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Posts posted by Rece
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Hey there everyone, in this tutorial I will be showing you how to make animated textures. I only went into one basic tutorial, because to do a million different ones would take forever. Anyways, if you need help with any animated texture, be sure to ask me as I can definitely (hopefully) help you out!!!
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Rece's Elemental Robes (With Fix)
View File
UPDATED VERSION INCLUDES THE CORRECT FEMALE TXI FOR THE LIGHTNING ROBE!!!
Hey there!!!! This is just a small little mod that I decided to create to see what people think of animated robes!!!
This is somewhat a test to see if I want to release these kinds of robes or armors later on. So, be sure to leave feedback!!! Anyways, this mod adds four new robes to the game, each with special stats and a custom design!
The pictures depicted are not the full representation of the robes!!!!! If you want to view them (in somewhat bad quality) head to my YouTube channel (link in my signature) to see how they look animated!!!
You'll have to cheat the items into the game, because I couldn't really create a placeable since I was unsure about one of the modules.
Anyways, the codes are as follows:
recerobe200
recerobe201
recerobe202
recerobe203
Special Thanks:
Special thanks to Fair Strides for helping me out with a dummy mistake (not naming a .txi after the texture's name…) Thanks to my friends out there helping me decide what designs to use for the robes, as well as how they cycle through the textures (i.e: the speed, pulse, etc…)
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Submitter
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Submitted05/31/2015
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Category
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K1R CompatibleNo
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Back with another update guys!!! Here are two more robes apart of my elemental robes/armor pack that will be coming out sometime in the future
Again, the video is going to degrade the quality, so just imagine these, but better looking in-game
Mygeetan Robe:
Red Lightning Robe ( Named that because of my friend again
)
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In the advanced options, did you setup the default exe to steam.exe?
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Hey guys! Back with a little update. So, now that I am awaiting the release of K1R to release my mega lightsaber pack (40 lightsaber crystals, pretty intense right? Just like camping, that's in tents too!) Anyways, here's four images of some of the crystals.
And while I have the time after testing all 1,800 saber and crystal combinations (just for my saber mod, not including the vanilla crystals) I can work on some new mods. This one is a part of the elemental Robes/Armors mod that I'm doing.
This robe is the Sullustan Robe. If you don't know about Sullust, it has a lot of volcanoes. Anyways, should I make this go faster or slower???? (I think slower)
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Here are some great WIP's (And mine, because I'm kind of bias
)
Make sure you go through all of the pages!!!
http://deadlystream.com/forum/topic/2668-joraks-experiments-wip/page-5
http://deadlystream.com/forum/topic/3008-wip-high-quality-skyboxes/
http://deadlystream.com/forum/topic/2887-coming-soon-sleheyron/
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Glad to hear that you like it, if only we can work out what to do with the textures and the uti's... Oh well, I may release first without them, and make an update including them!
If you send me the stats your want for every robe, I could try and make the UTI'S
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Tbh, I feel like this should just be posted in a status update, but example mods could be K1R, joraks retexture project, maybe even my lightsaber mod since it adds 40 new crystals to the game, both color and power crystals. But it's really up to you if you check out the WIP section.
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For starters, can you give us the specs of your computer??? We won't know much about the problem until then. I.e: OS, graphics, etc...
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Very cool Ninko! I can't wait to use this mod! I remember using one similar to this a long time ago, but it had custom models, and really screwed up the models for the whole game :/
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Oh, my bad. They're iw_sbrcrstl(##).tpc in the gui of the ERF's.
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Haha, Snow Leopard for the win!
Yeah, we've had Snow Leopard ever since we got this Mac. Well, we had the OS before it, but then like a few months after we got this Mac, we got Snow Leopard. It's the best OS IMO. I've tried the other OS' on friends' Mac's, and they don't compare IMO.
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Knowin aspyr and common sense, they're probably going to make the port for the newest iOS. I'm really, really hoping it's available for 10.6.8, but alas I doubt it.
