Stoney

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Everything posted by Stoney

  1. Stoney

    Update on 1.8

    oops! I guess I missed a few "extra comments" Yeah the door is on my "to do" list.
  2. Stoney

    Update on 1.8

    Roughly here's a list a what's been fixed so far(I'm sure a few things missed the list) Dialog.tlk file a whole lot of miss spellings and VO mismatch errors corrected (too much to list). Peragus * Added the missing 1.7 files for Peragus. * Fixed a double XP issue with the medical supply door (101PER). Global Fixes * Fixed Kreia's skill lesson to match written text. * Fixed Bao-Durs "do I have all lightsaber parts" quest requirement. * Updated Atton and Mira's,Visas’s and BaoDur’s training stuff after becoming a Jedi. * Adds the missing 000_T3_Astro_Fix to the globalcat.2da file. * Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessable). * Minor tweak for Goto * Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone. * Fixed some issues with Kreia's first "evil" response; ** Learning from her now balances out (-8, +8) instead of giving a -7 penalty (-8, +1). ** Now gains +INF from Mandalore if he's in the party. ** Bao gets -8 instead of +1. ** Handmaiden gets -8 instead of +1. ** Disciple gets -8 instead of +1. ** Visas now gains +INF. ** Mira now looses -INF. ** Hanharr now gains +INF. ** HK-47 now gains +INF. ** G0-T0 now gains +INF (even though his dialogue suggests otherwise, but all other DS acts give +INF). * Fixed infinite DS-exploit. My bad, didn't fix it completely last time. Requires new global numeric 000_Duel_Fail_2. * Fixes a convo-break with T3. * Hanharr was lacking VO in his "random good" responses. * One of Hanharr's -INF was given to Disciple instead. Fixed. * Restored proper requirement of Kreia's Hanharr lesson, after it was lowered before. Possible since 1.7 fixed Hanharr's issue which was blocking it from triggering, why we changed it in the first place. ** T3 now looses -INF. * 003EBO: Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic. Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all). * 350/007 loading screen * 007EBO: Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira. 007EBO; * "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens. 012EBO- board; * Fixes music/background clash. * Made "Board.dlg" unskippable, since skipping most sections gave issues, as it's basically one animated cutscene. 003EBO- Disc1; Handmaiden; * Fixed line-order, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines. Visasmarr;* After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters. * Fixed a missing line when not following 1 all the time.... * Visas: Re-added some missing stuff I added. Fixed "c_visastechs" typo (was "c_visasteachs"), which shows she too can train Affect & Dominate Mind... Also fixed this training, as nothing could be learned since "not" wasn't linked for 'Visas_spell; . Fixed spacing issues with some learning text. Now it's always [Visas... instead of [ Visas... * Added several female Revan lines scavenged from 610 disc_enc (male variations already used VO lines there, so I guess no harm using the female too, no added VO files thus). Although you still need to add lipsynch files yourself, I don't know how to do so. * Applied a fix to Disciple so the option "I want to use your medical skills" does not dissapear when asking 'what do you do again'. Which I am SURE I did before, so I wonder why it isn't in already... :? * Goto: fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the check for being a droid. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Changed "There is nothing more to be done. Events will now take their course." from Nihilus died to after the Dantooine Jedi Meeting (so you can get it if talking to Goto on Telos, and the path is already set then) (uses 650DAN_Revelation = 1). Also added in somewhat similar branch (only 2 different lines) "There is nothing more to be done. Now the critical point is you, and the Jedi Order." which is being used when the meeting is going to take place (000_Jedi_Found = 4). Added female revan splits by Sith Holocron. * HK-47; Added female revan splits by Sith Holocron. * Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face." * HK-47; Fixed R376 using the wrong globals. * Override & 303NAR; K_death/dth.ncs files. Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals. * Fixed Zabrak Vibroblade issue. * Fixed wrong requirements Mira for Dxun Mission (LS path was using DS path too). * Visas no longer remains hurt after the lightsaber training is over. Telos * Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod (222TEL). * Fixes camera angle when Bao/Atton speak their lines about the minefield (232TEL). * Added floating mines when HK50’s say “prepare the mines” (261TEL). * Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation (207TEL). * Fixes a few minor issues with the Handmaiden sister dialogue (262TEL). * Handmaiden now responds differently to the PC depending wheter or not she killed her sisters after the Atris confrontation. * Re-added Atris theme to her introduction, without the music-clashing of 1.4 though. * Fixed subtitle dissapearing too soon in geno.dlg (204TEL). * 207luxa.dlg. Changed some -1's to their proper .tlk entry. * 201TEL; Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface. 232TEL; * Czerka Twilek now runs to exit before vanishing. * Added LS Dreact for saving him (non-functional yet...) * Fixed a line being skipped when assaulting the Twilek. * Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). Now it displays always. * 233TEL; Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways). * 233TEL; now Bao does turn a few times to the console when required . Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around. * 262TEL; Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end. *225TEL Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this) Nar Shaddaa * Fixed teammembers seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously (301NAR). * Fixed facing of HK50's that attack after Goto's yacht (303NAR). * Added a couple of canisters and droids to the "new" area in the docks (303NAR). * Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way (303NAR). * Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it (301NAR). * Fixed if you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does (302NAR). * Removed some obsolete dialog lines after Goto's Yacht (303NAR). * Made some Visquis' lines skippable after Mira's attempt at escape (305NAR). * Added "a_peace_serroco" to Force Persuasion option. * Added Exchange option to a few convo options lacking it. * Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery. * Fixes a convo-break with T3. 301NAR- Tienn; * Fixed subtitle and duration issues with Bao-Dur's restored lines. 301NAR- Kreiatch; * Fixes several timing, clairvoyance and wrong use of :: :: issues. 