Color & Face Edit
DarthMelignous
Headshop 2
Headshop 3
WonderBlaster
Exile Item PaC
Melignous Lightsaber
Drakonnen:
JabbaDancerOutfits
JedivSithArmorPack
TSL Male Head Reskin
TSL Male Head Reskin LH
Drazin:
Bao_Maul
Hanharr_Refined
HK47_Red
Hssiss_Robe
Male_Goatee
Mandalore_Knight
Mobs_Pack
Monster_Pack_2
Red_Black_JS
Shiny_HK47
Sith_Armor
Visas_Dark
envida:
envidas_complete_mods_1.3
ev_female_dark_skin_tattoo_1.0
GSCCC:
VADERS SABER HILT TSL
LUKES LIGHTSABER HILT A NEW HOPE TSL
Vader's Helmet
Chrome Vader Fix
Hefe:
Anakins Episode 3 Hilt v1.0
Luke Skywalker's ROTJ Hilt v1.0
Mace Windu's Saber Hilt v1.0
Commas:
TSL: Purple Female Twi'lek Selectable PC Head
jmac7142:
New Female Head
kampher:
Black Haired PC
MacLeodCorp:
DrkSdModelHD2.0
HothPack20
LostBastPackB
MandPack10
MinerUni20
TelosPack10
TheModel1.0
VisasEmpire
VisasHybrd
VisasInfinite
VisasScndr20
maverick187:
Edited Head model
Mav-IonHoldBlaster
Mav-Megido&Avenger
Mav-Shop&BenchV1.1
MavSword
Mono Giganto:
GunModels
Nequam:
MilSpecHKSeries_1.0
NewFemPC_2.6
Prime:
clonetrooper_tsl
dark_jedi_conversion_mod
jedi_robes_tsl_1.1
stormtrooper_tsl
RedHawke:
MavRH_PrClsItemsPackV1
RHCorrectionArmband
RHExileItemPack1
RHExilesGeneralUniformPack
RHPCBeginningItems1
RHPrClBonus1
RHTSLRevanCSRobes1
Shadow Blaze:
OdysseySaber
SSaberPack
Shimaon:
TSL-HK-47PartBin10
TSL-ImpulseCrystal10
TSL-MandaloreHelmetMod20
TSL-ShimaonsHeadMod11
stoffe -mkb-:
Visas Marr’s Robe
Handmaiden Party Member Option for Female Exiles
T7nowhere:
Aliens
Shiny_Mandalorians
The_Maker:
Ice Armor of the Handmaidens
TheGreatXL:
Atris Reskin
AttonsRobes
DiscipleReskin
G0T0Reskin
HandmaidenReskin
HanharrReskin
HK-47Reskin
Total Darkside Kreia Reskin
MiraReskin
T3-M4Reskin
VisasReskin
LightsideReskinPack
139 downloads
0 comments
Updated
-
Darth Nihilus' Mask by D.J.
By JumpStationZ in Mods
Part of the...
----------------------------------------------
Darth Nihilus' Mask
----------------------------------------------
by D.J.
Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else
that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot.
Installation Instructions:
After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one.
After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing.
Uninstall Instructions:
Simply delete these files from your Override directory;
i_mask_015.tga
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
a_nihilus.uti
Enjoy!
----------------------------------------------
For any questions,
you can contact me on Holowan Labs at:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
or you can send me an e-mail: [See Read -Me for e-mail]
----------------------------------------------
255 downloads
0 comments
Submitted
-
Darth333's Easy Warping Armband
By JumpStationZ in Modder's Resources
Part of the...
-------------------------------------------------------------
Easy Warping Armband v.1.0.1
-------------------------------------------------------------
By Darth333 (08-17-2004)
v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected.
This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes.
See below on how to get the armband in the game.
============================================
IMPORTANT NOTICE:
============================================
This armband is primarily intended to be a tool for modders to test their mods.
If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*.
You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game.
If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals.
More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able
to finish the game.
If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals. His Global Variable Comparison tool can be useful for this too.
=============================================
Installation and getting the armband in the game:
=============================================
Extract the files to your override directory.
If you start a new game, it will be placed automatically in your inventory under the name
"d333 Warpband".
You can also get the armband by using the cheat code "giveitem d333_warpband" (without
quotes).
Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go.
=============================================
Uninstall:
=============================================
Delete the files from your override folder.
============================================
POSSIBLE CONFLICTS
============================================
If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before
using this one or edit the spells.2da and the .uti for the armband.
A non-conflicting version will be released soon.
In any event, enjoy! (I hope)
Darth333
114 downloads
0 comments
Submitted
-
Darth333's EZ Swoop [K1]
By JumpStationZ in Mods
---------------------------------------------------
EZ Swoop: Easy Swoop racing courses
---------------------------------------------------
Are you tired of spending many hours (and credits) trying to beat the three tiers on Manaan and Tatooine but you still want the credits and the side quests that go with swoop racing?
This simple mod is intended only for (lazy) players who don't like swoop racing and who don't want to invest time and effort trying to beat the track.
The layout of the two tracks has been modified in order to have straight forward courses and not to worry about obstacles.
