DarthVarkor

Members
  • Content Count

    311
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by DarthVarkor

  1. Sorry, yeah. I modified a belt to change Canderous' appearance to Calo when equipped.
  2. Just the animation, yeah. Let's say Canderous but disguised as Calo in this instance. So if he's disguised as Calo, is editing the supermodel and all the scaling stuff still required? OR I could spawn in Calo himself, and apply the animation to Calo's actual model.
  3. Well, it's Canderous "disguised" as Calo (machinima related). But unfortunately, I have little to no skill or knowledge in using GMax/Max or ASCII, so this may be a lost cause. Oh well, thanks for your help anyway!
  4. I've never dabbled into stuff like that, what would I need to do for it? Does it involve 3DsMax?
  5. Ah, right. So for the hack method to work. Would I still need to rename one of the animations in the 2da to "usecomp" as you listed?
  6. Yeah, that's what I tried. I found anim 113 in animations.2a, it's name is "f2a1". So to test it, I used Anim 77 (Spasm) and replaced it with "f2a1", but like I said, when firing it the animation appears to be a combat attack animation.
  7. Hmm, I see. So, is there no way to get Calo's animation from the picture to fire in the game on anyone I want? (Canderous, for example.)
  8. The animation Calo Nord does in the hangar on Taris when he threatens to blow the group up, anyone know what the animation number/name is? I looked at the script he performs for that line according to the dlg file, apparently it's "ActionPlayAnimation(113, 1.0, 0.0);". But in game, firing animation no.113 is a two handed attack animation.
  9. Yeah, just spoke to DP on Discord and he showed me where I went wrong - thanks!
  10. Yeah, interestingly I opened another ncs just to play around and got the error, but I noticed right next to all the lines random numbers from the ncs was the actual script; "AssignCommand", etc. @DarthParametric Sorry, one last question. Going back to my original question on triggering an explosion, I assume you can add a delay to the explosion? I thought it would be: DelayCommand(3.0 ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lBlastPoint); -- but that gives me an error when compiling.
  11. Ah, gotcha. Funnily enough I literally just opened another ncs script in it and it works perfectly. Thanks for your help!
  12. Yeah turns out I already had the nwnnsscomp.exe on my PC. Think it came with Fair Stride's KOTOR Toolset. As I edited above, the issue I'm now facing is DeNCS doesn't seem to be de-compiling the ncs script.
  13. EDIT: My mistake. So, when I open the ncs file in DeNCS, this is all that happens:
  14. Brilliant, thanks for that, DP. Works like a treat. That's a good idea I didn't think of that. How do I de-compile the scripts to read them? In KOTOR Tool: RIMS - Tar_M03aE, the scripts are already compiled.
  15. If I wanted to trigger, say, a thermal detonator explosion at a specific location (which I have the coordinates for). What is the line I'd need to write in the script? The coordinates are: 4.51, 48.57, 14.57. Thanks!
  16. Sounds...promising. Hoping EA doesn't manage to screw this one up.
  17. There's a lot of great mods out there that overhaul the appearances of alien races in the games from Hutts to the likes of Dewbacks & Skyracks. I was wondering if anyone had ever thought about giving the krayt dragon model in K1 a much needed fresh coat of paint? I noticed today that some of its textures are extremely low-res. Unfortunately I can't help with this at all, but it'd be great if one of the many talented modders on here fancied a stab at it.
  18. Taking the plunge to try and finally learn how to use 3Ds Max: 

     

  19. CASTING CALL: A Dark Jedi and the mechanic by the Sandcrawler on Tatooine for my next film. Both have a decent amount of lines. These auditions are NOT currently open to anyone who has voiced a role in my films before and you MUST have access to a high quality microphone. Send me a PM if you're interested in either!

    1. Sith Holocron

      Sith Holocron

      Have you posted your request on any of the amateur voice forums to widen your net?

    2. DarthVarkor

      DarthVarkor

      I have indeed. 

  20. About to try out the Anthem demo:

     

     

    1. ebmar
    2. Mellowtron11

      Mellowtron11

      Let us know how the demo plays out! 

    3. DarthVarkor

      DarthVarkor

      Played it for about an hour and got bored. Combat was alright but the flying mechanics were awful. Game was, in my experience, also not very well optimised for PC. I'm running a GTX 1050Ti 4gb, which, while not the most powerful card out there, is still fairly strong card and with tweaking a couple of settings I can run pretty much most games on decent settings. (For example: Resident Evil 2 remake ran just fine on 'high' settings), yet with this, one minute I could get up to 40 FPS on 'ultra', and the next the game would drop to about 28 FPS even on 'low' settings.

      Think I'll be giving this one a pass for now.

  21. The Soldier's Destiny...coming this year!

    tsd.jpg

    1. Sith Holocron

      Sith Holocron

      No Serif Gothic font in your logo?  You rebel!  ;)

  22. Already given the guys my thoughts over on the Discord but honestly, they were brilliant. Some of the new stuff was absolutely genius, well worth a watch.
  23.  "I find it a tranquil place like few other in the galaxy"...

    swkotor 2019-01-26 21-28-22-10.00_00_28_01.Still001.jpg

    1. Mellowtron11

      Mellowtron11

      That sky box looks gorgeous!

  24. Glad to see the Dantooine cloning programme is working out well: 

    Star Wars  Knights of the Old Republic 2 Screenshot 2019.01.23 - 11.21.14.20.png

    1. N-DReW25

      N-DReW25

      I'm glad you've been inspired by George Lucas' Attack of the Clones. I'm sure *your* prequels will be 'Just as Good' as the originals.

    2. DarthVarkor