LiliArch

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Status Replies posted by LiliArch

  1. If my theory is correct, I'll soon be able to modify mdls in binary format.

  2. If my theory is correct, I'll soon be able to modify mdls in binary format.

  3. If my theory is correct, I'll soon be able to modify mdls in binary format.

  4. It's still true, but I liked your old signature too. :P

  5. Me and FS are working on some modding magic. Run while you can.

  6. Lightmaps working, but the area model is upside down somehow x-s

  7. Sorry about being unresponsive, I was sick.

  8. So it seems that a module's lighting is built with three completely separate pieces. Am I right?

  9. The fun of KotOR modding: using half a day trying to find out why a script doesn't work, just to realize that the utc it's attached to is not used by the game at all.

  10. Got my graduation papers at last. Party time!

  11. Does aanyone know an easy way to add hair (Like a beard or mustache) to heads? I tried following this tutorial, but it's made for photoshop, and I have GIMP: http://knightsoftheoldrepublic.filefront.com/info/HeadSkin

  12. Anyone interested in Crixler's New Saber Crystals 2.1? I have a link for you...

  13. Can't decide if I should crash my TSL or fix it, after all.

  14. Can't decide if I should crash my TSL or fix it, after all.

  15. Installed way too many mods with TSLRCM. If I won't get any serious compatibility issues, I'll be veeery disappointed.

  16. Anyone have in-game impressions of SpaceAlex's K1 Enhancement Pack?

  17. Installed way too many mods with TSLRCM. If I won't get any serious compatibility issues, I'll be veeery disappointed.

  18. Anyone have in-game impressions of SpaceAlex's K1 Enhancement Pack?

  19. Installed way too many mods with TSLRCM. If I won't get any serious compatibility issues, I'll be veeery disappointed.

  20. Installed way too many mods with TSLRCM. If I won't get any serious compatibility issues, I'll be veeery disappointed.

  21. Time for some serious modding! Now where to start...

  22. My new tool ModHex is almost done!!! Just an info panel, adding some status messages, and then I can make the read-me! And Darth_Sapiens made a nice icon for me to use too! :D

  23. That's magic, I made cube maps work on a 10-year-old laptop. Just needed to scale them to be 2^n x 2^n, and abracadabra. Not all of the area models seem to show them, though, and I can't see any difference with bumpmap attached or not, but still - my game looks much better now.

  24. That's magic, I made cube maps work on a 10-year-old laptop. Just needed to scale them to be 2^n x 2^n, and abracadabra. Not all of the area models seem to show them, though, and I can't see any difference with bumpmap attached or not, but still - my game looks much better now.

  25. omg new vfx! we can change env maps with scripts! (im on a roll am i not?))