
LiliArch
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Content Count
538 -
Joined
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Last visited
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Days Won
10
Status Replies posted by LiliArch
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omg new vfx! we can change env maps with scripts! (im on a roll am i not?))
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Odyssey engine is confusing.
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I'm totally confused here. KAurora works fine now, except the little fact that walkmesh render window is perfectly empty.
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Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion
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Half a dozen cutscenes manuscripted, and now I realize I can't use them. That's smart.
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Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion
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Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion
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Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion
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Anyone have the original unaltered global.jrl file for Kotor 2, I need it to merge the one with TSLRCM and Korriban expansion
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It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?
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Unfortunately, later testing proved inconclusive. I'll have to dig through MDLOps to see how it handles animation compiling...
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It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?
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Ohh crap, now I want to design signs.
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Ohh crap, now I want to design signs.
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Ohh crap, now I want to design signs.
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What good is to have 10^n import/export file formats, if none of them are useful?
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Used two hours redrawing an avatar, and then realized I simply can't make it work with forum background.
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You wouldn't believe how hard it is to write my username right.
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Just my luck. Just when I'm about to release a large mod, we find a bug that fundamentally breaks the mod and of COURSE it's hard-coded
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I was worrying about how I could explain my new NPC's backstory conflicting with TSL timeline, but then I noticed that there is an unused Kreia line in game files that explains that. I must be on the right track here.
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Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?
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Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?
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Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?
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I've started writing dialogues for my TSL-mod-to-be, and it feels good. I didn't even remember how much I enjoy writing proper, full-sized dialogues.
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I'm thinking to move my K1/TSL installation to an external hard disk drive, as it would be way much more space in there. Could that cause issues?