Vadász

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Everything posted by Vadász

  1. Well this game does not play by the rules regarding it's NPCs and it's intentional, just analyze their attributes and you'll see that they use different point buy pools for them, that is certainly not an oversight. Even if some people (like me) dislike the fact that NPCs don't play by the rules and tend think that mods like NPC Stat Fixes Mod are must haves, you cannot, however, by any means consider them true fixes.
  2. I already sent you a PM, but I guess I may as well share the new versions I made here. You guys now can choose your bearded PMHC06 with light and dark brown hair. Download Link Screenshots I also realized that maybe I should update this thread with the mods i have been working on the last few months, I have a lot of unreleased work because I actually never learned to use TSLPatcher and most of them are just floating in my override folder. However i guess I could try and finish this K1 Dantooine re texture and release it, since it's a simple override mod. Screenshots I always wanted to so something with PFHC05. I doubt she'll look good with a beard to be honest, but at least i could give her my Sith eyes. Sorry, i'm not actually Hungarian 😅, but hey thanks.
  3. Hey guys, here's a new download link, sorry for killing the last one: https://www.dropbox.com/s/1fhtdoma6fcr1k4/PMHC06%20Reskin.7z?dl=0
  4. What I'm trying to say is that in vanilla K2, double weapons behave in the 1.5x/1x way and not in the 1x/0.5x way like in d20. I want them to work like in d20. I do want to give single weapons the 1.5xSTR bonus since vibroswords and lighsabers are used in two hands most of the time.
  5. I'm glad you like the last one guys, i tried to recreate the eyes anakin have right before killing the separatist leader. Here is a screen of an alternate version with yellower eyes:
  6. While what you posted is indeed correct I was referring to the fact double weapons get a bonus that is a whole step higher than what they should get. Strength bonus in the d20 system works this way: A single weapon wielded with the main hand get 1xSTR Two weapons or a double weapon get 1xSTR in the main hand and 0.5xSTR in the offhand. A single weapon wielded with two hands 1.5xSTR. One could use a double weapon as a two handed weapon in order to gain the bonus however using it that way wouldn’t grant you the extra attack. In K2 double weapons get 1.5xSTR in the main hand and 1xSTR in the offhand, making them hit a lot harder than two weapons. Also considering double weapons don’t even require a special feat to use, they end up being the better choice for a melee fighter, at least until mid/high-levels where some crystals and forms really help some specific crit fishing builds that depend on the better range single sabers have. You mean static bonuses? I have given that some though, however it's not possible to make static bonuses progress naturally the same way strength does. I know, i just hoped that one of the gurus here knew a way to alter it via script. I think that if there there is an event to hook the script form (A onattack event for example), it could certainly be implemented. After that the only thing that the script would have to do is to check what kind of weapon the character is using and give a untyped bonus (Or penalty) to damage depending of the strength of said character.
  7. The .utc are up. I found a Hanharr file in a virgin override with only TLSRCM project installed, so i edited that one and added it to the package. Download Link
  8. Small update, I made a sith eyes transition (No zombie skin) and some widescreen portraits. Screenshots Download Link
  9. 1) Classic STR, DEX, CON, INT, WIS, CHA; Maybe i should add that somewhere in the post. 2) For the time being, there are simple UTC edits that can be patched by TSL Patcher, TSLRCM alters party NPCs stats, i guess it should be compatible. 3) Not sure, probably any mod that alters the stats of party NPC's, will not be compatible with my mod, at least conceptually. However i guess that you could install my mod over a larger rebalance mod if you like my stat modifications better.
  10. Thanks guys, i do apreciate the comments. For the ones who'd like to use i believe I'll start working on it again during my winter break (This is in July for me). Oh, and a opened a new project thread, the link is in the first post.
