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Content Count
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Last visited
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Days Won
8
Posts posted by Rece
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Well, I'd go with Slave Leia, but then again, I can't really say a video game character is sexy because it feels awkward to me.
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Hey guys! Back with a few updates. I've made HUGE progress on my mod, but I'm only going to show several things
Here are two general photos of one of the merchants and a quest:
And now ladies and gentlemen, I present to you: The MAIN ANTAGONIST! (You better have a high persuade if you want to get something out of him!)
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Try adding Disable Vertex Buffer Objects=1 under graphics options in the .ini
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Yes! It will be an add on to AnchorheadDumb question, but is this going to be on Tatooine? I imagine it would be considering the duros and anquilesh
and I'll make it BoS compatible too! This is kind of my first step to doing bigger scale mods
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Hey guys! Today I'm back for an update for my module. I've been making steady progression. Been making a TON of scripts all thanks to FS of curse because I have no clue what I'm doing with scripting honestly
Edit: Also edited all of the spoilers so that the images actually display inside of the spoilers, instead of just showing the link. (Except for two)
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Is that Manaan's docking port?
Looks pretty cool.
Edit: Nvm, I jsut noticed it looks a lot different
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This goes to all those Mac players out there!
Hey guys, I'm here with another tutorial! In this video, I show how you can mod Kotor 1 and 2 on a Mac! It's actually quite simple. All of the details are explained in the video!
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Glad to hear you're making the progress you want with the quests.
Did you find any tutorials that explain how to make the dialogue follow the quest journal file?
No, I still haven't. I looked all over Lucasforums, and the only thing I can find are scripts, but I have no clue what they do, or how they work. Also have something called conditionals in them, which I'm guessing is something only happens in a certain condition, but idk how it works.
I got the quest to update itself during certain parts of the quest! No thanks to FS of course! I had to create some scripts (Provided by FS again) and update my JRL a bit differently.
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Finally! I got quests to work! The description explains several things, but it took me forever to get these to work. Still confused how to make it so that certain dialog options can only be said when you're in a certain part of the quest...
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Just a heads up: I'm not super good at giving tutorials, so please give me a chance.
In this video that I created, I go through the basics of certain modding tutorials. Everything is explained in the video:
Finally, my tutorial video is here!
If you ever wanted to get started with modding, here are a few simple tutorials on how to mod several things. In this video, I'll show you how to edit: textures, uti (items), utc (characters and creatures), utm (stores), utp (placeable objects), dlg (dialogues), and how to create merchants. I'm only going over really basic stuff in this tutorial. I don't go in-depth; that's being saved for when I know even more about modding.
I'll be putting out tutorials here and there about modding, whether it's for how to get mods working, or like this video, showing how to create mods!
Tools in this tutorial;
Kotor Tool: http://deadlystream.com/forum/files/f...
All other useful tools here: http://www.starwarsknights.com/tools.php
My Deadlystream profile: http://deadlystream.com/forum/user/13...
Fair Strides' Deadlystream profile: http://deadlystream.com/forum/user/91...
Merchant script: http://lucasforums.com/showthread.php...
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Good idea ill consider that
Where was the mod review done
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Pix Update
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Alright guys, I've been working on the eyes a lot recently. Here's a little update of the eyes for the heads PFHA01-05: (the second from the left kind of stares into your soul a bit)
Also another update; I've finished every female head, and am now moving onto the male heads!
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Usually all of my jedi/Sith are really good because I only level them up once or twice once I get them. Then I save all the levels until I train gem. That way I get a ton of force powers for them.
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For me Bao-Dur is always first- I do Dantooine first, and there are a bunch of INF opportunities for him there. You can even make him a Jedi before you even go visit the Enclave, if you go get the sensors from the kinrath cave first thing.
For Mical, you can make him a Jedi in two or three conversations. Before you leave the room you find him in, even. As far as I know, there's no way for him to become a DS Jedi, but that might just be because I've never played DS.
Atton's simple. Breathing on him gives you INF, DS or LS. Mira's a bit trickier, but you can do it before leaving Nar Shaddaa.
Honestly, Handmaiden's always been the trickiest for me- mostly because sometimes I forget about the Visas thing and accidentally piss her off.
I show how to make him a DS Jedi in my walkthrough
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With the face reskin mod that I'm working on for kotor 1 right now, my textures are 1024x1024
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Don't go with anything other than: 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4,096x4,096. Anything beyond that is ridiculous and totally unneeded. Hell, even 4k is unneeded. Don't do anything but those sizes.
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I like them, fantastic work so far
Thank you! I'm currently working on PBHB01-05, then I'll be moving on to the PBHC01-05 women
I'll show an update of one head for each race
Oh boy. Adjusting the DS transitions for PBHB01-05 is very tough. Just be aware that these might look a bit creepy, but that's what I'm going for:
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Nice, steady progression there.
Thank you very much!
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Currently working on DS transitions for the females. Here's one full set, tell me what you guys think:
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Lmao is it me or does he look cross-eyed with this beard and mustache?
Just updated my wannabe canonical Revan face. Remember, I'm not able to use a modelling tool like gmax, so this is pretty tough to just do in GIMP (Imo) -
I make everyone a jedi/sith. Even if I'm darksided, I still have to take those lightside hits.
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The new Tattooine area looks neat. Might I suggest using Fair Stride's Walkmesh Editing program to change the floor to dirt? That way you'll get the sound and dust effects when the player walks.
I'll try to get that to work
Since I'm on a Mac, there's always the chance of not getting it to run.
How does this look? A bit better for my first couple of tries.
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Yay, added my first NPC!
Blaster Carbines and Light Repeaters
in Knights of the Old Republic General
Posted
I could fix that