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Everything posted by Markus Ramikin
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I don't know about the other stuff, but this occasionally happens to me. What I do is I quit the game, restart it and try again, it always fixes it. It's a good thing to try with most bugs, restart the game and see if it's still happening...
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Does this increase number of badguys/make them stronger?
Markus Ramikin replied to BoogieMan's topic in TSLRCM
Meh, mines are cheap. Upgrade your weapons /is a stuck record. If you're a consular, use Force Horror, then Storm, then Horror again as needed. Kreia's lightsabers have low Wil saves. If you're a melee class, wear equipment that helps your attack bonus (Strength or Dexterity, depending on what weapon you're using and if you have appropriate Finesse). Use Master Speed to gain extra attacks. Run away to heal up and recast Speed as needed. Activate a Verpine shield if you really can't win otherwise. -
Just a thought on too many saves and crashes/freezing up
Markus Ramikin replied to Torm's topic in TSLRCM
4 Gigabytes Of Ram (amusing how I couldn't make a post with just "4", hehe). -
Mods that lower the prestige class level requirement?
Markus Ramikin replied to Tricky's topic in General Discussion
Also, if avoiding fighting leaves your character weaker, isn't it only as it should be? After all, as Kreia teaches us, it is through confrontation and conflict that we grow. On a more serious note, this is a large part of why this game is not -quite- as awesome as Planescape:Torment. -
coughdirtyconsole-playingpeasantsruiningitforthePC-gamingmasterracecough.
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Mods that lower the prestige class level requirement?
Markus Ramikin replied to Tricky's topic in General Discussion
I'm not sure how good an idea it is, to lower this requirement. The non-prestige classes get certain bonuses too, for instance Jedi Guardian Master Force Jump requires a level 12 Guardian. I'm not sure if you'd be able to get that if you switched classes before getting it. The vanilla requirement is level 15, which is easy enough to get. I get it on my first planet after Telos. -
Does this increase number of badguys/make them stronger?
Markus Ramikin replied to BoogieMan's topic in TSLRCM
Were your weapons bad/unupgraded? Or did the bounty hunters get some silly constitution value set that made them get lots of hitpoints as they scale up to higher levels... I always do NS as my second planet so I have no idea what they'd be like later on. EDIT: yeah I just looked... they must be the only non-boss creatures in the game that have more than 10 CON. . I don't know how hard that scales up, I still suspect the original poster just didn't upgrade his weapons... -
Just a thought on too many saves and crashes/freezing up
Markus Ramikin replied to Torm's topic in TSLRCM
My last playthrough left 117 (one hundred and seventeen) saves in my folder. I didn't have a big crashing problem. I think it happened maybe 4 times in the whole playthrough, I can't even remember. It wasn't an issue. Which is a huge improvement over TSLRCM 1.5 where I almost couldn't get past a certain point on Malachor because it crashed on me like 20 times in a row before it let me through. -
I suppose it's a good thing because it was a source of much confusion and misleading statements. Just consider how long it took Dashus to fess up that he wasn't really working on the mod any more... and then he still claimed that it would be finished. Me, I'm glad the situation is finally clear and people aren't being led on to believe something is going to happen. I was a great fan of Gizka myself while it was the only thing on the scene for years. I am greatly appreciative that it kept the subject matter alive all these years and inspired this mod. But eventually TSLRCM did the job and Gizka didn't, and that's what matters now. I don't think all their work was wasted, anyway. I'm not a member of either team, but from what I've read, while Zbyl and Stoney didn't take any content whatsoever from Gizka, they did benefit from the editing tools that were created in the process. Which perhaps helps explain why it took them so much less time to get the mod done compared to how long Gizka itself stalled...
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Don't worry, it will always upgrade to the "current" version. You can upgrade it every time you can, or forget about it for a few levels/alignment shifts, it doesn't matter. If you get it at 30 and fully lightside, it will upgrade straight to a level 30 fully lightside crystal. While we're on the subject, you might be interested in this mod... otherwise you won't be able to upgrade it past a certain point in the story, where Kreia becomes unavailable.
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It worked for me, but I don't think that's when you leave the docks. Wasn't it when you approach the Jekk-Jekk Tar?
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Does this increase number of badguys/make them stronger?
Markus Ramikin replied to BoogieMan's topic in TSLRCM
Hm. Were you paying attention to your team's equipment? Are you using good weapons, with workbench upgrades? Are you wearing items that help your combat abilities (dexterity for people using ranged weapons, for instance)? I don't seem to have much of a problem with these bounty hunters, using only 2 party members at that... but then again by the time I get to this part of the game, I'm on my second planet and everyone is Jedified. Which helps. -
That's because I know in my "ultimate" playthrough I won't see this problem, because I'm a lightsider at heart. A sneaky, manipulative lightsider who gets 100 INF with Kreia, but a lightsider nonetheless. Also because I don't think there is any content that could fix it, so I know that outside non-restoration mods, I'll have to live with it.
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Anyway. So Stream, the author of this mod, is our Doctor? Doctor, if you're reading this, any chance you could release a fixed version that does not grant an infinite XP/LS/DS points exploit? Also, is this the same person as the Stream guy listed here?
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Markus Ramikin's report on 1.6 - main part
Markus Ramikin replied to Markus Ramikin's topic in TSLRCM
Cool! Of course you then went and tested if it works right, right? Not trying to be a pain, but now that I think of it, the Doton Het line has been a problem for many versions now. For instance last vesion, if I remember right, I was reporting it being duplicated rather than missing. -
I usually play Lightside, so I somehow only noticed this now... This is what Lorso tells me after I've dealt with Slusk. However, I don't remember her ever talking about a shuttle before; what "agreement" is she talking about? I've tried to find relevant dialogue, by reloading a previous save and by searching through the 203lorso.dlg file, but I could find nothing. With the Ithorians, Chodo Habat explicitely tells you about Bao-Dur and the shuttle they can offer you, so that makes sense. But with Czerka the subject seems to enter conversation out of the blue. Why exactly is the Exile even interested in going to the surface? Is this a plot hole or am I just missing something that makes this make sense?
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Markus Ramikin's report on 1.6 - main part
Markus Ramikin replied to Markus Ramikin's topic in TSLRCM
Playing a Darkside female Jedi Guardian atm. The availability of the Doton Het dialogue on Luxa is a weird thing. I talked to Harra, he advised me to get the Exchange interested. When talking to Luxa though, I wasn't able to see that option. This was after helping Czerka get the droid. So I got a mission from Luxa to buy some weapons from some mercenaries. I left, came back, still unable to see the Doton dialogue. I went to Harra a second time and got him to speak of it a second time, went back to Luxa, and the option was there. Weird. -
Bet it had to do with the zips being a mess *ducks for cover*.
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Haha, I'm so sorry. I'm actually your fan, not nemesis, remember HK factory is my favorite part of TSLRCM. It's just that looking at those screenies, the before and after, sure I could see that one of them is greener and the other one a little less green... just kind of failing to see why one is so much better than the other. Maybe I'm missing something.
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What's wrong with yourself?
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Problems with the Peragus fix mod
Markus Ramikin replied to Markus Ramikin's topic in General Kotor/TSL Modding
Always a pleasure. The guys in the fuel depot - originally, in the vanilla game, it was a normal clothes guy. If you can't get the miner corpse to work right, maybe just leave him as he was in vanilla? even a civilian is vastly better than a Sith corpse...