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Everything posted by catagurin
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Wrong Lightsaber Choice! Globals Help!
catagurin replied to catagurin's topic in General Kotor/TSL Modding
Thank You Very Much, Havoker! -
I played the KOTOR 2 untill 1st meeting with Atris and I just realized I picked the wrong Lightsaber color! I think you can change it somehow with the globals but I don't know how to! So, how can I change it?
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I'm 17 years old, and I'm an Actor by my profession! I have 2 years experience, I played in Dramas, Comedies etc.. I can play every kind of character and every type of voice. So if you're interested, I'm available!
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I think the best way is to put Mical in HK-47 Slot and when you repair Hk-47 he becomes the puppet of t3-m4 untill hk-factory!
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We can replace Disciple with T3-M4, and make t3-m4 the puppet of hk-47! or the other way around! If it's possible! (im just now learning about modding so i don't know very much what you can do)
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I think a good mod would be to have both Brianna and Mical in your party:D
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Don't forget the GenoHaradan Restoration:D
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Any news with the project? What is the actual progress?
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Thx, guys! Appreciate your help!
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I just want to know what type of files are used for the Visuals, so that I can use them for the Graphic Enhancement only! In the override folder i have the following type files: TGA ( which I know they are for Visuals) TXI (which i "SUSPECT" they are also for VIsuals) UTC, UTD, UTI, UTW, NCS, MDL,(????)
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Because I can't find many of the 1.0c retextures to download, I would like to extract the visuals only, from the patch so that I can play with TSLRCM! I know about the TGAs, but are there other file types for the visuals? So what are the visual type files?
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But, is it compatible?
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Does anyone know if 1.0c final xenon is compatible with TSLRCM 1.7???
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i sense a great future for KOTOR2!! Right now it's on it's way to perfection. Good Luck for all the modders!! You are all great people for sharing your work with us without expecting something in return. It takes a remarkable person to do that. And Thank You!!!
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Is this going to work with the vanilla? Or.... you can't run it without TSLRCM....?
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Mod Compatibility with TSLRCM 1.7 (Discussion)
catagurin replied to Markus Ramikin's topic in TSLRCM
Is it compatible with Lonna Vash Mod????: http://knightsoftheoldrepublic.filefront.com/file/Lonna_Vash_Mod;81631x#1313438 -
Yeap!!! "Because it hurts when I laugh"! I just wanna know if everyone has the problem??? I didn't meant to be rude!!
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A thing that walks on my nerves: In the HK Factory, on telos, on the HK-50 center, i download the behaviour core template and my game crashes!!!!EXPLANATION!!!!
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GenoHaradan Revisioning Mod
catagurin replied to Lord of Hunger's topic in General Kotor/TSL Modding
Any news on the mod??? I can't wait!!!! -
Well my point was: that atton and disciple/ visas and handmaiden are something like rivals in the game! And it would be a shame to finish the game and not to have a fight between them!! Is hard to make those influences and you don't always get in a game to trigger it! The Brianna and visas thing is a little glitchy!!!!! But it doesn't matter, the mod is still going to be great no matter what you decide to do!!! Good Luck and errrrr....I'm waiting ( But I can't! Is killing me!!!! )=)
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I agree with Logan23! His idea is excellent!
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So, it's because I never go near Jekk-Jekk Tar! Isn't it?
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All right! Thank you very much. I will announce it on forum just before I begin working at it! ( RECing the entire gameplay, Doin' V.O. and finally montage)
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Report: Hanharr and Mira missing cutscene on Nar Shaddaa - normally, when you tend to leave the docks area for the first time, it triggers a cutscene where Hanharr grabs Mira! This is missing from TSLRCM! Why?
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If Atton will make an appearance: If he appears in the game, he should be known as Jaq! You can include a sub-plot with Atton. If you decide to do, I can write for you a script for the sub-plot. Trust me it will be awesomem/