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Showing content with the highest reputation on 08/14/2024 in Posts

  1. 1 point
    Another Redux has been uploaded, but unfortunately for those who wanted Sith you're getting Wookiees! Once an admin approves the mod, this link will take you to "Wookiee Redux" - A K1CP compatible redux of the Wookiees as seen in the old K1EP. Now, as I'm part of the ROR dev team I was able to get RedRob41's permission to work with his Wookiee textures so you know it'll be good (As RedRob41's work always has been). As that mod's approval is imminent, I would also like to leak another NPC Overhaul mod which is still in development - the K1 Alien Pack. The K1 Alien Pack, if I haven't already mentioned it, is a mod I foresee will have different install options that will add new alien species to the game. If you install all the options you will get all the aliens, effectively adding a bunch of different new aliens at to the game. Or you pick and chose what you want and what you don't want, meaning you can have Sullustans in K1 but not Devaronians and vice versa. It is the K1 Alien Pack which will add the much requested Echani, so there's that to keep in mind. However, when I was planning out the Devaronian, the Quarren and the Gran I realized that, by adding all of these new and exciting aliens, I was replacing the Ithorians, the Duros and the Aqualish, so much so that these already existing species were literally becoming extinct. So the release and the first couple of updates will focus on NOT removing all of the K1 aliens. The K1 Alien Pack shall have this rule, an alien should ideally have 5 variants and these 5 variants should appear at least once in the game. Rodians and Aqualish have 4 variants so they only need 1 modded variant to bring that total up to 5 whilst the Ithorians and Duros only have 3 variants so they'll both need two. Now, the Galaxy of Faces mod has the option to give named Rodians a unique appearance and it will eventually add unique appearances for all the other named aliens. But for now, I have to ensure that the player can find 5 generic Rodians even if GoF is installed. For the Ithorians, once I removed all of the named Ithorians I realized there weren't very many generic Ithorians... so I had to add my own generic Ithorians! The Ithorian replaces a generic NPC and shall say the generic lines with his Ithorian VO instead of the human VO. This specific example has brown skin and is inspired by the character Roron Corobb. For the Ithorians, Ithorian 01 shall be the injured Ithorian on Taris, Ithorian 02 shall be a Dantooine settler, Ithorian 03 lives in the rundown apartment on Taris, Ithorian 04 is the Taris Swoop mechanic and Ithorian 05 is another Dantooine settler. And until Ithorians are added to Galaxy of Faces, the Ithorian Fazza shall use Ithorian 04 and the Ithorian Yortal shall use Ithorian 05.
  2. 1 point
    The other night,,
  3. 1 point
    I'd suggest the Visual KotOR GUI Editor over GFF for most users. It does require that you fill a folder with all of the required images so that it can load them though. But it's a fairly simple process, from what I recall I extracted them all as .tpc with KotOR Tool and converted them all to .tga with Xoreos tools.
  4. 1 point
    Unfortunately ndix UR hasn't been active for a long while now, so you're not going to get a response. Fortunately it's not too difficult to edit the GUIs yourself with a GFF editor, although it can be a little daunting at first.
  5. 1 point
    It's been a while since I messed around with this project, but iirc it shouldn't be an issue to include both. Fun fact, the custom Jedi robe for Mission, is actually a happy accident that I ended up loving. In reality, it's a mixture of the Redhawk tunic you're refering to, and another jedi robe, that was conflicting with each other, that ended up creating the jedi robe for Mission that you saw in the clip. I'm *pretty* sure I figured out how to make it into a single file, when I was last messing around with it. I'll be sure to have a look at it , now that you've requested to be able to use both Thanks for this message. Messages like these greatly helps with fanning the flames of motivation for the project. I've finally gotten access to high quality voice cloning again, so I'm 100% finishing up this mod at some point before that expires (which is in around 10 months or so).
  6. 1 point
    I would like to request a mod! When using the Republic Soldier and TSF armor mod (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/republic-soldier-and-tsf-officer-uniform-pack) it causes the miner's uniform to have a broken texture. I am wondering if this can be fixed, or even better, if the same armor could be recolored to match the miner uniform and replace it. I think it would look really cool. Thank you for your time.