-
Content Count
330 -
Joined
-
Last visited
-
Days Won
8
Posts posted by Rece
-
-
So, I'm not really knowledgeable enough to tell you everything about TXI's, but I (THINK) I know enough to tell you guys about the basics of TXI files. I hope this is actually useful haha.
My tutorials are ehh, so I hope this works haha.
-
Kyle Katarn doesn't need to kill the Zakkeg. It just gives him its ear.
-
1
-
-
I only played a slight amount of TOR and have seen some friends play it, so I can't make a complete opinion. But the only reason that I really hate it other than having subscriptions, is that it's not KOTOR 3, which I'm sure EVERYONE would absolutely want.
-
Yeah, SH's blog is an I protest one. It has some great advice.
-
Hey guys, I'm having just a little bit of trouble with a merchant. I've had FS try to fix the problem, but there were several different turnouts. So, each time he edited the script, or if I did, the store would open at random times.
For example: the 1st, 3rd, and 5th times, etc... Or 1st time, but none after that. Any solution to this? I've made two other merchants that work perfectly fine, but for some reason, this one doesn't work. If you guys have any suggestions, please leave them here
void main()
{
object oStore = GetObjectByTag("rece_droidm");
object oSpeaker = GetFirstPC();
if(GetIsObjectValid(oStore) == 0)
{
oStore = CreateObject(OBJECT_TYPE_STORE, "rece_droidm", GetLocation(GetFirstPC()));
}
OpenStore(oStore, oSpeaker);
} -
It seems you fixed that transparency problem
(At least from what I can tell)
-
Let's just say that I've been pondering the question of how something as ambitious and frankly well thought out of a concept of TOR went so wrong.
So far I have at least a brief idea of at least some contributing reasons for its rather mediocre reception.
First, the combat is too simplistic compared to Kotor or TSL: That's right, the three choices of feats are still more strategically forward than to choosing your favorite ranged or force power/spell and spamming it. In the original Kotor games if even tells you the benefit and potential detriment of using one type of attack all of the time (you lose a certain stat for a certain number of combat turns), so some enemies are better to hit with one, but "spamming" it is not advised. This keeps the combat in Kotor and TSL from feeling stale. Unfortunately, TOR, perhaps to seem similar to WOW was given its rudimentary combat system that basically requires you to use the same three attacks on every enemy until their health reaches zero. So it's not too surprising that the combat gets extremely repetitive after hours of that same formula.
Next, the story in Kotor is for the most part, linear, but there is little to no backtracking: In TOR, however, backtracking is a constant thorn in everyone's side. (Or at least mine) Even from the first planet, you end up going to the stupid Twilek village at least 3 consecutive times for the MAIN STORY!!! There is nothing more tedious or spirit-breaking for a player than to travel through the same locale in search of a different thing in roughly the same place that they had already beaten everything nearby, and no number of stronger or pallete swapped enemies will change that.
So they've removed the thrill of tactical-ish combat, and have also gotten rid of the illusion of progession, so what else do they remove next? The rich player base that makes games like WOW actually survive.
This was possibly done through two separate, but not entirely exclusive acts.
The first was the alienation of the players by means of using a high level graphic requirement to run it. I know most people who were really serious about playing it were buying new PCs just to run it, but games like WOW are specifically played by everyone I know because of the ridiculously low graphic requirements.
Secondly, they all but penalize you for playing the free version (last I checked, free players can't use voice chat, what?! Seriously?) And shower you with prizes for paying money to play it. From a Pavlovian side, this seems fine, except as a free player, you're treated even worse as a direct result, and the lack of chat removes even more opportunities for spontaneous communities to form, so those playing are very very limited in number.
Now, I know that we put up with all kinds of things if we truly enjoy a game, and I'm sure some still quite like TOR, but the constant steps backward made an otherwise brilliant game concept a widely panned game.
As an aside, Kotor and TSL had all of the same "adult" content in them as well, perhaps less obviously, but they were rated T for a reason. (Cite: selling people into slavery for the Hutts is more than just manual labor :/ ) Also, see the "relaxation" slaves in Davik's guest quarters...
Don't forget Atton, Brianna, and Visas' inappropriate romance scenes haha. Like with Atton adjusting his "cargo ramp" as well as the Exiles lines too.
-
File Name: Rece's Upgradeable Vanilla Robes
File Submitter: Rece
File Submitted: 21 Jun 2015
File Category: Mods
Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
INSTALLATION:
Just place all of the files into your override! Yep, that simple!
UNINSTALLATION:
Just remove all of the files from your override!
PERMISSIONS:
You may NOT redistribute this mod without strict permission by myself, and only myself.
