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Everything posted by Stoney
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That kind of confusion is the reason it was removed from M478EP,it doesn't really fit anywhere. The original intention of that scene was to take place after Narshadaa and the Exile being in the JekJekTarr when it blows up,Zezkiel was to save the Exile just in time but Sion didn't know it. Sion was taking credit for something he didn't do (killing the Exile)
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Blue is what I went with originaly for Vash because she is a jedi gaurdian so it made sense,Kaah we really don't know a lot about(not much info) other than he was her padawan. I gave him yellow and made him a Sentinal due to his profficiency with computers,but he can be any class for that matter.
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From the album: Stoney random stuff
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From the album: Stoney random stuff
This is the EbonHawk leaving Coruscant -
Here is what I've been doing (note takeoff is almost final render I did speed up the EH leaving) http://s272.photobucket.com/albums/jj189/Dstoney64/?action=view¤t=m478TO.mp4 and http://s272.photobucket.com/albums/jj189/Dstoney64/?action=view¤t=m478Landing.mp4
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This version most definitely "will" be compatible with TSLRCM. What exist of it currently works just fine with TSLRCM. All incompatible content(the enclave stuff) was removed and the Korriban link is re-done a little.
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Only about a couple of hours,with about 1 hour render time.
BTW know anyone good at sound editing? I found a bunch of sounds in the game files that work great but the engine sound.
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Only the male Exile receives the jrnl apon killing her. This was done so the only way for a female exile to find where Vrook is ,was to speak with Disciple and search the dead mercs. Otherwise you could find Vrook without ever talking with Disciple and for a female player it could be a gamebreaker later if Disciple hadn't joined your party.
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View File M4-78 Droid Modules These are the droid modules for TSL they have been cleaned up and all transition points are now working. I have also included working mini maps. There are a few doors left in places but all unlocked or very low security. Only known issue is transition from 803dro to 806dro entrance is in front of door as close as possible because of walkmesh issue that at this time cannot be fixed. To install unpack files to hard drive then copy and paste all files: in modules folder to your SWkotor2\Modules folder in override folder to your SWkotor2\Override folder. Files included in the override folder are per_door01.tga---This removes the big white door in front of the central core entrance. a_galaxymap.ncs---This is for anyone who wants to be able to access the M478 from the galaxy map,it becomes available after you finish telos as with all the other planets. 802dro.vis---This file corrects an issue with floors dissapearing in the central zone lbl_map801DRO.tga to lbl_map807DRO.tga--these are all the mini maps Feel free to use these files however you wish in any mods you create. all I ask is to give me credit where it is due. Submitter Stoney Submitted 12/28/2010 Category Mods TSLRCM Compatible
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Version 1.0
939 downloads
These are the droid modules for TSL they have been cleaned up and all transition points are now working. I have also included working mini maps. There are a few doors left in places but all unlocked or very low security. Only known issue is transition from 803dro to 806dro entrance is in front of door as close as possible because of walkmesh issue that at this time cannot be fixed. To install unpack files to hard drive then copy and paste all files: in modules folder to your SWkotor2\Modules folder in override folder to your SWkotor2\Override folder. Files included in the override folder are per_door01.tga---This removes the big white door in front of the central core entrance. a_galaxymap.ncs---This is for anyone who wants to be able to access the M478 from the galaxy map,it becomes available after you finish telos as with all the other planets. 802dro.vis---This file corrects an issue with floors dissapearing in the central zone lbl_map801DRO.tga to lbl_map807DRO.tga--these are all the mini maps Feel free to use these files however you wish in any mods you create. all I ask is to give me credit where it is due. -
I got the game for Christmas and was very disappointed in the short storyline, lack of different environments. Completed it in a matter of 5 hours. It's a shame because it could have been better than the first game in so many ways. And the ending? Very disappointing! I just hope they put a little more effort into making a TFU3.
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Yes was added in 1.7 ,I don't remember if it made 1.6. I occasionally like to sneak things in as a surprise
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Nope, I added the assassination module in one of the lockers in the lower part of the factory. Don't know why the bonuses aren't working though. GOTO has some goodies that aren't found in game that were going to make it in to M478.
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Just thought I'd let you know I finally gat to play the new version of the HK factory, very nice with the tweaks. I like it.
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Don't know,as of right now I don't think anyone has figure out/cracked existing room animations. Also I do know for a fact that existing modules do not like to be messed with. Closest I ever got was to add the "window" (just a UV-remap) for M478 to 003EBO but mdlops destroyed the hyperdrive animation.
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Well , good news is yes she explained how to do it. Bad news is it was in a pm that I saved in the old forums.(should have printed it out) What I do remember she told me was,new animations can be added but they had to use existing animation names. what that means is in the case of our lean animation its "Kneel_talk _angry" and "kneel_talk_sad". The animation "name" existed but obsidian never created the actual animation for it. That's why we had the "dancing" handmaidens at one point. Even thats not a 100% as she created an animation for Hanharr slamming Mira into the rocks but apparently it wouldn't work properly ingame.