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Showing content with the highest reputation on 08/16/2022 in Posts

  1. 2 points
    Stuff like that, especially the new animations, will be its own mod. However, the dialogues which get modified will be done so after much consideration due to the need of compatibility with other mods. You probably aren't going to see party member dialogue get animations and then released as a mod friendly 100% compatible mod... but I'm fairly certain 75% of other dialogues can be given fresh animations! Kebla Yurt's shop can be made into a mod without much worry. This can also be made into a mod, however, the music from ROR will not be present. As a ROR writer, I can confirm that the music in the original ROR Demo (made in 2010-2011) may be replaced with modern music at some point (This is merely an opinion held by most of the ROR Team and there are no concrete plans to change the music as of now, but I do personally think changing the music is on the to-do list for the far future). That is something I'm surprised people actually liked, whilst I could make this into its own standalone mod I'd like for it to be compatible with the Taris Dueling Arena Adjustment mod so this one might be done later. I think I recall doing something like this! I remember one of these was the Republic Officer recruiting mercs on Manaan, if I can find these fixes justifiable I might even add it to my Unofficial K1CP Tweak Pack mod! I recall adding Carth randomly interjecting in more dialogues on Taris, I could make something akin to this in the future though my primary concern with a mod like this would be compatibility with other mods. I also recall modifying Carth's romance dialogues so that the players can hear very specific romance dialogue lines if the player was male, these lines I added were rather neutral and didn't reference gender or romance so it did spice up the cutscenes. Sarna's dialogue was actually recorded twice, I simply swapped out the audio recordings in vanilla for the audio recording which was left out of the game. I do remember I actually restored the bribing Sarna and Yun Genda for Sith Uniforms regardless of gender. This here can be restored in a restored content mod which is also in development! This is also a very possible mod for me to make, though the problem for me would be deciding where each music track would play. I believe that was lifted and heavily modified from the K1 Enhancement Pack, as always I can probably turn this into a standalone mod but I'll have to look into it to see what I'd need to do to make it compatible with other mods which alter the same scene. As much as I am sad to admit this, the K1GI Jedi Robes were partially a disaster. The idea was that K1 Jedi Robes remained in-tact whilst K2 Jedi Robes replaced the Star Forge robes. I ended up removing much of the vanilla robe drops due to it being kinda weird to find Jedi Master Robes in a Krayt Dragon cave or in Master Uthar's personal footlocker, but since I didn't add these robes in other locations in the end the only K2 robe the player could've worn was Jolee's robes. I might see if there's a way to recreate the K2 Jedi Robes replacing Star Forge robes using the Cloaked Jedi Robe mod but don't keep your hopes up for this one. Just keep in mind, the "low res" Jedi Robes were actually the default 512 x 512 resolution of the base vanilla game... but if you play with HD Ai upscale mods then yes they would be "low res" in comparison to those mods. The mods in development probably won't outright say "K1 Gameplay Improvement" on the title, but you can probably notice right away that a mod of mine is a successor to the K1GI (even if its entirely new content you've ever seen before). If the mod modifies multiple and/or adds new appearances then you can count that it is a K1GI successor mod.
  2. 1 point
    i always enjoyed this mod, N-Drew, great deal and I will wait for a future version of this mod.
  3. 1 point
    In 2017, @Kexikus created a spreadsheet to list all of KotOR 1's modules and their corresponding Day, Night and Battle music. @Sith Holocron requested a TSL version of such list, though none of the sort has been made, so I decided to volunteer the task myself. Here you go: The Sith Lords Restored Content Mod (TSLRCM) + M4-78 Enhancement Project (M4-78EP) modules and music overview spreadsheet This spreadsheet covers all the modules from both TSLRCM and M4-78EP. Like in K1, the module codes can be used for the warp cheat code (for example, warp 003EBO). All music tracks are listed with their number corresponding to their row in ambientmusic.2da, their file name (the music files can be found in the StreamMusic folder) and their track title as identified with their TLK (dialog.tlk) StrRef. I have also included previews of the music by linking to YouTube in the spreadsheet. Hope you will find this spreadsheet helpful. Enjoy!
  4. 1 point
    @N-DReW25 What I enjoyed about the mod were the dialogue changes, script changes, new animations, and the changes you made to different areas like Kebla Yurt's shop and the Upper City Cantina; the way you rearranged Kebla Yurt's shop makes much more sense than the way it was laid out originally. I liked how you had the ability to change the cantina music using the console in the music room and how the player character eavesdrops on the two dueling fans discussing their favorite duelists after the match. Small elements like that add more interaction to the game. I liked how you rearranged the dialogue and made it possible to get through all the different dialogue options when talking to an NPC without having to cycle back through the same dialogue or having to exit out of a conversation and click back on a character when you want to ask a different question. It makes it less tedious. I also liked how more vocal your companions are when they interjected during a conversation; they spoke different lines of dialogue that I hadn't heard before, probably because they're dependent on the sex of your character or party composition. Did Sarna use an alternate voice over? Her voice sounded a bit different. It made her seem more genuine. The new animations made the characters seem way more expressive. The only issues were that if they were wielding lightsabers or melee weapons they tended to stab themselves in the face while doing the pleading animation and sometimes the neck twitch animation played too much during conversations. The new music was great and added a lot to the ambience of the game. Honestly, I'd grown bored of the game's music so it was refreshing to hear something different. One of the best parts about the mod was the encounter with Bastila on the Rakatan Temple. The fight plays out more dramatically with Jolee and Juhani disabled. The way you reworked the dialogue was excellent. It made the scene more dramatic. I liked how there's a pause in the fighting, an exchange of words, and then the fight continues with your two companions. It felt like an real showdown. It reminded me of one of the duels from Episode I or III. One of the few things I didn't care for were some of the Jedi robes. They were a bit too low res for my liking and were incompatible with the Cloaked Jedi Robe mod. All in all, this was an excellent mod and it's a shame that it's been shelved at least in its current incarnation. I didn't encounter any game breaking bugs while I was testing it out waiting for compatibility with K1R. The new NPCs, module edits, dialogue changes, and different alterations breathed new life into an old game.
  5. 0 points
    I'm watching your stream, haven't finished it yet but regardless it is major to have had the mod played and reacted to! Terrific! It is wonderful to have a live stream recorded of this! Thank you for your time here!