There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
Jedi Robes:
g_a_jedirobe01 - Jedi Robe (Brown)
Mesh: Regenerate Force Points +1
Reinforcement: Wisdom +1
g_a_jedirobe02 - Dark Jedi Robe (Black)
Mesh: Strength +1
Reinforcement: Regeneration +1
g_a_jedirobe03 - Jedi Robe (Red)
Mesh: Improved Saving Throws: Fortitude +1
Reinforcement: Defense Bonus Vs. Droids +1
g_a_jedirobe04 - Jedi Robe (Blue)
Mesh: Constitution +1
Reinforcement: Damage Resistance: Cold 5/-
g_a_jedirobe05 - Dark Jedi Robe (Blue)
Mesh: Improved Force Resistance +10
Reinforcement: Damage Resistance: Light Side 5/-
g_a_jedirobe06 - Qel-Droma Robes
Mesh: Charisma +2
Reinforcement: Damage Resistance: Dark Side 15/-
Jedi Knights Robes:
g_a_kghtrobe01 - Jedi Knight Robe (Brown)
Mesh: Regenerate Force Points +2
Reinforcement: Wisdom +2
g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
Mesh: Strength +2
Reinforcement: Regeneration +2
g_a_kghtrobe03 - Jedi Knight Robe (Red)
Mesh: Improved Saving Throws: Fortitude +2
Improved Saving Throws: Will +1
Reinforcement: Defense Bonus Vs. Droid +2
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
Mesh: Constitution +2
Reinforcement: Damage Resistance: Cold 10/-
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
Mesh: Improved Force Resistance +16
Reinforcement: Damage Resistance: Light Side 10/-
Jedi Masters Robes:
g_a_mstrrobe01 - Jedi Master Robe (Brown)
Mesh: Regenerate Force Points +3
Reinforcement: Wisdom +3
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
Mesh: Regeneration +3
Reinforcement: Strength +3
g_a_mstrrobe03 - Jedi Master Robe (Red)
Mesh: Improved Saving Throws: All +2
Reinforcement: Defense Bonus Vs. Droid +3
g_a_mstrrobe04 - Jedi Master Robe (Blue)
Mesh: Constitution +3
Reinforcement: Damage Resistance: Cold 15/-
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
Mesh: Improved Force Resistance +24
Reinforcement: Damage Resistance: Light Side 15/-
SPECIAL THANKS:
Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...
-
My apologies but it appears this mod is quite literally dead, I was trashing some old minecraft mods, and when I left my computer for a moment, my little brother dragged my mod as well as an old minecraft mod into the trash and deleted it. So I will have to come up with something else.
You can't just start over? I've started so many of my mods over and over before finding what was actually good... Everyone has had to restart entire mods.
-
1
-
-
The mod that I am working on will add a rogue sith agent of which you will find on a... Furry planet, However I am not revealing anything else until it comes out
It will be a while before I finish the mod (I might even voice the Sith who knows) Hope I can get it finished
And I hope it will not turn out like crap because I want to make quality mods for whatever remains of the amazing KOTOR community.
You know, the whole point of making a WIP is to show your WORK IN PROGRESS. Just wanted to mention that. If you don't reveal anything until you release it, you're probably not going to have nearly as much people interested in the mod, as if you were to show what you've been doing. I'd head this heads up, and pay attention to what all other modders do out there...
-
Rece's K2 Power Crystal Addon UPDATE
View File
Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
This is TSLRCM compatible.
Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
http://deadlystream.com/forum/topic/3134-reces-projects/page-4
http://deadlystream.com/forum/topic/3134-reces-projects/page-5
Anyways, here are the codes!
They're pretty simple, just: rececrstl200 all the way to 250.
Here's a little sneak peak at how some of the crystals work:
INSTALLATION INSTRUCTIONS:
There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
UNINSTALLATION INSTRUCTIONS:
Just remove all of the files from your override, and replace any backups found in the backups folder.
COMPATIBILITY ISSUES:
Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
PERMISSIONS:
You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
And now for my special thanks:
Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal
. Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
Enjoy!
-
Submitter
-
Submitted06/17/2015
-
Category
-
TSLRCM Compatible
-
-
Thanks guys for all of the compliments
I'm currently making the TSLPatcher so it'll be out soon!!
-
Hey guys! Just wanted to give a quick example of some of the ways you can earn crystals from my mod. There's a couple of different ways like dialogs, placeables, Eric... Here are some.
-
I can't imagine how difficult it is to do skyboxes. I mean, you and Malkior are amazing at them. Keep up the great work Kex!
-
What would the effect "Improved saving throws Electrical +1" do?
Oh and the Bao-Dur crystal gives "Bonus Feat: Finesse: Lightsabers"... Bao-Dur has 14 or 16 or so strength and 10 dexterity, so it would hardly be of any use. :s Perhaps give weapon focus/specialisation? I forgot whether he was able to take these feats after becoming a Guardian, as before that he cannot specialise in melee weapons.
That's the point
I knew that he wouldn't, so wanted to give it to him.
Edit: nvm
Alright alright alright!
Anyways, here's the rest of the crystals guys. I hope you enjoy them!
Edit: Don't mind the numbers after the crystal names, those are for me.
Crystal, Jolee's Instinct220
Treat Injury: +3
Regenerate Force Points: +2
Bonus Feat: Survival Instinct
Limitation:
Can only be used by Neutral Jedi.
Despite the fact that he followed the Jedi way and used the Force, Bindo did not consider himself part of the Order because of his history, or rather due to the fact that the Order had failed him. He never officially progressed beyond the rank of Padawan, although he explained to Revan once that he was to be knighted before he went into exile. His time in the Shadowlands only enhanced his survival skills. He had even learned to craft medicine from simple herbs, without any access to kolto or medical supplies.
Crystal, Juhani's Determination221
Strength: +2
Stealth: +5
Bonus Feat: Weapon Focus: Lightsaber
Bonus Feat: Weapon Proficiency: Lightsaber
Bonus Feat: Weapon Specialization: Lightsaber
Bonus Feat: Force Camouflage
Juhani was determined to become the ideal Jedi, and her fierce devotion to her goal didn't allow her to accept failure in herself or her peers, yet she always found herself struggling against her Cathar instincts and fierce temper. Juhani's heritage and segregated upbringing had a unique effect on the way her Force powers developed; she instinctively learned how to conceal herself with the power of Force camouflage. As a Jedi Guardian, she preferred lightsaber combat, although she would also use several Force powers while in battle.