302NAR- Saquesh; * Fixes lacking audio for T3, and a convo break in his dialogue if you did a sloppy job on fixing the speeder. * Fixed a delay issue when getting a reward for forcing Nadaa into slavery. 302NAR- a_rm_serrocos; * Fixed the Refugee Woes quest re-opening when persuading the Serocco to attack the Exchange after Refugee Woes was already closed. 302NAR- a_serroco_per; * Fixed Refugee Woes re-opening if the Refugees surrendered themselves. * Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead. * Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have an unique one now each. * Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your teammembers, unlike 600, 1000 or Force Persuade. * Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana. * The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have. 305NAR; * Modified my "Hanharr attacks Kreia" scene, since it didn't work if Hanharr is a party member. For Mira it still uses the original method, for Hanharr he just runs a 'kick to the head' animation instead of really attacking. * Also allowed Hanharr escape dialogue to be skippable. * Like Mira, although disallowed now for "send out more troops!", not that they actually appear * Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 kreia's" issue. * 306NAR: Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. NOTE; Still need "You don't need her" lipsync, it doesn't exist. * Geredi has a voiced blank line. Fixed now.. * 303NAR: Fixes the camera position for a few added lines. * 305NAR: Fixed the Dark Side option being inavailable (needed 31, instead of not appearing when 31 is true, while setting 31). * 304NAR: Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone. * 351NAR: gotoucieka & 351mine; Fixed dialog, now it continues immediately, no more "pause" between individual lines. * 351NAR: Console01/01b; Fixed all issues with "Droid command" * 305NAR: Fixed typo in Visquis dialogue when Mira escapes. Replaced the -1 with typo with the StrRef that the original file (305alarm) uses. Could be modified if desired? * 301NAR: Miratch; Fixed a skipped line, some turned around checks (non-conditional before conditional), a givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open. Animated cam as per the PM's. * 306NAR: Drdplay. Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team. * 303NAR: Fassa. Fixed Markus' tweaks (as... none of them worked since the conditional used doesn't exist). If they worked though; Fixed not being able to get his quest if talking to him after Goto's Yacht. * 305NAR: Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene. 350NAR; * Zhug brothers no longer give away their healing packs. * Fixed HK-50 being "passive", they now attack aggressively. * 351NAR; G0T0 lines (about 3) never run since Goto isn't present causing the sudden end in the convo. * 351NAR count has VO lines, but they do not run. .dlg appears unused, * 306NAR: Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. Dantooine * Fixes the random militia dialog to cycle through all responses and eliminates the line about the Disciple once he is found (601DAN). * Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda (602/610DAN). * Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries (610DAN). * Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest (604DAN). * Added missing script for lightsaber notice and corrected militia.dlg to cycle through properly * Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play. (602DAN). * You can no longer ask Pato to join militia after the battle (601DAN). 601DAN- Olddroid; * Fixed 'skip' issues. * The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion. * Fixed the mechanic suddenly looking at 'invisible' instead of the player. * If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added. 601DAN- Mechanic; * Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot ). * Fixed an Atton influence line that could never be triggered. * 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid) * 605DAN: Fixed typo in 605DAN enc_ruin with a -1 line. * 601DAN, 602DAN; Fixed various issues with the random dialogue breaking. 602 now uses the unused (it is unused, right?) 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues. * 601DAN; Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue. * 601DAN: Fixed fighting Vrook giving 2 lightsabers. * 610DAN; cmp_cnd1 & cmp_pdrd: After camera is done you get new options for camera, no 4 second wait anymore. * 610/605DAN: Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel. * 610DAN; Fixed Kaevee dropping upgrade part instead of lightsaber upon death. * 601DAN Added a 'check for any of the 3 droids' script in Akkeres dlg. 601DAN* The bug where teammates you had when joining Azkul still stand at the cave entrance is not yet fixed. * During the Interior Battle you can escape outside of the back door. And meet Zherron again! 602DAN* If Akkere dies during the Battle for Khoonda (being recruited) he drops 99 Khoonda Militia Armors. *650DAN Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. But what happens if a LS char has Hanharr? Actually, not quite sure why only 2 mindreads are LS, and 2 DS and not all 4 appear if the requirements are met (having Disciple/Mira)??? Dxun * It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got proper feat so mines don't affect them (403DXN). * Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP (403DXN). * Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch). * 403DXN: Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon. * Fixed skipping issue in planning the assault on the tomb, and you can say "later" to check out the camp (need to prevent traveling of 403DXN map though! Already disabled traveling by guide). * Gateguard & Kex; Added content with Mandalore in party. * Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg. * Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!). * 410DXN; Demolition now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden. * 403DXN Meeting for the Tomb? Some teammates are not spawned in and added BaoDur as a selectable “leader” 503OND; * Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur). 506OND; * Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag. 702KOR* Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door. 711KOR * Added quest entry for second vision. If losing from Revan Kreia will now say "search the tomb you are in for exit" line. * 950COR; Added split female Revan lines by Sith Holocron and added lipsyncs * No Kavar VO anymore (new female line) when stabbing lightsaber into center piece Malachor V * Improved the Kreia vs. the Party cutscene. * Added line for Mira's cutscene. See "to fix" for the line involved. * Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote. *906MAL Changed the "save your Party" to add Mandalore and some lines(hopefully looks a little better now than just having your party run away) *902MAL Fixed the requierment check for Goto to take control of HK47(if no HK51's come to help)
  3. Stoney