Installation: Just extract the files into the KotOR Override directory.
(Sorry for my English, it's not my mother tongue)
Darth333
2,349 downloads
0 comments
Submitted
-
Darth333's EZ Swoop [TSL]
By JumpStationZ in Mods
Part of the...
Easy Swoop racing TSL
Easy swoop racing is back!
Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
==============================================
Instructions:
==============================================
Just go into a straight line and change the gears when the shift indicator hits the red.
==============================================
VISIONS:
==============================================
1. Obstacles:
Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
2. Accelerator pads:
I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.
==============================================
Installation:
==============================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the following 3 files to your Override folder:
211tel.lyt
371nar.lyt
510ond.lyt
3. Extract the following 3 files to your Modules folder:
211TEL.mod
371NAR.mod
510OND.mod
==============================================
Uninstall:
==============================================
Manually delete the above files.
Enjoy!
1,929 downloads
0 comments
Submitted
-
Darth333's Force Choke Anyone [TSL]
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------------------------------------------
FORCE CHOKE ANYONE (force power) v. 1.1
-----------------------------------------------------------------------------------------
By Darth333
09-09-2005
A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.
This force power allows you to force choke anyone in the game except your party members.
I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
only during battle.
The other modifications I brought are:
- reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
- removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
- removed the possibility to target puppets (poor Remote!)
- removed the possibility to target some NPCs which had the friendly faction but were not party members
- new icon for the force power menu
Other comments from the original mod:
- The first time you choke a specific NPCc, it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake).
Force choking the NPC a second time will start causing damage to the already choking victim.
- Dark side Points: If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.
- Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.
- The force power will be available at anytime in your friendly force power menu (same menu as heal).
- Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with any other force power mods previously installed.
To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your overide directory:
d3_choke.nss
ip_chokef.tga
spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
Enjoy!
383 downloads
0 comments
Updated
-
Darth333's Kill Yuka Laka
By JumpStationZ in Mods
Part of the...
---------------------------------------------------
Kill Yuka Laka mod
---------------------------------------------------
This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.)
Note: it's up to you to discover how to trigger this option.
Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different.
I added a few new sound files too.
---------------------------------------------------
Installation:
---------------------------------------------------
Extract the following files into your KotOR Override directory.
---------------------------------------------------
Uninstall:
---------------------------------------------------
Delete the files from your KotOR directory.
Darth333
428 downloads
0 comments
Submitted
-
Darth333's Manaan Force Choke mod
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------
Manaan Force Choke mod
-----------------------------------------------------
This small mod simply adds the option to force choke a few NPCs on Manaan during conversations.
(Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.)
Note: it's up to you to discover how to trigger these conversation options.
I added a few new sound files too.
Installation (2 steps):
1. Extract the following files into your KotOR
Override directory:
- man26_sithsolar.dlg
- man26_sel2.dlg
- man26_hukta.dlg
- forcechoke2.ncs
2. Extract the three .wav files to your KotOR streamwaves directory.
Uninstall:
Delete the files from your KotOR directory.
Thanks to Gameunlimited for his help with the script.
Darth333
406 downloads
0 comments
Submitted
-
Darth333's Manaan Selkath Door Relief Mod
By JumpStationZ in Mods
Part of the...
=======================================
Manaan Selkath Door Relief Mod
========================================
By Darth333 (08-29-2004)
This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security.
doors on Manaan.
I also set the dialog to skippable so you can left click to make it go even faster!
=============================================
Installation/Removal of mod
=============================================
Extract these files to your override directory.
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
=============================================
Uninstall:
=============================================
could threaten your mental health and it is not recommended unless you miss the Selkath voices (j/k) - seriously now: just delete the following files from your override folder:
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
=============================================
Credits:
=============================================
And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod: "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history:
http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture )
220 downloads
0 comments
Submitted
-
Darth333's Medium Difficulty Swoop Racing Course (Tatooine)
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------------------------------------------------------
Medium Difficulty Swoop Racing Course (Tatooine)
-----------------------------------------------------------------------------------------------------
Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?
This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.
I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.
---------------------------------------------------
Installation:
---------------------------------------------------
Just extract the files into your KotOR Override directory.
---------------------------------------------------
Uninstall:
---------------------------------------------------
Delete the files from your KotOR Override directory.
Darth333
3/21/2004
107 downloads
0 comments
Submitted
-
Darth333's Mind Trick
By JumpStationZ in Mods
Part of the...
--------------------------------------------
FORCE POWER MIND TRICK
--------------------------------------------
By Darth333
Custom Icon by Svösh
Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
Source code included.
====================================================
INSTALLATION:
====================================================
DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
The script (.nss and .ncs) and the spell.2da files
have been modified to fit the following situations.
Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
- spells.2da
- K_sup_trick.ncs
- ip_trick.tga
2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
- multi_spells.2da and RENAME IT spells.2da
- k_sup_trick1.ncs
- ip_trick.tga
- g_i_frarmbnds51.uti
With the permission of TK102, I included the g_i_frarmbnds51.uti file
so that the DS Choker will not conflict with this mod (you still need to download the
Darkside Choker by TK102 - just replace the original .uti by the one included
in this package.)