Crystal, Bastila's Meditation222
Strength: +2
Dexterity: +2
Bonus Feat: Battle Meditation
Bonus Feat: Dueling
Bonus Feat: Improved Dueling
Bonus Feat: Master Dueling
Despite her youth, Bastila Shan was exceptionally skilled in the rare power of battle meditation and through the Force, she could affect the outcome of a battle by thought alone. Through this power, one side was granted strength and a boost to their morale, in addition that side would be granted perfect coordination and the ability to respond instantly and perfectly to the enemy's every change in formation and strategy. Additionally, Shan was a skilled lightsaber duelist, and wielded a double-bladed lightsaber in combat. She proved capable of dueling the redeemed Revan, Jolee Bindo, and Juhani atop the Temple of the Ancients and emerging relatively unscathed, albeit defeated. Shan also managed to hold her ground against Darth Malak long enough for Revan and Carth Onasi to escape. It should be noted that Malak was considered to be one of the greatest swordsmen of his time.
Crystal, Plara223
Damage Bonus: Electrical, 1d12
Damage Bonus vs. Droid: Electrical, 1d4
Conveniently named after the planet it's found on, this crystal is highly electric. The crystal produces a small shock when it comes in contact with anything. As conflicting as it might seem, this crystal goes well in a lightsaber. Whoever finds a Plara crystal must be careful, and have special equipment to carry it in order to not be shocked.
Crystal, Otis224
On Hit: Knockdown, DC 22
Damage Bonus: Unstoppable +3
A powerful crystal indeed, it is not one to be messed with. The Otis crystal came from the same planet as the Hurrikaine crystal; Hurikane. Both crystals have similar properties, and are deadly when used in the construction of a lightsaber.
Crystal, Shao225
Attack Bonus: +5
On Hit: Slow, DC 14
Typically used by Jedi Sentinels, the Shao crystal is made for combat. Not only does it increase the users attack strength, but will slow down an opponent due to a "paralyzation" of sense.
THE FOLLOWING FEW CRYSTALS REQUIRE A CERTAIN AMOUNT OF POINTS TOWARDS YOUR ATTRIBUTES TO USE (I.E: 20 WISDOM) THEY AREN'T LISTED, BUT EACH CRYSTAL REQUIRES A DIFFERENT ATTRIBUTE.
Crystal, Perspicacity226
Awareness: +2
Treat Injury: +2
Improved Saving Throws: Will, +2
Improved Force Resistance: +26
Bonus Feat: Regenerate Force Points
Wisdom represents willpower and perception. A high Wisdom adds modifiers to Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also much harder to resist. This crystal was developed for those with Wisdom in mind, and a lot of it.
Crystal, Fortitude227
Attack Bonus: +4
Damage Bonus: +5
Extra Lightsaber Damage: Bludgeoning
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Bonus Feat: Master Critical Strike
Strength measures physical power. A high strength adds modifiers to melee damage and chance to hit, which is important for characters that use close-combat weapons (vibroblades, lightsabers). This crystal was crafted for those with power in mind. A deadly crystal indeed to be used in the construction of a lightsaber.
Crystal, Finesse228
Defense Bonus: +2
Strength: +2
Stealth: +2
Keen
Improved Saving Throws: Reflex, +2
Dexterity measures agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters, grenades) and increases a character's Defense rating, making them harder to hit. This crystal is designed in mind for those with a high dexterity, as it increases the abilities of the user.
Crystal, Habitus229
Treat Injury: +2
Regeneration: +5
Improved Saving Throws: Fortitude, +2
Bonus Feat: Regenerate Vitality Points
Constitution represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level up. This is important for everyone, but essential for soldiers and Jedi guardians. This crystal was constructed for those who have health in mind.
Crystal, Perception230
Computer Use: +2
Demolitions: +2
Repair: +2
Improved Saving Throws: All, +1
Intelligence represents knowledge and reasoning. A high intelligence adds modifiers to the number of points a character has to spend on essential skills, as well as a bonus to the characters skills. This was designed for those who are intelligent enough.
Crystal, Allure231
Persuade: +2
Regenerate Force Points: +5
Improved Saving Throws: Force Powers, +3
Charisma represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. It is also central to any persuasive talker. This was designed for those Jedi in mind.
END OF ATTRIBUTE CRYSTALS.
Crystal, Guardian of Life232
Constitution: +1
Intelligence: +1
Wisdom: +1
Demolitions: +1
Awareness: +1
Persuade: +1
Treat Injury: +1
Improved Saving Throws: Fortitude, Reflex, +1
Bonus Feat: Finesse: Lightsabers
Limitation:
Can only be used by Jedi Guardian.
The Jedi Guardians skills and talents lay in battle, a light side mirror of the Sith Warrior. Concentrating on martial training and combat, Guardians engaged in combat more than either of the other two classes of Jedi; the Consulars or the Sentinels. Descended from the Order's founders on Tython whose role in the galaxy was to defend the weak and uphold the laws of the Galactic Republic, the Guardians were often seen as representatives of the Order and the classic Jedi weapon: the lightsaber.
Crystal, Sentinel of Order233
Constitution: +1
Intelligence: +1
Wisdom: +1
Computer Use: +1
Stealth: +1
Awareness: +1
Persuade: +1
Security: +1
Treat Injury: +1
Improved Saving Throws: Fortitude, Reflex, +1
Limitation:
Can only be used by Jedi Sentinel.
While Sentinels possessed considerable combat skills and had somewhat extensive knowledge of the Force, Sentinels blended both schools of teaching and amplified them with a series of non-Force skills, such as in the fields of security, computers, stealth techniques, demolitions, repair or medicine. While studying all of the traditional techniques and abilities that made the Jedi who they were, the Sentinels of the Order found their isolation in the Jedi Temple to be a hindrance if they were expected to be able to work with the civilians of the galaxy. While adherents to the Force and all that it could do, Sentinels were not blinded by faith and realized that the mystical energy field did have its limitations. Typically opting for missions requiring them to stay in a single place for long periods of time, the Sentinels would take on assignments not suited to the other Jedi branches.
