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Showing content with the highest reputation on 10/22/2022 in Files

  1. 1 point

    Version 2.0.0

    14,901 downloads

    This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones. -= BACKGROUND =- It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com]. -= ABOUT THIS MOD =- Inside this mod are 2 version; transparent screen and a solid-non-transparent version. Preview: Transparent Solid Specifics: New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'. -= KNOWN ISSUES =- With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers. -= FINAL REMARKS =- There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC -= COMPATIBILITY =- Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod -= REDISTRIBUTION =- Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb
  2. 1 point

    Version 1.0.0

    257 downloads

    [TSL] Defaultenvmap Restoration By Darth InSidious Description Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that looked like the area the player character was in, rather than generic shinyness. In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this feature, using the environment maps for the game which Obsidian included in the default game files. As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95), listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun, parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V. In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types. This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone feels like doing that, and knows how, let me know. The full list of areas included in this mod is: 003EBO 004EBO 005EBO 006EBO 007EBO 102PER 104PER 201TEL 202TEL 203TEL 204TEL 205TEL 209TEL 231TEL 261TEL 351NAR 352NAR 401DXN 402DXN 410DXN 411DXN 421DXN 501OND 502OND 504OND 505OND 506OND 510OND 511OND 512OND 601DAN 602DAN 604DAN 605DAN 610DAN 701KOR 702KOR 710KOR 711KOR 801DRO 802DRO 803DRO 804DRO 901MAL 902MAL 903MAL 904MAL 905MAL 906MAL 907MAL 950COR Known bugs and compatibility issues Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area which looks different. Also, because of the limited number of environment maps included in the game, I have reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment mapping isn't always exact. You may experience performance issues with this mod; I have not tested for this. The mod currently installs as a series of .are files directly into your Override. This is because it's difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files, so it was difficult to make the mod work with, e.g., TSLRCM modules. This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part, since the .are file isn't used for much that can be modded. *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.* Installation Double click on "Install Defaultenvmap restoration", and hit the "install mod" button. Uninstallation Delete the .are files from your Override folder, and restore the baseitems.2da file backup made by TSLPatcher on install, and placed in the "backup" folder. If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file) simply delete baseitems.2da from your override folder. Credits and thanks Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod. Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask for my permission first.
  3. 1 point

    Version 1.0.0

    100 downloads

    Editor: Additional sample pictures generously provided by @LoneWanderer Author : MacLeodCorp 05/25/05 Vrs. 1.0 Title: Telos Billboards Set: II KOTOR II: Exclusive! ======Telos Billboards Set: II====== (Misc. Set) Telos Billboards Set: II - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!) (I'am not too proud of this set, but maybe someone will like it.) Set II - Screens: Mono_Giganto, Prime DeathDisco, Chainz.2da, MacLeodCorp -------------------------- Contents: (7 Items) 1x - Billboard I - (TEL_BBrds.tga) 1x - Billboard II - (TEL_BBrds2.tga) 1x - Billboard III - (TEL_BBrds3.tga) 1x - Billboard IV - (TEL_BBrds4.tga) 1x - Cantina/Emporium Sign - (TEL_HSn3.tga) 1x - Shuttle Computer Screen - (TEL_Mon2.tga) 1x - Telos Replacement Map - (lbl_map202tel.tga) -------------------------- Install: In order to install this set of billboards, drop all files into the KOTOR II override folder. Un-Install: Just remove the above filed from the KOTOR II override folder. Note: If you plan on downloading the next Billboards Set, these sets will overwrite each other. However, they are two very different sets. -------------------------- If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome! Thank You to: ChainZ.2da, Gsccc, DeathDisco Other Credit to: Svosh, RedHawke, and Jedi Knight 72482. (With out the above modders, we would not have some of the most coolest mods made.) -------------------------- Telos Billboards Set: III "Girls of KotOR" is now looking for screens. Add a link to your screens here or at Lucasforums.com under "MacLeodCorp's (W.I.P.).
  4. 1 point

    Version 1.0.0

    69 downloads

    Editor: Additional sample pictures generously provided by @LoneWanderer Author : MacLeodCorp 03/27/05 Vrs. 1.0 Title: Telos Billboards Set: I KOTOR II: Exclusive! ======Telos Billboards Set: I====== Telos Billboards Set: I - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!) Set I - Screens donated by: Chainz.2da, Gsccc DeathDisco, MacLeodCorp -------------------------- Contents: (6 Items) 1x - Billboard I - (TEL_BBrds.tga) 1x - Billboard II - (TEL_BBrds2.tga) 1x - Billboard III - (TEL_BBrds3.tga) 1x - Billboard IV - (TEL_BBrds4.tga) 1x - Cantina/Emporium Sign - (TEL_HSn3.tga) 1x - Shuttle Computer Screen - (TEL_Mon2.tga) -------------------------- Install: In order to install this set of billboards, drop all files into the KOTOR II override folder. Un-Install: Just remove the above filed from the KOTOR II override folder. Note: If you plan on downloading the next Billboards Set, which comes out on Sunday, April 2nd, 2005, these sets will overwrite each other. However, they will be two very different sets. -------------------------- If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome! Thank You to: ChainZ.2da, Gsccc, DeathDisco Other Credit to: Svosh, RedHawke, and Jedi Knight 72482. (With out the above modders, we would not have some of the most coolest mods made.)
  5. 1 point

    Version 1.0.0

    310 downloads

    Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors. Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes. Instalation: Copy "Override" folder to the main game folder.
  6. 0 points

    Version 1.1

    10,311 downloads

    HD NPC Portraits for Knights of the Old Republic 2 - The Sith Lords v1.1 - 20201004 - by ndix UR (DeadlyStream user) This modification adds 30 high resolution (1K) portrait images for NPCs. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers. I did some amount of normalizing the gradients behind the characters. I think Disciple and Mira are the only ones with non-standard background gradients now. This package includes portrait for HK-50 and HK-51 units. They aren't used in any existing mods I'm aware of; I just put them in because they made sense to have. You can remove them if you wish. The Atris portrait is unused in the vanilla game but may be used by playable Atris mods. I only included it because it existed in the vanilla assets. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  7. 0 points

    Version 1.0.0

    452 downloads

    Reskins Miner Uniform to look similar to Darth Bandon's armor from first KOTOR. Instalation: Copy "Override" folder to the main game folder.
  8. 0 points

    Version 0.4

    188 downloads

    Aratech Mk.IV Equipment in Vogga's Chamber by 90SK & VarsityPuppet This is a replacement mod for the Star Forge Robe item in TSL. (Player Only) There are two options for texture in the archive. Description This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation. Notes I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber. If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content. It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item. This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive. Compatibility Console code "giveitem aratech" will spawn the item in your inventory. The item is working in game with icon, description, stats and the location in Vogga's chamber. You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods. Installation: Copy files to Override folder, from the mod archive. Uninstall: Remove same mod files from Override. ------------------------------------------------------------------------------------------- Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. ------------------------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.