LiliArch

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Status Replies posted by LiliArch

  1. omg new vfx! we can change env maps with scripts! (im on a roll am i not?))

  2. Odyssey engine is confusing.

  3. I'm totally confused here. KAurora works fine now, except the little fact that walkmesh render window is perfectly empty.

  4. Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion

  5. Half a dozen cutscenes manuscripted, and now I realize I can't use them. That's smart.

  6. Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion

  7. Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion

  8. Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion

  9. Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion

  10. It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?

  11. Unfortunately, later testing proved inconclusive. I'll have to dig through MDLOps to see how it handles animation compiling...

  12. It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?

  13. Ohh crap, now I want to design signs.

  14. Ohh crap, now I want to design signs.

  15. Ohh crap, now I want to design signs.

  16. What good is to have 10^n import/export file formats, if none of them are useful?

  17. Used two hours redrawing an avatar, and then realized I simply can't make it work with forum background.

  18. You wouldn't believe how hard it is to write my username right.

  19. Just my luck. Just when I'm about to release a large mod, we find a bug that fundamentally breaks the mod and of COURSE it's hard-coded

  20. I was worrying about how I could explain my new NPC's backstory conflicting with TSL timeline, but then I noticed that there is an unused Kreia line in game files that explains that. I must be on the right track here.

  21. Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?

  22. Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?

  23. Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?

  24. I've started writing dialogues for my TSL-mod-to-be, and it feels good. I didn't even remember how much I enjoy writing proper, full-sized dialogues.

  25. I'm thinking to move my K1/TSL installation to an external hard disk drive, as it would be way much more space in there. Could that cause issues?