Crystal, Consular of the Galaxy234
Constitution: +1
Intelligence: +1
Wisdom: +1
Awareness: +1
Persuade: +1
Repair: +1
Treat Injury: +1
Improved Saving Throws: Fortitude, Will, +1
Regenerate Force Points: +1
Limitation:
Can only be used by Jedi Consular.
Led by the Council of Reconciliation, the Consulars sought diplomatic measures in spreading peace and harmony across the Galactic Republic. Refraining from drawing their lightsabers except as a measure of last resort, Consulars spent a great deal of time studying the mysteries of the Force. What Jedi Guardians achieved through combat, Jedi Consulars achieved with words or non-violent use of the Force. Concentrating on mental refinement through study and meditation, Consulars sought to perfect the art of diplomacy and mediation, hoping to calm a tense situation or mend hurt feelings through civil discourse, reasoning, and parley, rather than drawing their lightsabers and cutting down an attacker. While Jedi Consulars would attempt to avoid conflict for as long as possible, the Consulars were sensible and carried a lightsaber, often with a green blade to symbolize their commitment to peace. Jedi Consulars were also able to focus their Force usage against their enemies, which made it harder for opponents to resist a Consular's Force powers.
Crystal, Weapon Master of the Galaxy235
Constitution: +2
Intelligence: +2
Wisdom: +2
Demolitions: +2
Awareness: +2
Persuade: +2
Treat Injury: +2
Improved Saving Throws: Fortitude, Will, +2
Bonus Feat: Proficiency All
Limitation:
Can only be used by Jedi Weapon Master.
A Jedi Weapon Master was a title given to those Jedi Masters who pursued the study of physical combat with the Force, especially of exotic weapons (or unusual styles) under the distinct schooling division known as the Jedi Guardian. Setting aside their lightsabers, Weapon Masters would spend years of study, honing their skills in the art of their chosen weapon. Becoming highly skilled in their art, they were well respected within the Order and without. Mastering the use of either a double-bladed lightsaber, lightsaber pike, quarterstaff, San-Ni staff, whips, or flails, was all that needed to be done to be considered a Weapon Master by the Jedi High Council. Additionally, ranged weapons and the use of ones body as a weapon are sufficient to receive this recognition.
Crystal, Watchman of the Galaxy236
Constitution: +2
Intelligence: +2
Wisdom: +2
Computer Use: +2
Stealth: +2
Awareness: +2
Persuade: +2
Security: +2
Treat Injury: +2
Improved Saving Throws: All, +2
Limitation:
Can only be used by Jedi Watchmen.
Jedi Watchman was a specialized role of the Jedi Sentinels who operated throughout the galaxy as guardians of specific planets or star systems. These Jedi Knights opted to stay in one place, operating alongside a sector or system government and ensuring diplomacy was maintained in all matters. These Jedi would also oversee the testing and reporting of any Force-sensitive born in their sector, turning the child over to the Acquisition Division if positive result was returned.
Crystal, Master of the Galaxy237
Constitution: +2
Intelligence: +2
Wisdom: +2
Awareness: +2
Persuade: +2
Repair: +2
Treat Injury: +2
Improved Saving Throws: Will, +2
Regenerate Force Points: +2
Limitation:
Can only be used by Jedi Master.
The title of Jedi Master was the highest formal rank obtainable by a member of the Jedi Order. Reserved for those who had shown exceptional devotion and skill as well as balance in the Force and often combat, only individuals who had been given the rank of Master could sit on the Jedi High Council, with few exceptions, or any of the three other Councils. The rank of Master was a title bestowed upon very few Knights in every generation. As such, Masters made up the smallest percent of the Order's membership. The most common path to this rank was to train several Padawans as a Knight, typically one right after the other, and have them all successfully pass their Jedi Trials. If one did not wish to train several students, a Knight could choose to undergo a modified version of the Trials of Knighthood, or gain attention for their service to the Republic. Each of these feats could gain the High Council's acknowledgment and result in a promotion to the rank of Master.
Crystal, Marauder of the Galaxy238
Constitution: +2
Intelligence: +2
Wisdom: +2
Demolitions: +2
Awareness: +2
Persuade: +2
Treat Injury: +2
Improved Saving Throws: Fortitude, Will, +2
Bonus Feat: Proficiency All
Limitation:
Can only be used by Sith Marauder.
Sith Marauders were Sith Warriors who fought for the Sith Empire during the Great Sith War, Great Galactic War and the Cold War that followed it circa 3653 BBY. They specialized in dual lightsabers and dealing high amounts of damage to enemies in melee combat.
Crystal, Assassin of the Galaxy239
Constitution: +2
Intelligence: +2
Wisdom: +2
Computer Use: +2
Stealth: +2
Awareness: +2
Persuade: +2
Security: +2
Treat Injury: +2
Improved Saving Throws: All, +2
Limitation:
Can only be used by Sith Assassin.
The Sith assassins were a sect of covert Force-sensitive killers secretly founded by Darth Revan on Malachor V during the Jedi Civil War. Captured Jedi and Sith soldiers who were found to be Force-sensitive were taken to the Trayus Academy to be trained as Sith assassins. During and after the Jedi Civil War, the assassins' primary purpose was to kill or capture Jedi. Upon successfully incapacitating a Jedi, the captive would be tortured until they fell to the dark side or died by the hands of elite Sith operatives trained in the art of torture and temptation. By this subtle method of capture and conversion, the ranks of the Sith assassins swelled as the number of Jedi decreased.
Crystal, Lord of the Galaxy240
Constitution: +2
Intelligence: +2
Wisdom: +2
Awareness: +2
Persuade: +2
Repair: +2
Treat Injury: +2
Improved Saving Throws: Will, +2
Regenerate Force Points: +2
Limitation:
Can only be used by Sith Lord.
