zbyl2

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Posts posted by zbyl2


  1. Kaevee the Twi'lek


    DESCRIPTION:

    Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.

    INSTALLATION:

    TSLRCM is mandatory and must be installed first.

    Copy all files to your game's "override" folder.

    If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"

    The mod must be installed before entering the Enclave sublevel on Dantooine.

    Thanks to JC for extracting all the alien VOs for me.


    • Submitter
    • Submitted
      09/30/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  2. I'm not sure I understand your argument. I never mentioned anything about "modders content" or whatever, it just wasn't very good or added anything to the scene.

    The difference between Visquis' lines (there's two) and Red Eclipse camera is that one is required for other Mira content to work, animated camera adds nothing to the scene. Carth's intro is the opposite of the RE boarding, camera animation actually makes his entrance better. It's not "extensive use of modders content" by any means though. 

    Looking back at the dlg now, GP's note doesn't even mention it being animated.

    {[Gameplay Programmer: Cut to a scene on board the Ebon Hawk, the empty corridors. Make it a little creepy.]}

     


  3. I just thought the animation was a bit shoddy and didn't really add anything to the scene. It existed because there was a GP's note to have one. I remember that I even created the first version of it (that was probably worse?). If someone thinks I'm totally wrong about this, I'm willing to hear the argument, it can be modded back in in about 10 seconds.


  4. We released a surprise new patch recently. If you're subscribed to the mod on Steam workshop, it should have auto-downloaded for you. Otherwise, feel free to grab either the new installer or the updated mobile version in usual places.

    Patch notes below. May contain spoilers if you haven't played the game yet.

    * New logo by @Sith Holocron
    * [PC Installer] The installer will now always ask you to confirm install location
    * [Mobile] Fixed tutorial popups using PC controls
    * Fixed a possible dialog break when talking to Kreia
    * Fade out/fade in animation instead of a sudden black screen when teaching companions force forms
    * Telos: Lt. Grenn turns to the player when talking to him after Batu Rem's death
    * Telos: No longer possible to trigger mercenaries / Lorso cutscene as B-4D4
    * Telos: Removed a random black screen and immediate fade in when Atris takes out your saber
    * Telos: Atris no longer plays "talking" animation when standing silently
    * Telos: Changed a camera angle in a cutscene where Atris talks to Handmaidens to avoid an awkward jumpcut
    * Telos: Handmaiden no longer uses "talking" animation when thinking
    * Telos: Added autosave before Handmaiden fights her sisters, so you don't have to sit through four different cutscenes again if you die
    * Telos: Atris and Handmaiden stay with lightsabers active and in "ready" pose after their fight, until Atris lightnings Handmaiden
    * Telos: Rebalanced the HK Factory
    * Telos: Asking for a finders fee when delivering fuel no longer grants less XP than other dialog options
    * Nar Shaddaa: Removed animated camera from the Red Eclipse boarding cutscene
    * Nar Shaddaa: Fixed an issue where two music tracks sometimes played at the same time during the Red Eclipse boarding
    * Nar Shaddaa: Party members will no longer randomly activate their shields and/or stand up when getting knocked out by the Red Eclipse
    * Nar Shaddaa: Party members now play "working on computer" animation instead of just standing next to the galaxy map in the Red Eclipse cutscene
    * Nar Shaddaa: Added missing lip animation when Ratrin boards your ship
    * Nar Shaddaa: Randomized Duro VO in the cantina cutscene
    * Nar Shaddaa: Fixed a skipped animation when Atton warns the party
    * Nar Shaddaa: Removed Visquis' sound from an empty line when he releases Kath Hounds
    * Nar Shaddaa: Atton can no longer pick T3-M4 as a third party member if he was sold to Kodin
    * Nar Shaddaa: You can now try again if you didn't have enough money to bribe Kaalanah the first time
    * Onderon: Atton now pilots the ship in planet's intro
    * Onderon: Soldier in the palace no longer starts a dialog for a single line, uses a "bark" instead
    * Onderon: Fixed a typo in Kiph's dialog (two dots instead of three)
    * Korriban: Sion no longer uses "talking" animation before approaching player
    * Korriban: Fixed fade-out animation after escaping Sion
    * Ravager: Lightsabers don't turn off for a cutscene halfway through the Nihilus fight
    * Malachor: You can now fast forward through "precognition" cutscene of your party members in cells
    * Malachor: Fixed Sion & player sometimes not jumping to proper positions for post-fight dialog, therefore not being visible
    * Malachor: Restored a previously skipped shot of player approaching Kreia
    * Malachor: Some additional animations in party vs Kreia cutscene, like Visas holding her weapon ready when Handmaiden/Disciple attacks Kreia
    * Ebon Hawk: HK-50 torture scene now fades out at the end, instead of hitting you with a sudden black screen in the middle of HK's line
    * Ebon Hawk: Fixed Handmaiden's empty {frowns} line always skipping instead of playing animation before training her as a Jedi
    * Ebon Hawk: You return to the cargo hold instead of being moved to the cockpit after training Handmaiden as a Jedi

    • Like 5
    • Thanks 2
    • Haha 1
    • Light Side Points 3

  5. I wish it was possible, but we don't even have all the source files anymore. We weren't particularly well organized when we started this.