  11. Warning: This is a long post and my english is not that good so you may want to get a cup of tea or something before reading all this. Preface PRP is a mod that aims to make all NPCs equal in terms of power, i achieve this by playing fair and making every NPC as if they were made with the same pool of 30 points you have when you build your Exile. Eventually i may alter starting feats and equipment too, however, i'd like to start by fixing their stats. I tried to strike a compromise between optimization and fluff here, using the rules from the d20 and Saga books to in order to decide the best way to alter the NPCs. I added some spoiler tags for actual game spoilers but i believe they're kinda pointless since i guess everyone who browses this forum prolly have finished this game at least a couple of times. Note: The stats follow the classic STR, DEX, CON, INT, WIS, CHA order. Atton Old Stats: 12, 16, 14, 10, 10, 12 Base/New Stats: 12, 16, 14, 10, 12, 12 A slight change that takes him to PB 30 and will eventually make him a better force user, it also reflects the fact that I’d like to increase his CHA a bit since he has a way with words, but I really don’t know what stat I should reduce. Bao-Dur Old Stats: 14, 10, 14, 15, 14, 10 Base Stats: 14, 14, 14, 14, 12, 10 > LVL 4 point goes to STR New Stats: 15, 14, 14, 14, 12, 10 I just upped his DEX to reach a PB 30, he was a balanced character to begin with and Disciple Old Stats: 14, 16, 14, 10, 10, 14 Base Stats: 10, 14, 12, 12, 15, 14 > LVL 4 point goes to WIS New Stats: 10, 14, 12, 12, 16, 14 Not once I played with a female Exile so I’d love some feedback about this fella. He is already PB 30, however, for a historian his INT and WIS are definitely wrong. G0-T0 Old Stats: 10, 18, 16, 16, 10, 10 Base Stats: 12, 15, 14, 14, 10, 12 > -4 STR, +2 DEX, +2 INT, +2 WIS > LVL 4 point goes to DEX New Stats: 8, 18, 14, 16, 12, 12 For starters his STR and CON are way too hight for a "flying ball" and he does strike me as a “dude” with higher mental stats. To get a nice array that get better mental stats we should consider the following, he may have originally been a Class 2 Droid and he is small size so that would mean he gets -2 STR, +2 DEX, +2 INT, -2 CHA and that leaves us with only a PB 30 so one could increase his CHA by +2 for example so he ends up with 10, then again we should consider that he made some modifications and got Class 3 upgrades as that would mean he gets -2 STR, +2WIS, +2CHA, and after all that, he spent his LVL 4 point in DEX. And that’s “explanation” why he ends up with the stats he currently has. Handmaiden Old Stats: 14, 16, 14, 10, 10, 14 Base Stats: 14, 15, 14, 10, 10, 14 > LVL 4 point goes to DEX New Stats: 14, 16 ,14, 10, 12, 12 The Handmaiden has a solid PB 30, yet I felt that she is not that charismatic and her 10 WIS strike me as a bit odd. Hanharr Old Stats: 20, 13, 20, 10, 12, 8 Base Stats: 14, 14, 15, 10, 14, 10 > +4 STR, -2 DEX, -2 WIS, -2 CHA > LVL 4 point goes to CON New Stats: 18, 12, 18, 10, 12, 8 Hanharr even if we account for his racial mods are +4 STR, +2 CON, -2 DEX, -2WIS, -2CHA and assuming he put his lvl 4 point in CON, uses a monstrous PB 41. Reducing his stats to a PB 30 would not be as bad as one may think since he’d end up with 18 in both STR and CON. It'd be possible to raise his DEX to 14 by making his CHA even lower since he the polar opposite of someone charismatic, however, i guess he is fine this way. HK-47 Old Stats: 16, 16, 10, 14, 12, 10 Base Stats: 12, 14, 10, 16, 12, 12 > +2 DEX, -2 INT -2 CHA > LVL 4 point goes to DEX New Stats: 12, 17, 10, 14, 12, 10 HK-47 has a higher than average PB of 32, yet with his racial alterations would make his pool climb to 35, because class 4 droids get +2 DEX, -2 INT -2 CHA, and that would mean that at lvl 1 he had to buy 16 INT. A good way to reduce his PB to legal grounds would be to reduce his STR to 12 (Assassin droids are not known for their strength, since they are usually silent killers). All in all he even better since his loss of STR does not affect him at all. Kreia Old Stats: 10, 16, 16, 14, 16, 12 Base/New Stats: 8, 14, 12, 14, 16, 12 I’m at a loss here for someone as manipulative as Kreia her 12 CHA seems a bit low, but still, we do end up with the little problem of her brutal PB 42 array is hard to fix, I mean she is cunning and have an impressive force of will so reducing her mental stats are a bit of a problem, but