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Showing content with the highest reputation on 09/12/2021 in Posts

  1. 1 point
    When I used to play TSL on the xbox as a kid, I would spend hours in the Enclave Sublevel wondering what it would be like if it was cleaned up and restored to a functioning Academy where Jedi would live and train. Playing Jedi Outcast and seeing Luke's Jedi Academy and all the students training was incredibly amazing to see and helped to inspire my hopes for the Enclave sublevel. After I got my feet wet modding with some recruitment mods, such as getting T3-M4 early and recruiting HK-47 on Taris, and learned my way around the various modding tools available, I began work to restore the Sublevel as a central hub for a resurgent Jedi Order to train a new generation. So far, I have cleaned up all the debris from the sublevel, evicted the Laigreks, placed additional dormitories, created a holo communications room similar in function to what we see in Revenge of the Sith, as well as dedicating one of the rooms as a functioning Medical Bay. Presently, I am working on transferring the scripts that the Mandalorian recruits on Dxun use when sparring to have Jedi Padawans be dueling with lightsabers at set intervals in one of the rooms that I will dedicate as a training area. I plan to place holocrons within the Jedi Archives and training holograms that can either be sparred with directly or used as instructional vids for younglings. My ultimate goal would be for this to be end game content, with a light side player arriving on Dantooine to meet a Twilek who used to maintain the Enclave when the Jedi were around and he offers his help in restoring what he worked for years to maintain before the bombardment. Modules on Dantooine beyond the sublevel could also be changed to reflect the Jedi's presence on the planet again, with training missions to take out Kath Hounds, helping settlers, what have you. I have so many ideas and many may be beyond reality but I wanted to announce this here and see what people's thoughts were and if they had any ideas on what they would be interested in seeing. One thing that is presently beyond my abilities is restoring the Enclave main level to a functioning state via the removal of the large stone debris and changing the module to reflect areas that were present in K1 such as the landing area. It's definitely something I'd like to include, but I will need to learn more as I dive into fulfilling this childhood dream of mine. As a side note, I've begun thinking what a restored Sith Academy would look and function like so its possible this could be all be wrapped into an 'Academy Expansion' mod of some sort.
  2. 1 point
    Hey everyone, I know this isn't kotor related, but it's old kotor era Bioware. I decided to give Jade Empire a playthrough and noticed that no one has done a HD Texture Pack mod for JE. So I've decided to give it a go myself, making a HD texture pack for NPC's and the environment. I've never made a texture pack myself and it's taking a while,. But progress is certainly being made. When I finish the mod I'll be posting it here on DeadlyStream (if I can) and/or on Nexus. I'm using an AI upscaler, I've upscaled the textures 6x and here's a preview of one texture that's been done, Dawn Star. Let me know what you think. I understand that the preview images I uploaded are a small size so it may be difficult to see the improvement. But in game you can certainly see the difference.
  3. 1 point
    No, you have the right method, that's not the problem. First thing is to confirm that the game is actually reading your edited file. Try setting a class's level 1 feats to some other number and checking it in character creation. Secondly, check you're changing the right values. Scoundrel feats are the column 'scd_reg', and note that the level is the 'label' value, not the row number (because 2das are indexed from 0, not 1).
  4. 1 point
    N-DReW25 is absolutely right, the only thing that I will add is that in K1R both events appear in the same module. So, if one of them appeared you should reenter the module for the second one to emerge.
  5. 1 point
    The difficulty slider actually only affects enemy damage, not their HP. So while you can tweak the numbers in difficultyopt.2da it won't help you with this goal. The simplest option would be to edit the individual enemy files to give them more HP. There's a lot of enemies, though, so I don't recommend it. You can change max HP values via script, so the best way to do it would be editing the spawn script to give more HP to all non-PC creatures.
  6. 1 point
    Finally got around to upgrading most of the human duelists (except for Deadeye Duncan, who already has his own unique appearance), as well as the nearby duel spectators in the arena area in the Upper City Cantina. Gerlon Two-Fingers, Ice, and Marl are now distinguishable.
  7. 1 point
    Hi guys! While I'm still in the process of testing the sith uniform mod, I made retexture (collar fix) for JC's Fashion Line I - Cloaked Jedi Robes for K1 by JCarter426 Original robe texture of the ported model My retexture PS Here're some more bright screenshots if for some reason contrast of your monitor doesn't let you see the details:
  8. 1 point
    I am starting this as a new thread as I am hoping to get into modding, with a game that I want to mod I was hoping that if there are any KOTOR and Sith Lord mod authors out there who could possibly enlighten me in the creation of jade empire mods whether there are similarities to KOTOR modding, If it can use the same tools what kind of programs would be required to get me started i am no programmer but i do have a love for the game and would ideally like to give it a fresh coat of paint if anyone can help i would be most grateful.