Sith Lord was a title that was conferred on members of various Sith Orders who had both considerable knowledge of and strength in the dark side.
Sith Lord was a title conferred upon individuals who followed the Sith tradition. Sith Lords drew upon the dark side of the Force, using it to gain power. Revan's Sith Empire granted this title to its high ranking members, with the Dark Lord of the Sith as the most powerful and their leader,however,the majority of the dark sided users were known as Dark Jedi.
Crystal, Environmental241
Damage Resistance: Cold, Electrical, Fire, Sonic, Ion, Energy, 10/-
The Environmental crystal was forged on the planet Telos IV. it's an artificial crystal created by Czerka for absorbing elemental effects of working around the environment of the Restoration Zone.
Crystal, Ionic242
Blaster Bolt Deflection: +10
A crystal constructed solely for blaster bolt deflection, this crystal is used as a training crystal for young Jedi. The crystal was used for the deflection and practice of deflecting bolts from training droids.
Crystal, Claotine243
Dexterity: +1
Wisdom: +3
Improved Saving Throws: All, +1
Limitation:
Can only be used by Light Side.
The Claotine crystal is formed on the Outer Rim planet of Clao. The crystal is produced from Jedi Masters on the planet, which they infuse their great knowledge into the crystal.
Crystal, Athea244
On Hit: Poison, DC 22
The Athea crystal is a poisonous crystal produced on the planet Athea. It produces a slight stinging effect when it comes in contact with flesh, and infuses poison into the flesh without the victims knowledge. The victim is eventually poisoned and slowly begins to die.
Crystal, Enope245
Damage Bonus: Slashing, 1d8
The Enope crystal is a rugged crystal produced on Enope. The crystal produces a slashing effect on it's victim, which corrodes them as well.
Crystal, Arbilvar246
Constitution: +2
Immunity: Stun, Fear, Horror
A simple crystal produced on Arbilvar III. This crystal is created by a race unknown to most of the galaxy who've learned to control their inner emotions, and resist the thought of fear in their minds.
Crystal, Phin247
Regeneration: +1
Bonus Feat: Regenerate Vitality Points
The Phin crystal comes from an asteroid belt in the Phin Cor system. The region is a medical focused area, bringing healing to all corners of the galaxy.
Crystal, Dantine248
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Bonus Feat: Master Critical Strike
Bonus Feat: Flurry
Bonus Feat: Improved Flurry
Bonus Feat: Master Flurry
Bonus Feat: Power Attack
Bonus Feat: Improved Power Attack
Bonus Feat: Master Power Attack
A crystal produced for training in the Enclave of Dantooine, this is used for training young Padawans in the early years. Although this crystal tends to be used by Jedi Guardians, it's accepted throughout the Order to be used in an lightsaber.
Crystal, Training249
Bonus Feat: Dueling
Bonus Feat: Improved Dueling
Bonus Feat: Master Dueling
A crystal made for Padawans to practice sparring with one another. This crystal is a simple crystal created by Jedi for training.
Crystal, Rece's Abomination250
Good luck knowing the stats and all of the restrictions.
This crystal was produced by the Dark Lord of the Sith Rece. He's been said to have endless powers a Sith Lord. He produced this crystal to burry with his legacy. Someone raided his tomb, and eventually the crystal was lost. He would have never wanted someone as pathetic as to find his crystal, but unfortunately it has happened. If he were here today, he would surely take back what's his. Unfortunately, he dissapeared after a party with Revan durring Revan's conquest for the galaxy. The two were best friends forever, and Revan could tell you himself, if Revan were around.
Hope you all enjoyed them! Be sure to leave feedback as always.
-
Alright guys, a huge update on a mod that I've been working on. This mod will add 51 new lightsaber power crystals into the game. Yes, 51...
So, just to show you guys I've been working on it, here's 20 of the crystals that I've made. Tell me what you guys think of them! Also, I'm not good at naming or descriptions, so give me a break on some of them. I have used Wookieepedia and some friends for some descriptions, so there's that
Anyways, here are 20 of the crystals! (It's a long list, make sure to leave suggestions as well!)
I can't show all 51 because, well that would make this post SUPER long, so I'll post the rest later. I do have all of them complete though, so that's good.
Edit: Don't mind the 200+ numbers after each name, they are there for me.
Crystal, Ingor200
Strength: +1
Monster Damage: 1d4
Known for being an aid to a Jedi or Sith's strength, this crystal was developed as a synthetic crystal to improve the user's strength.Crystal, Mondaer201
Damage: Cold 1d3
Reduced Saving Throws: Fire -2
Cold to the touch, the Mondaer crystal was formed on the icy planet of Hoth. The crystal inflicts a painful freezing effect on it's opponent, although is vulnerable to the heat.Crystal, Dragoon202
Improved Force Resistance: +20
Possibly the most Force resistant crystal known in the galaxy, this crystal is a preferred throughout the galaxy for many Jedi's.Crystal, Lignan203
Damage: Fire +3
Limitation:
Can only be used by Dark Jedi.
