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1 point
Version 1.0
580 downloads
Bao-Dur is Buff. This mod makes any armor appear as his default clothing. Because he's Buff. This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top. This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes. -
1 point
Version 2.0.2
1,383 downloads
The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. -
1 point
Version 1.0.0
2,315 downloads
Upscaled OG Icons by Sdub Version: 1.0 Description: This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in? This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it. I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots. Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size. Installation: Extract files to override Uninstallation: Delete files placed in override Compatibility: This mod is compatible with any mod as long as it doesn't already replace these files. K1R Compatible: Yes Tools Used: waifu2x Big thanks to the KOTOR Modding Discord -
1 point
Version 1.0
2,442 downloads
############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Should be compatible with any mod that does not affect pazaak decks. ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 point
Version 1.0.0
12,581 downloads
Consistent Conditioning Icons by Sdub Version: 1.0 Description: I was looking at icons today and noticed the first conditioning icon just didn’t match the others. I sought to change that. The icons have very different names so I can only guess that maybe early in development they were separate feats. I also rotated the Master Conditioning icon to be vertical Installation: Place Icons in Override folder Uninstallation: Remove files from Override Folder Compatibility: There should be no issues unless you already have these files in your override K1R Compatible: Yes Tools Used: GIMP KOTOR Tool Big thanks to the KOTOR Discord and Deadlystream Discord -
1 point
Version 2.0.0
12,752 downloads
This mod replaces all the saber icons [Mantle of the Force, Heart of the Guardian and Malak's Lightsaber included] with the all new Cool Saber Icons. -= BACKGROUND =- When I switch around the lightsabers on the equip-list menu I had noticed that the blue lightsaber icons wasn't blue enough -- it was more purple than blue for this eyes, so I decided to make it blue, similar to the blade's color. The color of the icons were inspired by JCarter426's "JC's Lightsaber Visual Effects", the K1 version in particular. In the end not only the color that was changed, but the overall style of all the icons as well. -= ABOUT THIS MOD =- Inside this mod are 22 new Cool Saber Icons in TPC format -- covering all the available [saber] icons [including the unobtainable Malak's] in vanilla game. Preview -- As in v2.0.0 the hilts were rendered using VarsityPuppet's "Hi Poly Tin Cans" [ported to K1 by Fallen Guardian] enhanced by DarthParametric's "Alternative Textures". DP did the neat work as well on rendering them for me to repurpose as icons. As for the background bits I used and combined the TOR assets ported and provided by Magnetiicz. -- provided as well user-friendly TGA/DDS/TXI cleaner and mod-uninstaller for convenience purpose. -= FINAL REMARKS =- As it stands now Malak's Lightsaber is unobtainable in-game in a regular way. However, you can use cheat-console then type for giveitem g_w_lghtsbr06 to get one. I planned on allowing players to obtain one in-game sometimes in the future -- probably with the next update. There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Be sure to check for _CLEANLEFTOVERS folder first and read the Readme for further required actions When you're sure and ready -- hit the [Install Mod ->] button! -= UNINSTALLATION =- Available in the _UNINSTALL folder -- be certain to read the Readme first! -= COMPATIBILITY =- Is NOT compatible with mods that share the provision; doing same thing, same assets, etc. -= REDISTRIBUTION =- I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites. If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic VarsityPuppet and Fallen Guardian for VP's Hi Poly Tin Cans - KotOR 1 which models used for rendering DarthParametric for Alternative Textures for VP's Tin Cans and rendering the sabers -- also feedbacks on this project as well the past-present knowledge along with his creation that I took learn from Magnetiicz for Ui_Icons_Swtor which ported TOR assets used and combined for the sabers' background bits JCarter426 for JC's Lightsaber Visual Effects that comes as inspiration -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site - eb -
1 pointNot much new to report, but (hopefully) will have a release out sometime in the first half of April. For the Map Builder, I plan on having the rooms from the Sith Bases (both Taris and Manaan) avaiable for the user to mix and match. However, after that I'm not sure what place to add next. So if you're interested in using the tool to create new areas, I'm more than happy to take suggestions on what models to make useable. In addition to creating a layout for the rooms, the Map Builder tool also automatically fills in doors for the module and creates copies of the textures used in the models. This means you can retexture your unique module and not have it affect the models they were based on. Maps can be exported to both K1 or TSL regardless of what game the rooms your using originated from. Here is a video demonstrating how easy and quickly it is to use: As for the module editor, most of the core functionality is finished. You can create, edit, move around and delete things from any module you chose to open. The editor builds a tree of all resources connected to the module and you can change which version of the resource (eg. pick the resource stored in the override vs the .mod file) which will be reflected in the 3D view. You can also toggle what kind of instances are being rendered to the screen. A quick demonstation can be seen in the video below: Finally, if people are interested in contributing to the project, I would like to include tutorials packaged with the program the the user can browse through (simular interface to the instructions included in Kotor Tool). These tutorials can cover any aspect of modding, from texturing, to scripting, to in-depth module editing. Perferably they would also include screenshots showing how to accomplish the relevant task using to toolset. If anyone is interested in creating these or having existing tutorials that they want to offer, feel free to PM me. Thanks. I feel something like this would greatly benefit people new to modding.
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1 point
Version 1.0.0
521 downloads
While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. Update: I also discovered a blue version of the icon. It has been added for anyone who wants to use it. Install: Move the file to your override. To uninstall, remove it. Compatibility: Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do. Permissions: Feel free to do as you please with this mod. Credits: @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.