I mean, I'm perfectly fine with how I play it right now, but I'm sure the Mac port would be better for sustainability or anything like that. I'm not too excited for the mobile port in he sense it probably won't come with mods, and jail breaking iPads is illegal :/
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W_lsabre(abbreviation of color)01
Example: w_lsabregren01
It's located in the GUI of the ERF's
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Hmm, has anyone ever had trouble renaming a vanilla item in the game? Since I'm replacing 4 vanilla crystals, the name has to change. But something is being weird. The stats, description, and icon all change for the 4 vanilla crystals, except for the name. I've edited the name of all 4, but it still won't change. I looked at the crystals in KGFF, and they show that they're changed too, just like in Kotor Tool. But when in-game, they default the name back to the vanilla names. Any ideas?
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So, after talking with a few modders, FS found out the problem.
The upgrade.2da seems to wrap back around to Row 0 after it gets to Row 32. It seems to be hard coded into the game too, so it won't be fixable.
Edit: I've figured it out!!!!!!!!!!!!!!!!!!! It's tough to explain, but here it is:
So, the Rows go up to Row 31 (actually 32, but it's just titled 31 because there is a Row 0) Anyways, after that, I made 13 space filler rows by just filling out random info. I chose 13 because that's the amount of default crystals (Rows 0-12) And I filled in the last column as 1, so that it wouldn't interfere. After that, I counted the amount of upgrades for the armor, knowing that the armor upgrades can't be applied to a lightsaber, since their upgradetype isn't 0. I made 9 rows of my custom crystals, the make 16 more rows of filler rows because there are three default crystals after the armor upgrades. After that, I filled in 4 more rows of my crystals (which made all 20 on the list)
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Alright guys, so I'm in a bit of a dilemma here. So, I'm busy adding new power crystals and I've run into a problem. I can only add in 7 new crystals. Or, I could replace the existing crystals and add in 20 new crystals (the original number that I wanted). Or, I could keep all the crystals and the new ones, but when placed into a lightsaber, it'd spawn a vanilla crystal as well, making the lightsaber really over powered. (This isn't fixable) So, what do you guys think? I could post all the crystals here (Their names, descriptions, and stats) to see which choice would be best for you, the fans/downloaders.
Anyways, here's one of the twenty crystals that I was working on:
EDIT: I HAVE CREATED A SOLUTION TO THE PROBLEM, IT WAS PAIN STAKING, BUT IT WORKS! This mod can now efficiently continue production
Alright, so I've completed all 20 crystals, but 4 of them are going to have to replace 4 vanilla crystals. I've already chosen which 4 vanilla crystals will be replaced: Bondar, Rubat, Sigil, and Damind
Here are all of my crystals that I've created. 7 of them are real crystals in the Star Wars Universe, while the other 13 are made up. Give me an easy time on the ones that are made up, they're tough for me to do...
Some of these are overpowered though
Bass’ Wisdom
Cold +2
Wisdom +1
Baas' Wisdom was a uncommon crystal seldom used in lightsaber construction. The crystal imparted a freezing effect when used during combat, inflicting a minor amount of frostbite.
Vexxtal
On Hit Poison, DC 10 Average Damage
Dark Side only
Little is known about Vexxtal Crystals or their origins. They are generally only found in the lightsabers of dark side of the Force users. A corrupting aura is left on those wounded by lightsabers with this crystal.
Katak
Damage Dark Side +1
Regen +1
Dark Side only
They were generally only found in the lightsabers of dark side Force users. Users of this lightsaber crystal managed to drain some of the life force of those within close vicinity. This would not be enough to instantly fatigue the victim, however; prolonged exposure would prove to be fatal.
Incineration
Damage Fire 1d6
On Hit Fear, DC 10 25% 2 Rounds
The crystal was a compressed energy crystal. If a lightsaber with a incineration crystal touched an opponent, they would burst into flames and be damaged.