Lignan crystals were exceptionally powerful lightsaber crystals that were made from Lignan ore—an ore that was very powerful in the dark side of the Force. Lignan crystals enabled a lightsaber blade to burn hotter and last far longer than normal lightsaber crystals. This allowed the Lignan-enhanced lightsabers to cut through objects faster.Crystal, Durinda204
Keen
Improved Blaster Deflection: +3
Damage Resistance: Energy 15/-
Known for being keen, this crystal is a great bolt deflector, as well as being highly resistant to energy damage from blaster bolts.Crystal, Katik205
Dexterity: +2
Wisdom: +1
Charisma: +1
A powerful crystal indeed, the Katik crystal is strong in many senses. Said to increase a users dexterity, wisdom, and charisma, the crystal is one to be used with powerful users of the force.Crystal, Koltore206
Treat Injury: +2
Regeneration: +4
Named after the highly effective healing agent: Kolto. This crystal is produced using a synthetic process to infuse the Kolto into the crystal, providing a healing ability while in use.Crystal, Life of the Force207
Attack Bonus vs. Dark Side: +2
Damage Bonus vs. Dark Side: +2
Defense Bonus vs. Dark Side +2
Wisdom: +3
Limitation:
Can only be used by Jedi
Possibly the most powerful crystal constructed by a Jedi, this crystal can only be created in the caves of Ilum. Ilum's caves became a traditional journey point for many Jedi over the centuries. The polar opposite of the Dark Side crystal: Death of the Force, this is only able to be used by a Light Side user. This crystal is deadly towards the Dark Side of the force.Crystal, Death of the Force208
Attack Bonus vs. Light Side: +2
Damage Bonus vs. Light Side: +2
Defense Bonus vs. Light Side +2
Strength: +3
Limitation:
Can only be used by Dark Jedi
Possibly the most powerful crystal constructed by the Dark Side of the Force, this crystal can only be found in the Shyrack Caves of Korriban. Shyrack caves resided on the desolate planet of Korriban. Large groups of Shyracks lived in these caves.The polar opposite of the Light Side crystal: Life of the Force, this is only able to be used by a Dark Side user. This crystal is deadly towards the Light Side of the Force.Crystal, Impact209
Attack: +3
On Hit: Stun 25% 4 Rounds
These crystals allowed for more damage with lightsabers. They were compressed energy crystals, because they pulsed slightly. Along with the increased damage, they also had a chance to stun opponents.Crystal, Hergoth210
On Monster Hit: Paralyze
Monster Damage: 3d4
Hergoth crystals are known to be powerful crystals used in the construction of a lightsaber. It produces monster hits on its opponents, which prove to be deadly. If they are lucky though, they can escape these effects, but be paralyzed in the process.Crystal, Keeper's Spirit211
Wisdom: +2
Charisma: +2
The Keeper's Spirit was created by Master Akko. He guarded an unknown cave on the planet of Kosmao, an Outer Rim planet. Akko was known by some to be one of the most charismatic Jedi in the galaxy.Crystal, Nilar212
Damage Resistance: Electrical 10/-
Improved Saving Throws: Electrical +1
The Nilar crystal comes from the third planet in the Nilarian System, named Nilar III. The crystal was formed through high electric fission due to the planets electrical atmosphere. When the lightning strikes the mountains on Nilar III, the impact creates a fusion process between the rocks and the lightning, eventually forming the Nilar crystal over time.Crystal, Kreia's Wisdom213
Strength: +3
Wisdom: +2
Stealth: +2
Regenerate Force Points: +2
Bonus Feat: Dual Strike
Bonus Feat: Improved Dual Strike
Bonus Feat: Master Dual Strike
Limitation:
Can only be used by Kreia.
It has been theorized that Kreia was once a great Jedi Master with nearly limitless wisdom. This crystal itself is imbued with the lessons and struggles she herself had to endure. She has kept this crystal hidden from you to divert your attention to other important matters at hand. Although she would have preferred this crystal not to be brought out, you have talked with her enough to gain her trust. She says she has created this crystal through her struggles throughout her life, or as she puts it: "This is the result of years of effort and contemplation, of pains and triumphs, silence and echoes. This is who I have become, more than what I was and maybe who I will still be..."Crystal, Atton's Freedom214
Strength: +2
Intelligence: +3
Stealth: +2
Improved Saving Throws: Will +3
Bonus Feat: Stealth Run
Limitation:
Can only be used by Atton.
Atton is known to be elusive from you. He has finally spilled out all of his secrets, and has freed himself from his own prison. He has kept this crystal as a reminder of the Jedi woman that he killed to protect himself. This crystal was given to him by her as a "token" to remember her sacrifice for him. Atton is known for his elusiveness and stealth, so this crystal naturally enhances that ability.Crystal, Bao-Dur's Relief215
Charisma: +2
Dexterity: +3
Computer Use: +2
Blaster Bolt Delfection: +4
Bonus Feat: Finesse: Lightsabers
Limitation:
Can only be used by Bao-Dur.
Trapped for years by guilt over the events that ended the Battle of Malachor V, and the Mandalorian Wars along with it, Bao-Dur has traveled the galaxy searching for ways to find peace after the Wars. Once a technician of War, he became a technician of Life. Meeting <FullName> traversing the echoes of war, he once more takes to the battlefield, a Guardian of Peace.Crystal, Brianna's Cherishment216
Wisdom: +2
Intelligence: +3
Repair: +2
Improved Force Resistance: +20
Bonus Feat: Two-Weapon Fighting
Bonus Feat: Improved Two-Weapon Fighting
Bonus Feat: Master Two-Weapon Fighting
Limitation:
Can only be used by Handmaiden.
The Handmaiden, or Brianna, has kept her secrets of her Force Sensitive background. She hasn't told you much about her life, but she's told you that she is, in fact Force Sensitive in a way. Her father, Echani General Yusanis and mother; Jedi Master Arren Kae, both fought in the Mandalorian Wars. This crystal was placed in her mothers robe before she went off to fight with Revan in the Mandalorian Wars.Crystal, Visas' Absolution217
Strength: +2
Intelligence: +3
Awareness: +2
Immunity: Stun, Fear, Horror
Bonus Feat: Toughness
Bonus Feat: Improved Toughness
Bonus Feat: Master Toughness
Limitation:
Can only be used by Visas.
