Leaderboard


Popular Content

Showing content with the highest reputation on 01/29/2022 in Posts

  1. 1 point
    Hello everyone! At last I finished light and dark side test playthrough with my Sith Uniform Reformation mod! Plus checked that it works with K1R. I added new uniforms for Korriban sith students and fixed the Czerka officers on Korriban. However, I decided to add it as a option because there are already mods like "Back in black" that change the sith students' appearances and fix Czerka officers. In any case, the new sith students look is below: The mod is out on DeadlyStream now!
  2. 1 point
    View File K2 Style Dialogue for T3-M4 [K1] K2 Style Dialogue for T3-M4 [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 04.03.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy. In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1. What does this mod do? It does the following: * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk. * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting. * T3 can now be used as a portable Workbench. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify T3-M4's main dialogue. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Sdub: For requesting this mod be released as a standalone mod Salk: For rewriting the Workbench script and pointing out some issues with the DLG file ConansHair: For pointing out bugs in 1.1.0 Bioware: For such an amazing game Obsidian: For improving the character T3-M4 in their sequel Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/28/2022 Category Mods K1R Compatible Yes  
  3. 1 point
    I thought I did remove it, by any chance does the lightsaber building stuff have a non existent conditional? Because if it does, I might've used that non existent conditional to lock off the Lightsaber content. It will be safe for you to remove the Lightsaber stuff from the DLG, it's full of orphan nodes as it's incomplete anyway. This mod was intended for my K1GI mod, however, a user requested the K2 dialogue features be added to K1 so I tried to remove my lightsaber content from the DLG and published. Obviously my attempt at removing the lightsaber content didn't go under *your* radar. 🤣
  4. 1 point
    Hello! I noticed that there is a bunch of orphan nodes in the .dlg file about building a lightsaber. I guess they can be safely removed?
  5. 1 point
    View File Children NPC Fixes A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/29/2022 Category Skins K1R Compatible Yes  
  6. 1 point
    Hi guys! While I'm still in the process of testing the sith uniform mod, I made retexture (collar fix) for JC's Fashion Line I - Cloaked Jedi Robes for K1 by JCarter426 Original robe texture of the ported model My retexture PS Here're some more bright screenshots if for some reason contrast of your monitor doesn't let you see the details:
  7. 1 point
    Well you need Canderous to get you in with Davik, technically. Without that you have no real connection to a ship that is fast enough.
  8. 1 point
    Why not do Xbox stuff in a separate thread so no one else gets confused?