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Showing content with the highest reputation on 07/09/2025 in all areas

  1. 3 points
    The awakening is very nice. How did you create the eye opening blurred effect?
  2. 3 points
    I was thinking in doing something better than that. With @EbonHawkStowaway999 idea of populating the empty spaces in the Tatooine cantina I could release an improved version where I combine that with the HD models. Will take a while though.
  3. 2 points

    Version 1.0.0

    5 downloads

    Description: This is a modder's ressource. In K1 jedi enclave there is a dormitory for visitors with 3 opened rooms. 2 other doors were present in front of the 3 rooms, but were closed (without any geometry behind them). I mirrored the preexisting rooms so now there are 3 playable rooms. Basically you just have to drop the 5 files included into override, but you will also have to edit the doors from the .git because in vanilla 2 of them are closed and the last one is non existent because it was a wall. Disclaimer : This mod should be compatible with anything i guess? The only minor problem with my ressource is that i extended the basic corridor's walkmesh to be able to walk into the new rooms. This is not the "by the book" way to pull it out, but i couldnt manage to make the door links work despite my numerous attempts. So the only downside from this ressource is, if you want to have a different ambient sound in these new rooms separate from the main corridor, you can't. But in vanilla the rooms should have the same ambient sound than the corridor, so its not a huge deal here. I also provided an edited minimap. Credit: Thor110 for his very valuable insights. Kotor discord channel for insights on developping mods for this awesome game. Permissions: Feel free to use my work as you see fit, just credit me if you use my files.
  4. 2 points
    A small informal update on restoring Carth's cut dialog after Taris crash and the Enclave Sublevel modeling. Carth's dialog restoration, and post pod crash revisions Enclave sublevel modeling I can't wait to add proper content to the sublevel, i'm really proud of the near final result
  5. 1 point

    Version 1.0

    38 downloads

    This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II. Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it. Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected. This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply. Installation Run the included installer and the mod will install itself. Bugs No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship. They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens. The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.
  6. 1 point
    I said it on Discord but this is great thank you for this. I'll try to revise myself some new sitters i added into my own mod. I wanted to point out that K1CP changes the low poly human models with better ones but it has been said already. Thanks again for adressing this issue!
  7. 1 point
    This upcoming Thursday, for real, I will be streaming the Sleheyron mod for kotor. I plan on streaming around 1-2 PM.
  8. 1 point
    Yes, @Dark Hope definitely has a good point. A high poly pazaak player or drinker would be a great addition to the cantinas, as well as the swoop area for the Pazaak Tournament. Hopefully you succeed in doing the same with the High poly models, @Alvar007! Good luck!
  9. 1 point
    I will do and post my work whenever possible. There is a new addition to the family. I have much less time now. I can't say anything about kotor 2.
  10. 1 point
    Congratulations! And a huge thanks for this!
  11. 0 points
    Installing alvar mod should override the high poly human models from K1CP back to the lower poly models