Visas has been put through endless pain and suffering through her travels as a slave for Darth Nihilus. Her whole race wiped-out in an instant from Nihilus, although he spared her. She kept this crystal in her lightsaber at all times with her travels with him. When she snuck onto the Ebon Hawk, and attacked you, you split her lightsaber in half which resulted in her crystal being lost somewhere in the shadows. She eventually found it after her travels, staying in the Starboard Dormitory.Crystal, Mical's Revival218
Wisdom: +2
Intelligence: +3
Treat Injury: +2
Regeneration: +3
Bonus Feat: Mine Immunity
Limitation:
Can only be used by Disciple.
The Disciple, otherwise known as Mical, was a Padawan who was abandoned during the Mandalorian Wars. He has a great skill in the medical field, which is very prominent in his travels with you. He kept this crystal as a reminder of how he once could have become a Jedi, although is reluctant now that you're teaching him.Crystal, Mira's Honor219
Dexterity: +2
Charisma: +3
Demolitions: +2
Bonus Feat: Fighting Spirit
Bonus Feat: Inner Strength I
Bonus Feat: Inner Strength II
Bonus Feat: Inner Strength III
Limitation:
Can only be used by Mira.
Mira is a fast-talking, no-nonsense woman, with a dry wit and, in the words of <FullName>, "lots of attitude." Despite this, she has sympathy for all life and due to this, never kills unless absolutely necessary. Although she lost her family during the battle on Malachor V, she kept this crystal, which is actually a gemstone from her mother. -
Azgath N'Dul's Tomb Bug
1) During the game, when did the problem begin to occur?
After leaving Telos the first time: Dxun > Iziz > Dantooine > Dxun > Iziz
The bug occurs in second visit to Iziz.
2) Did you install the latest version of the mod? (1.8.3b and 1.1b respectively)
TSLRCM 1.8.3B. Did not install M4-78EP 1.1B.
3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?
Steam
4) Did you update your game as required by your game's region? (4-CD version ONLY)
5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file?
Fresh install.
6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)
TSL New Loading Screens http://deadlystream.com/forum/files/file/386-concept-loading-screens/
Workbench Crystal Attunement http://deadlystream.com/forum/files/file/18-workbench-crystal-attunement/
Taibhrigh's PFHA04 http://deadlystream.com/forum/files/file/523-taibhrighs-pfha04-inspired-by-stoffes-white-radiant-jen-zi-reskin-for-jade-empire/
Handmaiden 4 Females http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/
Extended Enclave 2.2
Alternate Revan Romances 2.0
Ultimate Personal Items 1.1 http://deadlystream.com/forum/files/file/30-ultimate-personal-items/
onderon-merchant http://deadlystream.com/forum/files/file/257-new-onderon-merchant/
Handsister Fix 1.1 http://deadlystream.com/forum/files/file/44-handsister-fix/
Dustil Restoration 1.0 http://deadlystream.com/forum/files/file/343-dustil-restoration/
Azgath N'Dul's Tomb 2.0 http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/
Fixed changes.ini for DI's Tomb of Azgathm http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/
Azgath N'Dul's Tomb Patch 2.2 http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/
7) Can you be more specific about the error? At what point did it happen?
Talking to Kemar Elim about the visa, the dialog options are: "[Lie] No, not yet." or "No, not yet."
Even though the visa is in my inventory.
8) Have you tried re-downloading/re-installing the mod?
Yes.
9) Have you tried using a different save game?'
Yes.
10) Have you tried starting a new game?
No.
11) What Operating System do you use? (List Virtual Machines as well if you are using them.)
32-bit XP SP3
12) Can you confirm that you see the TSLRCM logo on the the main menu screen?
Yes
I don't think this would have an effect on the Tomb of Azgath N'Dul, but Alternate Revan Romances is not compatible with TSLRCM. Just a heads up.
-
10/10 I'm so glad I got to review this mod a while back! Although it has since been updated with the conjure, this video of mine shows off all of the lightning textures in case you guys want some gameplay with them. Don't mind my cheesy commentary though! (Seriously, it's bad)
-
Great mod idea
But I've got one question: Do you have any plans for WOTOR compability? (I'm asking because this mod modifies k37_itm_ajunta and k37_itm_freedont too)
Really sorry that I didn't reply to your comment. I believe this is compatible with that. Unless I'm thinking of another mod.
-
Hey guys! I've got a bundle tutorial for you today. Although these two have nothing to do with each other, I wanted to bundle them together instead of just having two separate threads. Anyways, I'll be showing you two things for these tutorials:
Creating a custom design with an armor plating for droids.
Creating custom lightsabers that are also upgradeable.
While everything is explained in these tutorials, I'll still try and put a little description for them here.
For the first tutorial:
In this video I'll be showing you how to put custom designs on droids via an armor plating, and appearance.2da. It's kind of hard for me to explain what exactly I mean, but have you ever wanted, say T3 to have a custom design when you equip a certain armor? Well, this will show you how. This applies to any droid, or well i guess any disguise.
For the second tutorial:
In this video I'm going to show you how to make custom Lightsabers for Kotor 1 and 2. Sorry if the tutorial kind of sucks at some points, I had to keep restarting certain parts because I messed up so much. Also, you don't have to listen to me about the whole "Don't use the same numbers that I use in my mod" I just say that so you can make yours compatible with mine. Anyways, hope this helps! Also, I follow the tutorial made by Achilles on how to create custom models for your lightsabers. I'll leave his text tutorial in case my video is too confusing (which it probably is).
Achilles text tutorial:
Resources that you will need to build your mod:
• KotOR Tool – Used to locate and extract templates, models, and skins
• GFF Editor – Program used to edit .uti (template) files.
• Hex editor - used to modify .mdl (model) files.
