Albertson

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About Albertson

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    Jedi Initiate
  1. At its current stage, this mod has some serious bugs tied to it. One: the quest 'Deadly Upgrade' re-inserts itself into the quest log whenever you set foot in the R&D section of the Industrial Zone regardless of whether or not you finished it via any means. Two: there is a missing quest item needed to fix the droid by the Industrial Zone entrance in the quest 'Fixing Droids'. Three: There was supposed to be a dialogie option with Kaah upon completion of the Environmental Zone where he gives you data regarding a quest granted by the rogue industrial droid from the maintenance shack that I forgot the name of. This is missing, rendering the quest unfinishable. Fourth: two of the assassins that show up in the new ending do not aggro after they dispatch Vash. What is most disturbing out of all of this is that all the chatter I've seen regarding these bugs is that the authors have no inclination to go back and fix them. I get it, they're probably burned out, but to leave such bugs as these in the mod is just irresponsible. I've tried using Pa3pyx's (or whatever he's called) 1.3 version, but there is no installer and that user has provided no instructions on how to successfully integrate his version in. Unless there is a concerted effort to fix these issues, I'd say give this a miss.
  2. At its current stage, this mod has some serious bugs tied to it. One: the quest 'Deadly Upgrade' re-inserts itself into the quest log whenever you set foot in the R&D section of the Industrial Zone regardless of whether or not you finished it via any means. Two: there is a missing quest item needed to fix the droid by the Industrial Zone entrance in the quest 'Fixing Droids'. Three: There was supposed to be a dialogie option with Kaah upon completion of the Environmental Zone where he gives you data regarding a quest granted by the rogue industrial droid from the maintenance shack that I forgot the name of. This is missing, rendering the quest unfinishable. Fourth: two of the assassins that show up in the new ending do not aggro after they dispatch Vash. What is most disturbing out of all of this is that all the chatter I've seen regarding these bugs is that the authors have no inclination to go back and fix them. I get it, they're probably burned out, but to leave such bugs as these in the mod is just irresponsible. I've tried using Pa3pyx's (or whatever he's called) 1.3 version, but there is no installer and that user has provided no instructions on how to successfully integrate his version in. Unless there is a concerted effort to fix these issues, I'd say give this a miss.
  3. Albertson

    PartySwap

    I've ran into a game breaking problem with this mod. Everything works fine until you get to the endgame. I've just finished talking to the re-assembled Jedi Council, I leave the Enclave and end up on the Hawk. Visas comes up to me and says 'You are troubled, I can feel it' (I played a male LS exile). After we 'look upon each other' the game leaves me stuck on the Hawk with no way to progress. Anyone find any solutions?
  4. I have to report the same issue as this. Can anyone suggest a fix?