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Showing content with the highest reputation on 03/07/2021 in all areas

  1. 1 point
    I've upgraded the add-on to work with Blender 2.8+ - available for download from https://github.com/seedhartha/kotorblender I did not test it extensively, but importing and exporting (skinned) creature and area models (including walkmeshes) works for me. I'm willing to provide support for this version - so, if you encounter bugs, don't hesitate to make a post in this thread or create an issue on GitHub. Hopefully we'll do a merger with @ndix UR as some point - wouldn't want this to take too much time out of the reone project 😅
  2. 1 point
    @Crazy34 and @Kaidon Jorn Super groovy answers from both of you. That is incredibly awesome. Thanks!
  3. 1 point
    Thanks! i can safely say that the reworked areas / textures for this newest overhaul will be unlike anything i did before. The heightmaps have a ton more detail, the shine is directly linked to the texture noise itself , thus way more natural and overall the tex designs are much more linked to the movies than games for more realism. This, and the splitting of planets into different areas visually makes it a very large project. Current status for K2: Harbinger tex = done, but K2 has a nasty bug with a low res overlay that needs to be solved. Beta: Peragus, Korriban, Dantooine, Ravager (only minor tweaks) Alpha: Telos, Onderon, Nar Shaddaa, Goto (still some work ahead, but nothing major) To be done: Ebon Hawk, Malachor, Dxun, M4-78 (major work to do)
  4. 1 point
    I've sent the TGAs of the portraits to @StellarExilebut here's what I came up without having screenshots to use (yet).
  5. 1 point
    How's this? PMHC06-Dark Brown Hair.zip