    Update on 1.8

    I have to admit I'm not getting much done lately work and RL has me a little tied up but hopefully soon I'll be able to get the Malachor files done.
  4. There are also a few screen shots here in my gallery with the new boxes.
  5. It's the same guy that made the new videos ,he also did the skyboxes to match.
  6. Upcoming will be a fix to training the party members,the new way will be you can teach them force forms and Saber forms,some members will have other optional stuff, but you can only teach what you've learned/know to your party members.
  7. I was going to also but soon microsoft won't be supportng any more updates for it. Plus windows 7 has some nice features which I like better and good news I got activeperl working now,it isn't a windows issue it's a matter of finding the correct older version to work with mdlops.(which was a pain to find since they don't offer on the website anymore and ,stupid me, I didn't save the correct download last time.)
  8. I thought about a duel boot but I need a bigger hdd and ran out of money between buying win7,new graphics card and a larger proccessor. One good thing is I do have an older comp with xp on it so and can still extract and compile the models with that one if needed.
  9. Good news so far ,I did a "default" install of TSL/tslrcm and no "new" issues because of windows 7 and I upgaded my video card at the same time. The only issue I've run into with any of the modding tools is I can't get perlscripts to work with mdlops anymore which sucks cause I can't mess with character model animations now.
  10. No,the 1.0b patch is not required but it fixes a lot of issues TSLRCM does not(since the patch already fixed those issues we didn't need to). So the only issue is those bugs the patch fixed will still exist in the game. This is what 1.0b fixed(bug wise)
  11. Yes he is very good and has already voiced one character for M478. No I won't tell which one.
  12. Thats why I stayed with XP until now.
  13. Thanks everyone,I will get windows 7,just want to update my cpu and graphics card first(3ds max should be happier )
  14. Lost your disc's! shame on you one other question does it matter if I were to load the 64bit version on should I stay with 32bit?
  15. I'm thinking about finally upgrading to windows 7,for the most part do the KOTOR games run without xp compatibility mode or is it needed? Also does anyone know if ktool still works properly with it?
  16. Are you using any other mods? At one point I messed with the utc's there that caused the same issues but I never added my "screwup" in to any release.

  17. I can help slightly with this one for dantooine rebuilt enclave Kreia is a unique model Jinger built so as to have the suicide animation. Since its a different model the fix won't apply to her it's just a matter of applying the fix to that model as well.
  18. I've used the ultiate sound mod also and it has no ill effect on TSLRCM,but as jjo mentioned the Disciple stuff only runs as a male exile,the platue lines (only a couple)actually appear after the shuttle crashed,because it wasn't possible to add them during the movie. Gervic's lines only run if you've revealed yourself as a jedi apon entering dantooine.
  19. There was some insight as to what Obsidians ideas were with BaoDurr(I can't find the link currently)but Tpiom did an interview with Chris Avalone(lead developer for TSL) and the intention possibly was for BaoDurr to die while helping HK47 get to the HK factory.
  20. Also remember when Kreia is teaching you to "listen" aboard the EH she can't sense the droids there either. So for her to sense an entire droid planet and know what happened to them wouldn't make a lot of sense.
  21. No there wasn't any lines pertaining to the fate of M478. My guess is M478 was cut early enough in production that they never got that far. Probably for the same reason there were no lines for Vash at the end when meeting all the masters.
  22. Since the progress thread has gotten a little long and waay off topic I moved some posts to this thread where those discussions could continue.
  23. Basically the only "original" obsidian content that is being saved/used is a meeting with Master Vash. Everything else is all new content being made from a new storyline. The biggest mistake I made with the original M478 mod was trying to re-use cut content so it ended up just being a longer repeat of goto's yacht in a way.
  24. One thing to remember is a lot of the stuff concerning M478 was moved to Narshadaa. I believe Goto's yacht stuff would never had existed if M478 had been finished, From what was left in files all the consoles and data pads were originally M478 stuff,the puzzle T3 solves in the warehouse was the puzzle to enter "M478's" room. Never found any evidence but I almost wonder if Goto was to be found/join your team on M478. OK back on topic now, any more stuff on this discussion should have it's own thread and anyone is welcome to start one if they want.