Corrosion
Damage Universal 2d6
Enhancement +1
The crystal had a red hue, and was a compressed energy crystal. If a lightsaber with a corrosion crystal touched an opponent, they would corrode.
Dawn of Dagobah
Damage Acid +2
On Hit Poison, DC 14 Average Weakness
Dawn of Dagobah was a namesake of crystal seldomly used in lightsaber construction. The crystal imparts an acidic effect when used during combat, inflicting a minor amount of poisoning.
Meditation Crystal
Regen Force +3
Damage Resist Energy -15
Meditation crystals were naturally-occurring rocks that assisted in inducing meditation. Growing naturally on the Deep Core world, Tython, slivers of a meditation crystal could be placed inside the hilt of a lightsaber to produce a coherent beam of energy, as well as assist the wielder to stay in closer connection to the Force during combat. This enhanced connection allowed the user to retain energy while fighting rather than losing it.
Stygma
Bolt Deflect +2
Damage Resist Ion -10
These crystals were made by accident by combining ion and Dragite crystals, forming a newly made crystal. While these crystals are mostly used for jewelry, they can also be used for lightsabers. They've been known for being able to deflect blaster fire well, as well as having a strong resistance to ion.
Impact Gemstone
Damage Electrical +2
Damage vs. Droid Electrical 1d4
These crystals are rare to come upon. Only found in the Adega system, they are powerful producers of electricity. When in combination with a lightsaber, these crystals prove to be deadly to all those who oppose. They also tend to wreak havoc on driods systems due to the electrical surge.
Grogan
Stealth +3
Stealth Nullifier
Produced by a secretive species known as the Bothan, this crystal tends to grant the user a boost in their stealth abilities. The crystal seems to be infused somehow with the stealth of the Bothans.
Llore
Damage Resist Dark Side -20
Damage Vuln Electrical 25% 3 Rounds
Light Side only
A typical lightsaber focusing crystal used by the Jedi, this crystal has a resistance to the dark side energy present during combat. While being highly resistant to the Dark Side, this crystal lacks in resistance to electricity.
Hackmanite
Massive Criticals 1d8
One of the strongest substances in the galaxy, hackmanite is powerful, and difficult to use in lightsabers. These crystals tend to be found in the Hackman system, a mining colony in the Outer Rim. These crystals are said to be among the most powerful when constructed with a lightsaber.
Pravis
Damage Energy 1d6
Damage vs. Dark Side (Light Side) +1
Light side only
First discovered in the Pravis system, this crystal is said to be one of the Light Side. This crystal produces a fair amount of energy, and is released as a more powerful, focused energy strike. This crystal would make a great focusing crystal in a lightsaber.
Krevixx
Strength +1
Dexterity +2
Regen +4
Damage Penalty -3
One of the most potent crystals to be used in a lightsaber, this crystal possesses some of the most powerful healing known to the galaxy. Be weary though, this crystal does have several downsides to a users defense.
Anatase
Keen
Mighty +1
Strength +1
This crystal is said to make a lightsaber keen, nimble, and mighty while still granting the user a strength bonus. This crystal would go well in a lightsaber.
Ajoite
Damage Fire 2d6
A crystal contructed by the species known as Sullustians on the planet Sullust. This crystal inflicts intense amounts of burning sensations throughout whoever is hit by the blade. One would not want to battle someone weilding a lightsaber with this crystal.
Diopside
Damage Sonic +2
Damage vs. Droid Sonic +2
Dark Side only
Constructed from the Dark Side, this crystal possesses untold amounts of sonic damage. Constructed to fight against the droids of the republic, this crystal is deadly when it comes to a battle between droids.
Kyanite
Attack +3
Said to improve a user's attack strength, this crystal is a powerful one at that. While it doesn't do much else, it's still a great contender.
Phenakite
Regen Force +4
Awareness +2
Constructed to be for one powerful with the force, this crystal keeps a user fully functional with the use of their force powers, as well as fully aware of their surroundings. A very rare crystal to behold indeed.
