Likewise -- much appreciate your effort on this tool as well. 🍻
Anyways, looks like I'm going to keep you busy here with another report, regarding the recent update in particular, hahah --
The editor looks like can read the SSF well, however -- KotOR Tool unable to read the exported file, therefore I assume the exported-edited ones from your tool's broken.
Until this moment the only tool I trusted on editing the SSF was K-Tool, so that's something I took into consideration as well.
These new features seem to be working properly.
Awesome -- thanks for bringing this feature to life -- and working. 👍
Not sure what you mean by this. Is it support external tools now? Because I noticed it's not supported with the former version. Yes, there's a tab to switch between the internal and external but your tool fail to open one.
Feedbacks:
Likely you'll have to revisit your built-in GFF editor, as it broke the edited file. I was editing a UTI with yours and it's not working in-game while using K-GFF works
I see that you try to support MDL decompile, but not sure what the decompiler you have with the tool there. I tried decompiling a model and it broke -- no texture-reference/bitmap node exported with the ASCII and with that alone one can tell it's not working properly. Unless you had it working to its fullest capacity I suggest you to disable that feature in the meantime. Granted, the Extract Textures feature worked though, so that's a good feat to have at least [although you had a typo there -- Textuers, so you might want to fix it on the go 😛
Probably sorting the ResRef ascending-by-name by default should be a feature to have? I think many would like to have that
Having external-tools-support working soon sounds like a good option as well before you can have your built-in editor working optimally
That's all for now -- and as usual, I'll catch up with you later.
Much thanks for considering this -- cheers. 🍻