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Feedback is always appreciated.
Enjoy!
Updated: June 19, 2004
-------------------------------------
My email: [see read-me for contact information]
[link no longer functional]
-------------------------------------
285 downloads
0 comments
Submitted
-
Darth333's Nar Shaddaa Sealed Doors
By JumpStationZ in Mods
Part of the...
==============================================
Nar Shaddaa Sealed Doors
==============================================
By Darth333 (02-27-2005)
Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
(Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).
Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the files to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Enjoy!
Want to learn modding Kotor and TSL?
Visit Holowan Laboratories:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
178 downloads
0 comments
Submitted
-
Darth333's Spawn Deadeye Duncan on Manaan
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------------------------------------------
Spawn Deadeye Duncan on Manaan
-----------------------------------------------------------------------------------------
By Darth333
05-20-2004
A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files.
====================================================
INSTALLATION:
====================================================
Drop everything into your Override folder
====================================================
UNINSTALL:
====================================================
To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs
Enjoy!
532 downloads
0 comments
Submitted
-
Darth333's Spawning Armband
By JumpStationZ in Mods
Part of the...
====================================================
Spawning Armband
====================================================
By Darth333
The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.
To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)
====================================================
INSTALLATION/REMOVAL - 2 possibilities
=====================================================
If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible
If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.
This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.
To remove, delete the files from your Override folder.
THERE ARE 4 MAIN FUNCTIONS:
----------------------------------------------------------------------------------------
1. Add/remove original party members
----------------------------------------------------------------------------------------
With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.
In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).
WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN
IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.
----------------------------------------------------------------------------------------
2. Recruit custom NPCs:
----------------------------------------------------------------------------------------
Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.
For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944
To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:
string sTemplate = "my_npc_template";
DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).
Finally, replace number 7 in the following lines:
RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, sTemplate);
By the number corresponding to the party member you wish to replace - see list included in script for quick reference.
Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
- using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )
NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)
To remove the custom, recruit, simply select the appropriate option in the menu.
----------------------------------------------------------------------------------------
3. Spawn NPCs:
----------------------------------------------------------------------------------------
A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).
How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.
SpawnNpc("my_npc");
and compile your script.
----------------------------------------------------------------------------------------
4. Test your scripts:
----------------------------------------------------------------------------------------
Paste your scripts in the following file: my_script.nss and compile.
Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.
Enjoy!
Updated: September 11, 2004
-------------------------------------
My email: [see read-me for contact information]
[link no longer functional]
-------------------------------------
170 downloads
0 comments
Submitted
-
Darth333's Telos Secret Academy dlg fix
By JumpStationZ in Mods
Part of the...
==============================================
Telos Secret Academy dlg fix
==============================================
By Darth333 (05-16-2005)
Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
and when the player would try to initiate conversation with Atton, he would get the following options:
1. [Cheat Node] Jump to the PC confrontation with Atris.
2. [Cheat Node] Continue with Kreia Conversation.
The present fix will now lead you to the correct cut-scene.
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the handmaiden.dlg file to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the handmaiden.dlg file from your Override directory
Enjoy!
146 downloads
0 comments
Submitted
-
Darth333's Turn anyone into a Tach
By JumpStationZ in Mods
Part of the...
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Turn anyone into a Tach (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
By Darth333 (08-29-2005)
I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover.
It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.
To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:
CONSTITUTION - 5
STRENGTH - 5
DEXTERITY -5
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu once you reach lvl 4
- You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with other force power mods previously installed provided you use the installer.
To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your Override directory:
d3_tach.ncs
ip_tach.tga
spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
TERMS OF USE
=====================================================
Mono_Giganto can do whatever he wants with this Force power.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
=====================================================
Enjoy!
74 downloads
0 comments
Submitted
-
DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ in Mods
Part of the...
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override
folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule!
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.
488 downloads
0 comments
Submitted
-
DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ in Mods
DARTHMOELLER's TSL EXILE'S ITEM PACK
Creation date: July 15th, 2005
--------------------------------------------------------------------------
Author:
--------------------------------------------------------------------------
DARTHMOELLER
e-mail: [see read-me for e-mail]
NOTE: For optimal viewing, line up the edges to fit the dashes.
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way. You guys rule!
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM by many years.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
189 downloads
-
Dragoon ZERO's Vaklu as PC
By JumpStationZ in Mods
Part of the...
Read-me follows in it's entirety.
Adds Vaklu as a PC choice
58 downloads
0 comments
Submitted
-
Female Scoundrel 2-Piece Undies
By JumpStationZ in Mods
Part of the...
Author : RedHawke 04/08/04
============================================================================
This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit.
I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it.
Un-Installation : Just delete the aforementioned .tga files from your override directory.
And have fun with the new female scoundrel underwear. ;^)
My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear,
it gives them a nicer two-piece style outfit.
I really disliked the original female scoundrels one piece underwear,
so I modified these, I hope you enjoy them
Credits:
RedHawke
Holowan labs
chainz.2da
184 downloads
0 comments
Updated