Citrine
Enhance +2
On Hit Stun DC 18 50% 2 Rounds
Massive Criticals +1d4
Attack Penalty -1
Made to be one of the most feared crystals to be in a users lightsaber, this crystal is not one to be messed with.
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Hey there modders (mostly to whoever worked on a lightsaber crystal mod before) So, I'm trying to add new power crystals into the game, but I've run into problems with a few of them.
Whenever I put the crystals into the lightsaber and then exit out of the screen. The crystals are then defaulted to some vanilla game crystals.
Here's an example of two:
I'm unsure as to why they do this. And it's with about 15 out of the 20 crystals. The lightsabers will keep their stats, but they lose the crystals to some default crystal. I'm unsure as to the reason of this, but if anyone has any recommendations, say them here. I've tried replacing the color crystals too, but the error seems to keep happening with every saber. I've tried cheating in a new saber, and it sitll happens. Any ideas? If you need a picture of the upgrade.2da file, or the properties of one of the lightsabers, I'll add in a pic.
Update: So, I found out another interesting thing. When I only put of the crystals in, and then exit out. All of a sudden the other crystal slot is filled with a random crystal. So in that picture, what seems to be happening the Stygma crystal is spawning the Rubat crystal in the other slot, and the Gemstone crystal seems to be spawning the Damind into the other slot.
Update 2: I found out that 13 of 20 crystals are doing this. I have UTI's from the number 70-89. 78-89 are doing this.
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K1 crystal lightsaber mod is released!!!
DL link: http://deadlystream.com/forum/files/file/545-reces-k1-lightsaber-mod/
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Rece's K1 Lightsaber Mod (UPDATED+ADDON)
View File
READ THIS FIRST!!!!!!
WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!!
m14ac.git
m14ae.git
m18aa.git
m18ab.git
m18ac.git
m20aa.git
m24aa.git
m25aa.git
m27aa.git
m35aa.git
m36aa.git
m37aa.git
m38aa.git
m38ab.git
m39aa.git
m41ac.git
m42aa.git
m44ab.git
m45aa.git
PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!}
Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright?
This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed)
Anyways, this mod includes the following:
8 Solid-colored, awesome looking lightsabers
7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors)
5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well
I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot.
WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL!
Installation:
Just run the TSLPatcher and let it do its work.
Manual:
Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility.
Uninstallation:
Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override.
Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item:
Burning White:
g_w_lghtsbr50
g_w_shortsbr50
g_w_dblsbr050
g_w_sbrcrstl50
Alizarin:
g_w_lghtsbr51
g_w_shortsbr51
g_w_dblsbr051
g_w_sbrcrstl51
Brandeis:
g_w_lghtsbr52
g_w_shortsbr52
g_w_dblsbr052
g_w_sbrcrstl52
Fuchsia:
g_w_lghtsbr53
g_w_shortsbr53
g_w_dblsbr053
g_w_sbrcrstl53
Sapphire:
g_w_lghtsbr54
g_w_shortsbr54
g_w_dblsbr054
g_w_sbrcrstl54
Dartmouth
g_w_lghtsbr55
g_w_shortsbr55
g_w_dblsbr055
g_w_sbrcrstl55
Cadmium:
g_w_lghtsbr56
g_w_shortsbr56
g_w_dblsbr056
g_w_sbrcrstl56
Alloy:
g_w_lghtsbr57
g_w_shortsbr57
g_w_dblsbr057
g_w_sbrcrstl57
Catalyst:
g_w_lghtsbr58
g_w_shortsbr58
g_w_dblsbr058
g_w_sbrcrstl58
Red Lightning:
g_w_lghtsbr59
g_w_shortsbr59
g_w_dblsbr059
g_w_sbrcrstl59
Paragon:
g_w_lghtsbr60
g_w_shortsbr60
g_w_dblsbr060
g_w_sbrcrstl60
Ichor:
g_w_lghtsbr61
g_w_shortsbr61
g_w_dblsbr061
g_w_sbrcrstl61
Arcanum:
g_w_lghtsbr62
g_w_shortsbr62
g_w_dblsbr062
g_w_sbrcrstl62
Kairos:
g_w_lghtsbr63
g_w_shortsbr63
g_w_dblsbr063
g_w_sbrcrstl63
Lovat:
g_w_lghtsbr64
g_w_shortsbr64
g_w_dblsbr064
g_w_sbrcrstl64
Malachite:
g_w_lghtsbr65
g_w_shortsbr65
g_w_dblsbr065
g_w_sbrcrstl65
Gamboge:
g_w_lghtsbr66
g_w_shortsbr66
g_w_dblsbr066
g_w_sbrcrstl66
Amethyst:
g_w_lghtsbr67
g_w_shortsbr67
g_w_dblsbr067
g_w_sbrcrstl67
Xanadu:
g_w_lghtsbr68
g_w_shortsbr68
g_w_dblsbr068
g_w_sbrcrstl68
Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!!
Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird…
I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!!
Youtube=RealRece Star Wars Gaming
Credits:
Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it).
Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too!
PART 2
This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion.
Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see
While I prefer you to actually find the crystals in-game, you can always cheat them in…
Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…)
g_w_sbrcrstl01
g_w_sbrcrstl02
g_w_sbrcrstl11
g_w_sbrcrstl12
rececrstl71
rececrstl72
rececrstl73
rececrstl74
rececrstl75
rececrstl76
rececrstl78
rececrstl80
rececrstl81
rececrstl82
rececrstl83
rececrstl84
rececrstl85
rececrstl86
rececrstl88
rececrstl89
Hope you all enjoy this mod!!!!
Special Thanks:
Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.
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Submitter
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Submitted05/21/2015
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Category
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K1R CompatibleNo
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I think it depends on how they are given - is it random throughout the game, or are they going to be in specific places, like finding 1 on Taris and another on Tatooine?
Man... I'm excited to get these into my override
I'm creating my own placeables and placing them randomly throughout all of the worlds (except for Taris)
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Man those look intense...like equal-opportunity crystals (between Dark Side and Light Side, I mean...
)
I just had an idea - what about naming some of the crystals after real gemstones? Not all of them, gotta have your mark on them too, but I always thought it was kind of cool how sticking a ruby, diamond, sapphire would change the color of the saber blade, and with your multicolored blades I think this would work perfectly.
This is a link to a gemstone chart that just gives a visual to what I mean
http://www.ajsgem.com/articles/gemstone-color-chart.html
and the star wars wiki...
http://starwars.wikia.com/wiki/Lightsaber_crystal
We can PM if you'd like. Either way, they look awesome!!!
I'll be sure to look into it
as for everyone, I'm currently doing place ambles. What are your opinions that I should have in them? My current idea is a single lightsaber (could be any one of the three variations, I.e. Short, normal, or double) including a crystal in case you want it in another lightsaber too, or should I just include all 3 variations and a crystal in the placeable?
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Alright guys, I've finally finished all of my planned lightsabers. There's a lot. So yeah, anyways all that's really left is for me to place them into the game. So I'm going to have to start working on placeables... Yay... But, just for all of you looking forward to the mod, here's an image of the upcrystals.2da to show off all of the crystals/lightsabers
Btw, yes I realize I misspelled Dartmouth GREEN. I put greeen by accident.
The sabers start with my Burning white, and go all the way down the list
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Alright, thanks for replying Jorak. I was just wondering because I'm making a lightsaber mod, and since I've been working on it for s while I wanted to make sure that it was compatible with others.
KOTOR 2 not even starting up?!
in Knights of the Old Republic General
Posted
Isn't that site illegal downloads? I mean,i[that one] is usually That case if I'm thinking of the right thing now.