Pops Maellard

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About Pops Maellard

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    Jedi Apprentice

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  1. View File K2 Cutscenes Rescaled This mod modernizes all K2 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate (and soon interpolated to a 60fps version). Disclaimer This mod only includes enhanced cutscenes/legal screens. Adjusting your game to the preferred resolution is necessary. Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos KreMov01 and ScnMov01 - Remade legal screen (alt screens featuring art by Francis Hsu) - Remade credits crawl in MalMov12, MalMov14 and Credits - Remade title crawl in PerMov01 Installation - Download preferred resolution. - Extract the downloaded .bik files into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Extract the prefered legal screen from the "tex" folder to the "override" folder in your game installation directory. - Overwrite with any preferred alt versions. Alts - "legal" an alternative legalscreen option. (or even 2 versions when using the 3440x1440 resolution) - "nosubs" removes subtitles from videos KreMov01 and ScnMov01 - "whitesubs" adds white instead of green subtitles to videos KreMov01 and ScnMov01 Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. K2 also features videos with way more anti-aliasing and interlacing issues than K1 for some reason. Submitter Pops Maellard Submitted 08/06/2024 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    104 downloads

    This mod modernizes all K2 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate (and soon interpolated to a 60fps version). Disclaimer This mod only includes enhanced cutscenes/legal screens. Adjusting your game to the preferred resolution is necessary. Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos KreMov01 and ScnMov01 - Remade legal screen (alt screens featuring art by Francis Hsu) - Remade credits crawl in MalMov12, MalMov14 and Credits - Remade title crawl in PerMov01 Installation - Download preferred resolution. - Extract the downloaded .bik files into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Extract the prefered legal screen from the "tex" folder to the "override" folder in your game installation directory. - Overwrite with any preferred alt versions. Alts - "legal" an alternative legalscreen option. (or even 2 versions when using the 3440x1440 resolution) - "nosubs" removes subtitles from videos KreMov01 and ScnMov01 - "whitesubs" adds white instead of green subtitles to videos KreMov01 and ScnMov01 Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. K2 also features videos with way more anti-aliasing and interlacing issues than K1 for some reason.
  3. Definitely doable! Wasn't sure what resolutions people would want at first, but I'll spin up the renders for a 1080p version tonight.
  4. I noticed the issue with the 01a video before uploading so the pop in should be fixed in this version. I did however notice just now there is still something off with the timing of the crawl, making a new version asap. And jep, that's exactly how I did it, it's basically a freeze of the empty space scene before the camera starts moving. I'll look into a 60fps version, was a bit worried about the extra artifacts it would introduce.
  5. View File K1 Cutscenes Rescaled This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. Submitter Pops Maellard Submitted 11/30/2023 Category Mods K1R Compatible Yes  
  6. Version 1.5.0

    800 downloads

    This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech.
  7. Would the original music track be available somewhere? It seems like it starts of with the Leviathan track but then goes on to an extended ending.
  8. Still need to test the in-engine version but it's a bit out off my comfort zone. Download your version though and had a quick first pass at some color correction and the edge fog effect. Not quite there yet but I think I can replicate it with enough time: google drive
  9. Wow that already looks great! Definitely agree this is the correct way to go to keep it more in style with the game. Is the black edge screen fog something they actually did in engine? If I got some time this week I'll take a look to see how close I can get at replicating it outside of the eninge. Probably still going to play around with my Blender scene to see where it ends up as a "reinterpretation" of the cutscenes.
  10. Okay that's very interesting. I'm not sure if I could help with any of the in engine stuff but I'm definitely interested to attempt recreating some scenes out of engine (which would be Blender and After Effects/Nuke for me). Is there a wiki or list that has a write up of what models belong to what scene? Did some quick testing and based on the info you provide I was able to get Malak and Revan into a Blender scene with the correct animations fairly quickly. Still need to figure the camera and level geo. Spoke to soon! Figured out the camera and level alignment, there's still some weird timing stuff to figure out before touching up textures/lighting etc but this could be something!
  11. Oh yeah get what you mean. Definitely better than just a linear resize but somehow I was expecting to get it perfect if I would just "put in the work". I agree with the subtitles remark, but it just felt off to still have it letterboxed when it could be full screen. I'll make an alternative version for release that either has them boxed or just no subtitles all together. And I didn't realize some of them could be re-rendered in engine! I was contemplating remaking them in Blender using the in-game assets but I don't know what is and isn't in the game files. If those animations are still in there completely I'd love to have a go at it.
  12. Right, so this took me a while. Finished upscaling all of the cutscene videos to see if I còuld make some improvements to the already existing upscales. It went okay-ish but I'd still like to do a second pass at most of them before actually releasing them as a mod. If anyone is interested or would like to give some feedback, I've put them all up on my google drive here. That being said it's now clear to me that even now there's only so much you can do with AI upscaling. Workflow wise what I did was: - Extracted the audio from the .bik files using the RAD tools. - Upscaled them 3 times with Topaz Video AI to 3440x1462 (to crop them down to 3440x1440 again but keep the aspect ratio): . First upscale was Proteus with all settings cranked to 100 percent to get a baseline . Second upscale was Proteus again but more moderate settings, so I could reduce some of the more wonky results from the first pass . Third upscale was a Gaia CG one to use for characters/faces. - Put it all together in After Effects and remake some things manually. Some screenshots:
  13. Aha! It's my .gui file. If I swap it out for the high res menu one it boots and gives me this result: Not sure why my .gui (attached) ends up in a crash yet, I'll have a look again after work. mainmenu.gui