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Showing content with the highest reputation on 08/23/2021 in all areas

  1. 1 point

    Version 2.2


    ABOUT: This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch. This includes a replacement of every skybox model to fix all the glaring issues with the original. There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox. Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes. Click the following image to see additional interactive screenshot comparisons: There are also add-ons with new skyboxes for the following mods: Brotherhood of Shadows: Solomon's Revenge Yavin IV Ord Mandell including InSidious' reskin Green Grass for Dantooine If you find any issues or have any other comments, please let me know and I'll see what can be done. INSTALLATION: If you have a previous version of this mod installed, remove it before installing the new version or you might run into some issues. For installation instructions check the read-me files of the individual downloads. Usually it's just copying files to your Override folder. For the mod to take full effect you need a savegame where you have not yet left Dantooine. COMPABILITY: This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod. PERMISSIONS: You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit. CREDITS: This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max as well as some After Effects. Additional tools used: KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by: Andy Welder: Dantooine tree model Animum: Yavin tree model Bioware: Taris buildings, Kashyyyk buildings, Kashyyyk tree textures, Manaan building textures, Hammerhead cruiser model, Yavin ruins dandelO: grass shader Dantooine and Yavin, snow shader Dantooine Jeronimoe: BOS:SR Taris ship models Jorak Uln: Taris window texture killst4r: Unknown World palm tree Martin Frank: Yavin bush model Misha Winkler: Grass model Dantooine and Yavin Quanon: Additional Taris buildings, Unknown World crashed ship rhcreations: Yavin temple Riccardo Faidutti (SCIFI 3D): Additional Taris buildings Solarsystem Scope: Moon textures Dantooine, Unknown World and Ord Mandell, Yavin texture Tom Patterson: Yavin cloud texture Veronica Bush: Yavin bush model Yughues: Kashyyyk branch texture Unknown: Unknown World fern model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  2. 1 point
    Alright, I think this should do it for Belaya. Do note that it only works with a save in which you haven't been to Dantooine yet, so as late as right before you enter the Ebon Hawk to leave Taris. Otherwise appearances get "locked" in your savegame, a bit of a pain making, testing and using a mod, but that's how it is. Effixians PFHC07 from K2 to Belaya K1.zip
  3. 0 points
    Hello dear forum members, I would like to apologize in advance should this post be in the wrong section. I am a very seasoned KOTOR player and wanted to give K1 another go, though with quite some mods to enhance the experience. I stuck to this modding guide and only left out some minor cosmetic chagnes: https://www.reddit.com/r/kotor/wiki/kotormodbuildfull The Game launched perfectly fine in the beginning, proper Full HD, widescreen, mods obviously loaded.. After spending some time on Taris I was tasked with killing Gadon in the Hidden Bek base. During some heavy combat with loads of different grenades, I noticed my character was moving slower than usual. Only the main character, but not the other party members, seems to be moving in slow motion, definitely taking longer to travel a certain distance. When I switch to another member, say Carth or Mission, they move normally and the main character even moves along in a regular fashion, as fast as he should. It seems my character some some grenade / effect stuck to him. Reloading, Relaunching, Rebooting and a Level-Up ingame have not solved the issue. I am definitely not confusing the walk and run speeds, as it's a completely different animation when I press "/" to toggle it. I have no way to revert my progress back to a point where I enjoyed the normal walking speed. Has anyone encountered something similar? I am not looking for support regarding the assembly of mods etc., I know things can break when modding, but it all was fine until something exploded. Does anyone know if there's some global player character speed attribute, maybe even something editable with KSE? Thanks in advance guys, hope we can turn my save playable again!
  4. 0 points
    I need some more time to turn it into a TSL Patcher mod, but for now I have this: p.s. the robe change is from "JC's Fashion Line I: Cloaked Jedi Robes for K1", I didn't want to uninstall it for a screenshot.