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1 point
Version 1.2.1
2,196 downloads
KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations. By default, conversations will also still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed. I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets. If you are using version 1.1 or earlier of this mod, a rare issue has been reported where the conversation in the Taris apartment after the swoop race does not play like it is supposed to. If this happens to you, I have provided a hotfix for download which may be used with existing installations. The separate hotfix is not required if you are installing version 1.2, which already includes the fix. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version. If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION: Ebon Hawk/Hideout Only". If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg. For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout. ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team. This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Revised installation process and options - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation - Adjusted the camera angles the Mission/Bastila conversation - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file (i.e. K1CP 1.10). - Cleaned up and clarified comments in the script source files 1.2 - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after "rescuing" Bastila did not occur. Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix. 1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing on Dantooine for the first time did not occur and the game softlocked. Thanks to CapitaineSpoque for reporting the issue and testing the fix. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. -
1 point
Version 1.0.0
808 downloads
This mod will replace and update PLC_Kiosk1 texture files. To Install 1. Download: KioskHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. The mod is used with Kiosk1 Model Tweak 4. When/if prompted to overwrite files, press okay. 5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.1
1,205 downloads
Summary This mod is focused on the so-called Quest Crystal, a powerful lightsaber crystal only the player character can utilize. There are three parts to this mod, which may be installed together or individually: Class-Based Properties The Quest Crystal in the original game has differing properties depending on your character's level and alignment only. This option gives the Quest Crystal differing properties based on your character's class in addition to their level and alignment. Each combination of class and alignment has access to a unique set of item properties. Workbench Attunement In the original game, only Kreia is able to attune your Quest Crystal to keep it up to date with your character's stats. This option allows you to attune the crystal yourself when Kreia is not available as a party member. This option also removes the "[Learn about using the workbench.]" dialogue from any workbenches you can access after the game's prologue. Bug Fixes In the original game, you are not always given a Quest Crystal that properly reflects your player character. This mod includes bug fixes to correct that problem. While all of the installation options include these bug fixes, they can also be installed alone without the rest of the mod. Installation Extract files from the downloaded archive. Run Install.exe. Select which option you want to install: a) Class-Based Properties + Workbench Attunement b) Class-Based Properties c) Workbench Attunement d) Bug Fixes Only Click "Install Mod" and select your game directory (default name SWKOTOR2). This Workbench Attunement part of this mod only supports the English language version of the game at this time. Uninstallation Remove the installed files or replace from backups if necessary. Credits KOTOR Tool – Fred Tetra 2DA Editor – VarsityPuppet TSLPatcher – stoffe & Fair Strides DeNCS – JdNoa & Dashus DLGEditor – tk102 ERFEdit – stoffe & Fair Strides K-GFF – tk102 NWNSSCOMP – Torlack, stoffe, & tk102 xoreos tools – xoreos team https://xoreos.org/ with thanks to @Snigaroo for help deciding the class-based item properties Permissions Mod: JC's Crystal Attunement for K2 Mod Author: JCarter426 Game: Star Wars: Knights of the Old Republic II - The Sith Lords Attribution Preference: "Crystal Attunement by JCarter426" or "uses JC's Crystal Attunement" or some other reasonable phrasing. This mod resource is released under the following licenses: Attribution Only License Attribution Only License (AOL) * You've got mods! * The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers THE CRYSTAL IS THE HEART OF THE BLADE. THE HEART IS THE CRYSTAL OF THE JEDI. THE JEDI IS THE CRYSTAL OF THE FORCE. THE FORCE IS THE BLADE OF THE HEART. THE SONG FAITH OF THE HEART IS THE THEME TUNE OF STAR TREK: ENTERPRISE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 point
Version 1.0.0
579 downloads
About ===== By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead. This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris. I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, stick `npc.2da` file in `Overrides`. -
1 point
Version 1.0.1
110 downloads
=Leilukin's Juhani's Outfit Reskin Pack= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Leilukin's Juhani's Outfit Reskin Pack.7z LATEST VERSION: 1.0 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod reskins Juhani's outfit by changing the outfit's color scheme, with multiple versions of reskin provided. The different color versions of Juhani's outfit reskin include: Black, Blue, Buff, Gray, Red, and Orange and Black. Refer to the screenshot included in the mod file or on the mod's download page for how the outfit reskins look in the game. These reskins were made by utilizing modder's resources. Specifically, the Orange and Black version is based on SpaceAlex's K1 Enhancement Pack, while the others are based on JC's Cloaked Jedi Robes & Supermodel Port for K1. 2. INSTALLATION: Go to the "Installation" folder, choose the color you want for Juhani's outfit, enter the subfolder of the color of your choice, and put P_JuhaniBB01.tpc into your Override folder. 3. UNINSTALLATION: Delete P_JuhaniBB01.tpc from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify P_JuhaniBB01, the texture of Juhani's outfit. However, this mod is compatible with any mod that modifies the texture and model of Juhani's head. 6. PERMISSION: You may use assets from this mod as part of your mod, however, SpaceAlex, JCarter426 and I should be credited accordingly, with SpaceAlex being credited for K1 Enhancement Pack modder's resource, or JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource Cortisol for Holocron Toolset ndix UR for tga2tpc and tpcview THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.