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Everything posted by Pops Maellard
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KOTOR1 in 3440x1440 modding journey
Pops Maellard replied to Pops Maellard's topic in General Kotor/TSL Modding
Small update! Started a first attempt at replacing the menu's. Remade the menu setup in Blender: And ended up with a light/dark side menu replacer that was rendered at native res: Current issues: - Can't get the text to stay red. As soon as it's been highlighted it snaps back to blue and I can't figure out where to change this. - The image doesn't seem to fully fill the frame, leaving black bars left and right - solved this for now by darkening the edges. This mod uses or references other mods! - K1 Main Menu Widescreen Fix 1.2 (and the GoG replacement logo) - Adjusted the menu buttons from HD MENUS AND UI Assets 1.0 - Used the .gui files from KotOR 3440x1440 Enhanced HUD/UI and Menus 1.1.0 as a base. Feedback and assistance welcome! font issue ref: border issue ref: -
Hi all, first post! I've recently started a KOTOR playthrough after not playing it for years and thought I'd share my experience modding it for ultrawide (3440x1440) just in case it helps anyone. (and to get some feedback in case I made any mistakes). 01. The basic setup is the reddit modlist (here) and the optional widescreen steps (here, patching the game WITH the dialogue adjustments from the hi-res menu patch) with 1440p remastered cutscenes (mostly to prevent the game from minimizing everytime a cutscene starts, without the HEX edits). This got me up and running in 3440x1440 without any significant issues. Only small annoyance is the sometimes glitchy dialogue bar animation due to the hi-res menu patch. 02. Next step was to install RaymanGT's ultrawide mod to even further increase the UI and HUD quality. This one had some minor alignment issues so I thought I'd try fixing them myself. So using KOTOR Tool and the KOTOR GUI editor I managed to fix the alignment issues and edit the top right icons texture backgrounds to transparent. updated files (override folder - replace): here 03. Messing around with ReShade I managed to create a "cinematic" effect that only shows up during dialogue scenes. This using a combination of UIDetect and IMMERSE RTGI and DOF (DOF with a very generous and fast auto-focus so it doesn't just blur everything). Here you can find my my .fxh and RGBmask for UIDetect. You can sandwich any shaders/effects in there to mess around with the dialogue scenes. I'll keep this updated if I make any other big changes. Really amazed by all of the amazing mods people have made for this game over the years and looking forward to contributing.
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- hud/interface
- upscaled
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