I've worked on enough mods for other games to know that giving a release date is never a good idea, ZM90. My comment was meant to be a joke at Sith Holocron. As for my work, I have over a dozen Morrowind mods that I can offer as examples of my work. I have no issues with learning how to mod K1R. From what I've seen of dlg files, they operate similarly to how NWN handles conversations so as soon as I learned the tools, I'd be able to jump into doing dialog. The problem I have right now is that I don't know what tools I would need to mod, nor how to use them. The thing with NWN is that all dialog is contained in the mod itself. It looks like K1R is like Morrowind in that dialog is part of the game itself (technically it's in the Morrowind.esm "mod", but you need that file to actually play the game), but you can modify said dialog via the construction set that comes with the game. I haven't seen anything similar for K1R. If you can point towards some good tutorials, I'd appreciate it.