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Mephiles550

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Everything posted by Mephiles550

  1. Heh, because of a few problems with some mods I've been messing around with, I've had to uninstall TSL for what I assume to be the 50th time. This mod wasn't the reason why I uninstalled mind you, as that one glitch wouldn't be enough of a reason to influence me to completely uninstall the game. It was the result of trying to mix up to many different things from mods like Oldflash's Final Touch mod, which has some great new models and reskins, and a bunch of other different mods combined with it, all of which would take me to long to list, and I deleted all of the downloads anyway, so I would have forgotten a few of the smaller, less important mods. Besides learning Force Crush early on Coruscant, I have no idea what mods could have caused problems with the Nihilus fight that would cause such a random issue like the one Adept and myself have experienced involving Force Enlightenment. Like I said before, I removed all custom skins/models I had for Visas, Nihilus, and Mandalore, so I have no idea what could have caused it. Oh well, I'll just start over with TSL eventually like I always do when I have a major mod issue. On the bright side, I re-installed Kotor 1 again to compensate for uninstalling TSL, and I am loving my current mod setup for it. I'm experiencing little to no problems whatsoever for it, and it's all running smoothly. (spoiler'd due to lack of relevance) I know that only half of this post was relevant to the topic, but I was so happy with Kotor 1 and the Remote that I felt like sharing what I've done with them.
  2. I think I already tried removing both Mandalore, Visas, and Nihilus skins before the Nihilus fight, so I doubt that skins are the issue. I did have a crash with Kreia once she boarded the Ebon Hawk after the rebuilt enclave, but that's because of a custom Kreia skin, and, I think, the only spot in the game were a custom skin will crash your game. I got rid of it and it worked just fine. I don't suppose this would have anything to do with having Force Crush on Coruscant prior to getting Force Enlightenment, would it? All the constant Force Enlightenment updates could be because the game is messing up over how I have Force Crush when I shouldn't.
  3. Oh, I'm glad it wasn't just me! I've been experiencing the same problem, and I'm not sure how to fix it. It most likely has something to do with Visas though, because if you sacrifice her during the Nihilus fight, the game will continue normally, but if I let her live, I get the same problem as quoted above. If I repeatedly press O.K. to the sign that says I obtained Force Enlightenment, it brings it up again, and I hear the different voice lines from both Visas and Mandalore once Nihilus dies, one Force Enlightenment pop up after each voice line. Eventually, I'm able to see Mandalore fall down to the floor, with Nihilus still alive and standing. After that, the game completely black screens, and all I'm able to do is access the menu features. I'm not sure what to make of any of this. Also, in all of the Trayus core scenes after Sion is informed about the "death" of the Exile, a random Sith Assassin is always standing really close to the center of the Trayus core. IIRC, Mira or Atton actually had to walk past that assassin while trying to get to Kreia. The latter of these two glitches definitely isn't game breaking like the former glitch at least, and I'm thinking that the Sith Assassin glitch might be the cause of JediShemL's Sith Assassin's with lightsabers mod, but I doubt it.
  4. Look's like a type of mixture between the TSL/JK2 versions of Nar Shaddaa and Coruscant in Jedi Academy. Progress looks great so far, and I can already think of the possibilities of using this map in game, story and gameplay wise. Two questions, though: 1. Will this level be intergrated in Kotor 1 or TSL? 2. This is just out of curiosity, but I've noticed a lot of Kotor maps in development will have those rectangular prisms in one or two locations in the map. I've seen them in Sleheyron, here, and in other maps. I know hardly anything about making a custom module for Kotor, so can you tell me what they're for?
  5. That could be possible, but it's strange that it would be a sound effect instead of a music or ambience file.
  6. I have tried numerous different experiments with the game by replacing some pieces of the soundtrack with music tracks from other games to see how well they would fit in. For example, on the Harbinger, I replaced the default track that would play normally with the Ikana Valley theme from Majora's Mask.. It fits especially well with the Harbinger textures from the Darker Peragus mod. The Streammusic folder divides its files into both ambience and the actual music. If a file starts with "bed_", than it's an ambience file. Everything else in there is the music. http://knightsoftheoldrepublic.filefront.com/file/TSL_Music_Improvement;95132 http://knightsoftheoldrepublic.filefront.com/file/TSL_Ambience_Improvement_Mod;95238 Try these mods if you'd like a basis for replacing the game's music files. It contains playable version's of the games StreamMusic files, and even if you don't want to use this mod's music files, it will at least let you know the names of the sound files you would like to replace with something else. I'd actually like to ask anyone who has experience modding the game's sound files a question, now. There is one sound file that, no matter where I look, I cannot find it. I'm trying to find the music file that plays in the Nar Shaddaa cantina (not the Pazaak den), but I can't find it as a bed_ file or as a mus_ file in the StreamMusic folder. Does anyone know where I can find this file?
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