Reshki
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Everything posted by Reshki
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Wow thanks I appreciate that! Glad to help! I'll keep a look out for bugs. And idk when I'll run into bendaks blaster lol I won't be playin k1 for awhile since i finished a playthough so recently. BUT i will deff download it to open the files and see the changes! ------------------------------- Also, in my opinion its hard to make blasters unbalanced, most people consider blasters garbage compared to melee and lightsabers. So feel free to try new things with blasters! The cool thing is (at least in k2) is that whatever changes you make to blasters - the enemy has the same stuff. So I did buff blasters and in my game they hurt. The bounty hunter ambush in the streets of nar shaddaa for example is wild since they have improved blasters. It's hard. Energy shields, blocking bolts with saber, and using stun force powers becomes way more important. lol I'm wondering if we'll see enemies using a lot of ranged feats since the weapons give the feat now!
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I'm going through and changing them now in my files to see if this solves the problem of them starting with those feats. I only remembered this function because I made companion tweaks years ago. I totally forgot until it suddenly popped in my head lol! Now I've never edited characters from kotor 1 before. I've messed with k1 way less so idk if its the same process or not.
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Well just turned off k1. Carth still came with power blast even after unequipping both blaster pistols it was still listed in his feat list. So I don't think it worked in halting companions from starting with the feat. Although keep in mind both my k1 and k2 are heavily modded lol BUT your mods should just overwrite whatever they need to I imagine. If there's anything in particular you'd like me to try let me know. But being as I just beat it yesterday i dont think I could force my self farther than the intro lmao Gonna keep going with my new k2 playthrough for now. Just hit me up anytime and I'll test right away lol!
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Ah ok in that case I'll have to wait and see what happens with companions but it did merge your ranged weapon changes with mine which is sick lol now blasters are more powerful from the small tweaks i made AND have the cool built in feats from your mod. I am so stoked to try the patch you're working on for kotor 2. Whenever you are ready to try it out and see if companions have been stopped from getting those feats I will be ready to test! I didn't test kotor 1 enough to get companion results but I could test it if you want. (trask isn't in my game so that's why I hadn't encountered a companion.) I'll test until I get Carth on taris and report how it goes with his feats.
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Sorry to keep posting about this. I just decided to test this kotor 2 version and from spawning in weapons it deff kept my damage changes and added you feat changes. So. Freakin. Cool. Remains to be seen whether or not I'll run into issues with companions and their potential feat or stat changes but so far this looks gravy my guy. But if this is working so far.. whats the "Kotor 2 Patched version" you're speaking of? Isn't that what's on this page? What's different about this other version you're working on??
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Hey this is really cool! I like the change so far. I only played with it for a few minutes since I finished my kotor 1 run last night. But kotor 2 is where i'm deff gonna be more reliant on the patcher. I don't even know how you did this so i wouldn't know how to copy it into my edits. I've edited almost all the ranged weapons in kotor 2 to be rebalanced and useful. Changing the stats was easy but idk how you added feats to the blasters. I've also edited the characters stats a bit as well. I may have done some starting feat tweaks with some of the companions BUT idc if those are overridden if it means using this cool mod. So you think the patch will merge the changes pretty seamlessly??? or will my character stat changes be overridden? EDIT: I guess I figure there will be overwriting feat changes since nobody can be allowed to start with the ranged weapon feats but would stat changes be unaffected??
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Hey thanks! I'll try them out. Still playin kotor 1 so I'll try it out. Quick question though. If I had modded all the blasters in kotor 2 for example to be better by changing stats and what not. This would overwrite those files wouldn't it? If it does affect the same file then I guess to use this I'd have to use the kotor tool to implement your changes into mine right??
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HI I only just now came back to play through 1 again after finishing 2... again (IDK why I always play them in reverse). I just now noticed you responded to me linking a kotor 2 version of this kind of mod. That link seems to be broken now, does that mod still exist?? Thanks for responding at all though! Hate I missed it though.