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Showing content with the highest reputation on 09/02/2022 in Posts

  1. 2 points
    The default Sith Apprentice soundset (n_sithappren) is empty. See this K1CP issue for more info. This will be fixed in v1.10 (per 90bc449).
  2. 1 point
    Ah of course, I was just thinking of a lazy approach such as flickering lights. Not long woke up so mistook your request.
  3. 1 point
    It's not a matter of textures per se. It has to do with the model. I don't know how to work on emitters.
  4. 1 point
    It's done. Severely overhauled dialog, completely spellchecked, and checked for consistency and Star Wars related errors. Roughly 8300 changes have been made. I'll provide a readme/changelog. 3 things left to do: -I'm now checking if all changes got into the new .tlk file which will take several hours yet. -Do a compare of the original .tlk to the new one to see if I f-ed up somewhere -I've yet to play -or at least start up- the game with my .tlk file I did change some init, spawn, etc, stuff (some items were mass edited) so I hope that doesn't break anything. Here is a sneak peak: https://drive.google.com/drive/folders/1cC9arDvNFxQDS83C3chJKfXTVeqsRa7M?usp=sharing I'll be uploading the .tlk file as a new mod somewhere next week or the week after that, I think...