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Showing content with the highest reputation on 12/01/2024 in all areas

  1. 1 point
    Finally! Here is a patch of sorts to fix the Coruscant Knight's lightsabers to how I originally wanted them. Just had to remap and detach the faces on the model since it was mulching the UVW map or whatever. YAY. Well I finally got it mostly correct, but the grip area still has a bit of a problem with stretching the texture. Will continue to tinker with it and I'm forming an idea for the next version of the mod which will make saber building a bit more complicated. c_knights_remapped.zip Unzip this folder and drop the models and texture into SLM's patch data folder and let overwrite. Then just copy to override.
  2. 1 point
    I’m not 100% how Jade Empire works but with kotor we have a few ways a script can be executed. These include dialogue (as DarthParametric advised), triggers that the player can walk into, actions with objects/npcs such as on death, on spawn etc. I suppose it makes sense to know exactly *how* & *when* you want it to execute, do you just want it to be something that executes randomly after an event or during a specific event?
  3. 1 point
    Just edit any DLG that you can quickly access in-game. One of the companion DLGs would be the easiest. I haven't looked at JE's file structure for years, so I couldn't tell you where to look. The easiest solution would be to just find a mod that already edits one of those DLGs and steal it as a basis. You only need to keep it long enough to execute your script once.
  4. 1 point
    Easiest way is probably just to attach it to a dialogue.
  5. 0 points
    Hello, You're quite right it will be in globals.2da, what are you using to execute the script you're making? Is it through dialogue, a trigger, other?