• Tpc2Tga.exe – Simple executable that will allow KT to automatically convert game images to convertible format
• A file reference – used for identifying files in KT. I like to use http://www.goldensun-syndicate.net/kotor/codeFAQ.txt
• Photoshop (optional) – used to modify game images such as saber color, robes, armor, etc.
Files that you will need to extract using KT:
*Note: xxx represents the model #
Templates – Assign properties to the item(s). Use the file reference to determine what files you need. For instance g_w_sbrcrstl14 is the code for Blue Lightsaber Crystal. Knowing this information will help ensure that you extract the correct files.
• g_w_sbrcrstlxx.uti <BIFs/templates.bif/g_w_sbrcrstxx.uti>
• g_w_lghtsbrxx.uti <BIFs/templates.bif/g_w_lghtsbrxx.uti>
Models – Used to render the image of your item in-game
• w_lght_xxx.mdl <Bifs/items.bif/w_lght_xxx.mdl>
• w_lght_xxx.mdx <Bifs/items.bif/w_lght_xxx.mdx>
Images – used to skin the model in-game (ie they’re what make the blue lightsaber file appear as a blue lightsaber in your game)
**Note: Rather than use the Extract button to save these files, you will double click them to open the Image Viewer window. Use the Write File button to extract the file to your save folder.
***Note: In KT open Tools<Options and set the program to automatically convert .tpc files to .tga format. Make sure that Tpc2tga.exe is in the same directory as KT for this to work.
****Note: If there are any “special instructions” in the Image Viewer window, you will need to copy them into a .txt file in your save folder. You will modify the format of this file later.
iw_sbrcrstl_xxx.tga <ERFs/texturepacks/swpc_tex_gui.erf/iw_sbrcrstl_xxx.tpc> iw_lghtsbr_xxx.tga <ERFs/texturepacks/swpc_tex_gui.erf/iw_lghtsbr_xxx.tpc>-w_lsabre<color>01.tga <ERFs/swpc_tex_tpa.erf/w_lsabreturq01.tpc>
Other Files
*Required* w_lsabre<color>01.txt – You should create this file in your save folder and copy the special instructions from w_lsabre<color>01.tpc into the body of the file. You will change this file later.
*Optional* upcrsystals.2da <bifs/2da.bif/upcrystals> - This property table is used to make lightsabers upgradeable in-game. Although optional it is highly recommended that select this option. More details will be available later in this tutorial.
How to build your lightsaber:
Open GFF Editor and use File<Open to open g_w_sbrcrstlxx.uti. KT has it’s owned GFF Editor, but I’m used to using this one.
Please note the following properties:
• LocalizedName – this is the display name that the game uses when rendering your item in the gui (ie inventory screen). The # in STRREF box refers to the dialog.tlk file, but not to worry. Change this number to -1 and change Language to 0 and hit Enter. The box below should now be editable. Go ahead and enter a custom name for your crystal if you would like =)
• ModelVariation - this number of the saber model. Referring back to our code resource, we see that the game already uses 01-19. You will need to pick a unique number between 20-99.
*****Note: be sure that you do not use a number already taken by another mod that you plan on using.
• Tag: change the number at the end of this name to the same number that you selected for ModelVariation
• TemplateResRef: same steps as Tag
• Save your file
Open GFF Editor and use File<Open to open g_w_lghtsbrxx.uti
• Follow the same process for LocalizedName, ModelVariation, Tag, and TemplateResRef as outlined above. It is HIGHLY RECOMMENDED that you create a custom name for your lightsaber. Not only does it help you identify it in your inventory, its fun!
##Note: It is very important that the unique number used for your crystal and the saber is the same (example 99)
####Note: This is also where you would modify the properties of your weapon, but that’s another tutorial.
• Save your file
Open your Hex editor and use File<Open to open w_lghtsbr_0XX.mdl.
• BREATHE!
• Use the Text Find function to locate the references to your w_lsabre<color>01 file. I usually look for “01” or the color (“blue, red, turq, etc) to ensure that I find it right away.
• Very carefully change the 01 to 02
• There are 4 of these references. Find the other three and change them as well.
##Note: Double Bladed lightsabers will have 8 of these references.
###Note: changing only some of these references will result in a multi colored saber blade
• Save your file
Rename all of the files in your save folder, except w_lsaber<color>01.tga and w_lsaber<color>01.txt to reflect that model number that you selected. For example:
• g_w_lghtsbrXX.uti => g_w_lghtsbr99.uti
• g_w_sbrcrstlXX.uti => g_w_sbrcrstl99.uti
• w_lghtsbr_0XX.mdl => w_lghtsbr_099.mdl
• w_lghtsbr_0XX.mdx => w_lghtsbr_099.mdx
• iw_sbrcrstl_XXX.tga => iw_sbrcrstl_099.tga
• iw_lghtsbr_XXX.tga => iw_lghtsbr_099.tga
Lastly,
• Rename w_lsaber<color>01.tga to w_lsaber<color>02.tga (remember we changed the reference in the model using Hex editor)
• Rename w_lsaber<color>01.txt to w_lsaber<color>02.txi (note that we changed the file extention here. You will receive an pop-up. Just click through it)
All finished! Copy and paste all of these files into C:\Program Files\Lucas Arts\SWKotOR\Override, open your game, and enjoy =) -
Kyle Katarn doesn't need to make trouble to meet with the Exchange. The Exchange meets with him.
-
There is no Dark side. Only stuff that Kyle doesn't believe in.
-
Only thing I can suggest is to not download TSLRCM in the middle of a game. If I read that correctly. That's what probably caused this all to happen.
-
Kyle Katarn once made a Krayt Dragon his pet.
Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)
in Knights of the Old Republic General
Posted
Kyle Katarn doesn't need the Rakata to destroy the shield covering the temple. He just looks at it, and it opens.