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Showing content with the highest reputation on 04/07/2025 in File Comments
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1 pointThank you! Not a weird question at all, I had actually considered putting a disclaimer about that in my readme. Basically, most of the truly restored content was already restored by TSLRCM (namely the final conversations with Atton, Handmaiden, and/or Visas, which are explicitly described in the developer comments as taking place on Malachor). The option to say you want to stay at Malachor and train Jedi is the only restored content which wasn’t in TSLRCM, although I believe @danil-ch had also included it in his Extended Ending mod. (I also made use of a cut line for Atton which wasn’t used by TSLRCM, but the context was completely different, so it doesn’t really count.) Everything else is my own extrapolation to try to logically tie things together and make the sequence feel a little more complete. So it definitely skews pretty far in the “fan-made reinterpretation” direction, although I hope I’ve successfully stayed fairly consistent with what was originally there. Actually, this whole thing originally got started because I just wanted a way for a light-sided player to be able to see the Handmaiden/Visas scene. I’d say it kind of snowballed from there…
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1 pointFeel free to report these bugs, it's the only way they're going to get fixed. I'll have to have a look at this, though I do believe there is the option to meditate with Drayen to heal your force points so there's that. I would like to stress that this was caused not by our inability to spell but due to the inconvenient modding tool we use to write the dialogues. That little box with the "Leave me alone - I have nothing to say to you" is where the dialogue is written, and when it comes to writing big dialogue trees it can sometimes take hours to do and it is all done in that tiny box. So it's not a matter of "I can't spell", it's a matter of "I literally couldn't see the spelling mistake to begin with". So please, feel free to list all of the spelling mistakes and typos you found and we'll go about fixing them. Thank you, could you please tell us where Revan and the Exile got misgendered so that we can fix it? I do believe there is a conditional that isn't firing meaning players like you are still getting the pre-Tyrena crash site dialogue after you've passed that part of the mod. This shall be fixed. I did notice a lag spike when the Sith Master spawns in. I'm personally not sure what causes it though I'm sure if Logan can find a solution to reduce the lag he'll implement it. As Logan and the others have said, he wants to hold off on the player getting Dark Side points for the duration of the time you're with Master Drayen and once you're outside of his care then you'll be given free reign to go Dark Side. Until that time comes, we are considering the player feedback we are getting. When we release new Episodes, we do plan to update the previous Episodes with any new content and/or revisions that would improve those planets. Once the mod progresses beyond Drayen, we may consider going back and adding Dark Side points for the duration that you're with Drayen - though I believe if we were to do that there'd be double the opportunities for Light Side points then there would be Dark Side points, that means there might be 8 Dark Side points and 12 Light Side points for example. If we have that system as described above, a Dark Side player like you can go the Dark Side path whilst a player playing randomly is unlikely to fall to the Dark Side unintentionally and would remain neutral. There'll also be too few Dark Side points to turn into a grey zombie in front of Drayen. Do note that Logan could swoop in and say no to anything I say, but as I've already said, player feedback in the future might be what it takes to change his mind. I can easily see the mod being halfway complete and then realizing "Oh shit, it's actually impossible to go 100% Dark Side even if you do all the Dark Side options. Let's go back and add some Dark Side options." Master Drayen is a higher level to reflect his status as your Master, since he will still be with you in Episode Two it is entirely possible he'll level up on Nar Shaddaa. Truth be told, I set it up like that for three reasons. 1) It justifies having the Torguta on the main menu (She was on the main menu in the Demo but made no appearance). 2) The Sith Cyborg was going to appear in a cameo like just this in Episode Two, but if we released Episode One without the Sith Cyborg I was afraid people would dig into the mod files, find his files, and when Episode Two came along the reveal wouldn't be as great because people already found his files. 3) Assuming worse comes to worse and Logan permanently disappears and Episode Two never comes out at least you guys got to see these awesome characters (this isn't going to happen but obviously before Episode One's release the optimism wasn't as great as it is today). You don't have to do this, but if you were to watch the ROR Demo on YouTube you will know how much work we've put into Episode One to make sure Corellia doesn't feel like Onderon. Trust me, Demo Corellia felt so much like Onderon you wouldn't be surprised if General Vaklu made an appearance. If you'd like to give an in-depth bug report, feel free to PM one of us and we'll see about fixing the bugs you've found.
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1 pointThats great. Still, a couple of hours of gameplay with some points only in the place where i least expected it threw me off. I think you should add it in some places for the same of it. I believe that makes the experience better, like Peragus II in Kotor2 where Kreia and atton dialogue both have chances for points.
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1 pointThat did it. I have a patch for all the known glitched vanilla models and fixes for lag and crashing. Since using "disable vertex buffer objects=1" fixes the bugged light saber hilt texture, my goal has been to make the game more stable and patch any bugs when using this setting. Honestly, most of these danglymesh animations aren't even working, so no one will notice changing them to trimesh.
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0 pointsSpoilers!! Okay so i finished EP 1 and its great. Pretty linear, however, theres a lot of bugs. I played canon, Revan was a man with dark side ending, The exile was a woman with dark side ending. 1. The jedi master actually has the "you look fine to me" and "okay that should do it" dialogue flipped (when you ask him to heal you). I also did not see any healing effects from this even when i was low on hp. In fact im willing to say it increased my force points. 2. There are numerous spelling mistakes throughout the whole game 3. On numerous occasions Revan and The Exile get misgendered. It happened once, that in the same dialogue their pronoouns changed 4. When coming back from the king of corellia and going to find the bunker, Bao-dur still seems to have the old dialogue where he says smth along the lines of "If you dont have the [ship stuff] dont come back". Im pretty sure he didnt refer to the hard drives 5. The epilogue cutscene freezes, particularly at the end of it and when the male sith master appears for the first time. General feedback? This mod is actually pretty nice. I think that the story so far makes well enough sense. I think there should be much much more itneraction that give light/dark side points (I was doing a dark side playthrough, and managed to only ever get light points, and it happened once :/) It also throws me off a little that the jedi master does not level up, but it does actually make sense I guess. The murder mystery aspect was pretty well done, and the Sith lords are elusive enough. Im not sure whether it is a good idea to reveal that so many sith exist in the epilogue, considering for the while time we saw 2 people, who werent confirmed to be sith. Otherwise, the dialogue is great. I'd have to replay it to check if every person doesnt actually talk the same but i didnt have an issue with that on my first playthrough. Im not sure if onderon was a good pick for corellia. Iirc from swtor corellia reminded me more of coursant, and planets like taris or nar shadda wouldve fit it more, but i might be making stuff up over here. 9/10 Msg me if you need smth more. Very nice mod and its going in great direction. Im open to further testing of it or providing more info of mistakes here and there.