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Showing content with the highest reputation on 11/06/2022 in File Comments

  1. Per the Endar Spire include: void PlayExplosion(string sWP = "end_explode01", int bWithShake = TRUE, int bWithRumble = TRUE) { location lExplode = GetLocation(GetNearestObjectByTag(sWP)); effect eExplode = EffectVisualEffect(VFX_FNF_GRENADE_FRAGMENTATION); effect eShake = EffectVisualEffect(VFX_IMP_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eExplode,lExplode); if(bWithShake) { ApplyEffectToObject(DURATION_TYPE_INSTANT,eShake,GetFirstPC()); } if(bWithRumble) { PlayRumblePattern(14); } } VFX_FNF_GRENADE_FRAGMENTATION being the item of interest.
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  2. So the explosions in the Endar Spire are just frag granade explosions, after all?
    1 point
  3. It also covers the random explosions on the Endar Spire...
    1 point
  4. 1 point
  5. Good afternoon. There is a texture of the explosion of the Sith ships from the mini-game. They are hard to catch on the screen.
    1 point
  6. Great job on this, Dark Hope! This version covers only the explosion of frag grenades, right?
    1 point
  7. I played this mod some time ago, it's just a bunch of save games and model swaps in the vanilla game. This is really low effort and void of any potential.
    0 points
  8. Okay uhm, what does this mod do?? The description is too little and makes no sense. Could you please add more to the description, as I cannot tell what this mod even tries to do?
    0 points
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