    We included some scripts that can't be decompiled in modules (I remember there are some in 003), but they're few.


  6. 9 minutes ago, Thor110 said:

     dystopian capitalist hell-hole where stealing art is not only allowed but encouraged and enforceable by terms and conditions

    No one stole anything. Please don't start such rumors. You probably didn't mean to, but it can be interpreted that way, and Aspyr has always been very respectful of our work and nothing happened without my & HH's knowledge or permission.

    • Like 1
    • Light Side Points 1

  7. 13 hours ago, Nemezis said:

    There is a problem, in the Russian translation, the characters break in the dialogues, the matter is most likely in the font.

    Yeah I talked to a guy responsible for russian translation about that - we don't know how to fix that yet, fonts work differently on mobile than on PC.

     

    8 hours ago, dqninja25 said:

    do you have to start a new game or can you install and pick up from where you progressed so far?

    start new game

    Well if you're still on peragus it probably won't matter much


  8. 14 hours ago, Razor2470 said:

    Game mod keeps crashing for me on the peragus exterior for that restored movie and amazing mod because I was always a console guy myself and never experienced tslrcm before 

    Fixed. Redownload and reinstall the mod :)

     

    11 hours ago, TheGuitarHero365 said:

    Just curious on if there's some sort of splash screen on the start menu to let you know you're playing the modded version like there is on PC. Start screen looks identical so I'm not sure if the mod is installed properly. Gonna boot it up and see if there's any difference noticed right away.

    If you install the mod correctly, the main menu logo will say "restored content mod".

     

    12 hours ago, DarthDolla said:

    Yeah for IOS can you explain the process. Pretty vague explanation. Do we need to be jailbroken?? IOS and Android are no where near the same OS

    I don't have an iOS device, so I'm not completely sure how the process works. Basically you need to copy dlc folder from download to kotor folder on your device.I saw this on reddit earlier: 

    "Computer with iTunes, go to file sharing in iTunes and click Kotor, drag the “dlc” folder (after deleting its non English subfolders ) into the same main area as the game’s files such as “saves”

    Edit: use the file transferring in Finder if you have a Mac since iTunes doesn’t exist any more"


  9. MOBILE Restored Content Mod (MTSLRCM)


    Experience famous restored content mod on your mobile device.

    Install instructions:

    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_italian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.

    1. Unzip mtslrcm.zip
    2. dlc folder contains five subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:

    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.

    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/

    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."


    • Submitter
    • Submitted
      12/17/2020
    • Category
    • TSLRCM Compatible
      No

     

    • Light Side Points 1

  10. 1 hour ago, Thor110 said:

    I am not 100% sure as I do not use the Steam Version but I believe you are meant to get the version from the Steam Workshop not the installer itself.

    No, one can get whatever they prefer. Steam is easier, but exe is better if you want to use other mods.

     

    Only times it doesn't ask for install directory, that I know of, is if you already had TSLRCM or M4 installed.

    As a hack, if you can't uninstall TSLRCM, you could just have it install on C and copy everything it installs to your kotor folder.

    • Like 1

  11. 5 hours ago, Sith Holocron said:

    As requests on the header issue for MP3 (namely how to add them) has gone unanswered in this thread, I've decided to inquire elsewhere about how to accomplish this task.  Hopefully, I'll hear something to report soon. If someone else wants to add the headers to the MP3 files, have at it.  (In either case, I'll still hope for a tutorial on adding WAV headers to MP3s that even I could follow.)

    You make an MP3, rename it, remove mp3 extension and type in WAV. That's what vanilla VOs do, more or less. But it's not required. Regular MP3s work just fine - the game crashing ones must have been encoded weirdly. FYI they've been updated in an installer I uploaded yesterday

    • Like 1

  12. On 12/22/2019 at 3:02 PM, Hassat Hunter said:

    Much of modern backlash to the prequels seems due to RedLetterMedia, and I can't say I really agree with all of their takes. They seem to go soft on the Sequels just to keep this stance

    They trashed TLJ pretty hard, not to mention how much sh#t they gave Rogue One.

    Their take is that both those movies, despite being bad, are still better than the prequels because at least they're competently made.

    And I totally agree with that.

    • Light Side Points 1