reducing the too much the CON and DEX of a consular seems a bit suicidal. I'm happy with the new array though, even after hitting her hard with the nerf stick, in my games Kreia always stays in the back casting force powers and rarely takes damage so the change is not that horrible after all. Mandalore Old Stats: 15, 12 ,15, 12, 12, 12 Base Stats: 14, 14, 14, 12, 12, 12 > LVL 4 point goes to DEX New Stats: 14, 15, 14, 12, 12, 12 This guy really really shines with that extra DEX since he is actually supposed to be a ranged combatant. Also his odd STR and CON did not help by much. Mira Old Stats: 10, 16, 11, 14, 11, 10, Base Stats: 12, 15, 14, 12, 12, 12 > LVL 4 point goes to DEX New Stats: 12, 16, 14, 12, 12 ,12 Her stats are horrible, if we assume her lvl 4 went to dex that leaves us with a meager PB 25 array and while this is standard in the d20 or Saga RPG, it’s brutally underpowered if you compare her to the other NPCs. While the new Mira is quite an improvement i believe she retains the same "feel" she used to have. T3-M4 Old Stats: 10, 15, 14, 16, 10, 10 Base Stats: 10, 15, 14, 14, 10, 12 > -2 STR, +2 DEX, +2 INT, -2 CHA New Stats: 8, 17, 14, 16, 10, 12 T3 uses the standard 30 points pool. However, after applying his theoretical racial stat modifications of +2 INT, -2 CHA and the -2 STR and +2 DEX of Small Size, he ends up with a reduced pool of 27. So I decided to increase his DEX to 17 he ends up using a PB 30 again, a buff most welcome by our little fella. And while it does not do a thing for him I decided to while reduce his STR to 8 to bump his CHA to 12 because even though he never spoke a single word I ended up caring more for him that I did for many fully voiced characters, and that my friends is what charisma is all about. Visas Old Stats: 12, 18, 12, 10, 12, 15 Base Stats: 12, 16, 12, 10, 12, 14 > LVL 4 point goes to DEX New Stats: 12, 17, 14, 10, 12, 14 While visas uses a PB 35 i believe that her optimized PB 30 is still a good character. Reducing her CHA was an easy choice, in fact I would have liked it to reduce it further and maybe put those points into INT but she does not strike me as someone particularly bright either. Final Thoughs I have been using many of this stat alterations for years, i feel the stat changes not only help certain characters a lot but they actually seem to "fit" with with everyone... Well maybe they don't fit Kreia that well, but it's a small price to pay. An important deviation from my own utc is that by Saga rules droids should get only 27 points instead of 32 (It’s actually 21 instead of 25, but 32 seems to be and average between NPCs). The problem is that droid character are already way underused (With the possible exception of HK-47), lowering their stats would lead to them being played even less. Last but not least, i'd like to point out that the changes are not set in stone and I do wish to hear what you guys have to say about them. Download Link
  12. Is there a way to make a "Stim" that refills Force Points that is not use usable in combat? I mean that would enable a character to recharge all force points and you could always flavor it like a force recharging crystal or something like that.
  13. Is it possible to add some more categories or maybe sub-categories to the downloads section, or at least some kind of tag browsing system? I mean even if it's actually not that hard to do, if your mod collection keeps growing eventually I'll be really hard to browse available mods.
  14. I'll use this thread to talk about the stuff i hope someone else made but didn't so i had to do it myself my projects and ideas. [TSL] PMHC06 Reskin Download Link [TSL] PRP: Party Rebalance Project Thread Link
  15. Sup DS, Is it possible to alter the way the strength bonus works? I'd like to give double weapons the same bonus dual weapons get, and single weapons should use STRx 1.5 (Since they are used two handed most of the time). This way not only Dual Sabers will be as useful as a Double Sabers (Which are imba IMO), but a Single Saber Jedi will be way better than he used to be. I'm really afraid that if noone has changed this so far, It's probably because it's hardcoded...
  16. I'm Vadász. I decided to join because I need a home for my future project too and this place is actually pretty awesome, also since I'm gonna be around i might as well complain give constructive criticism to the modders. So, see ya on the board.