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Showing content with the highest reputation on 03/23/2020 in Posts

  1. 1 point
    View File [K1] Recruit Selven [K1] Recruit Selven Mod ========================================================= Description: This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk. It has been tested and works fine. This mod is compatible with K1R! I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_selven.ncs p_selven.utc po_pselven.tga po_pselven3.tga po_pselven3e.tga portraits.2da rec_selven.ncs selven_dlg.dlg tar03_selven031.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_selven.ncs p_selven.utc po_pselven.tga po_pselven3.tga po_pselven3e.tga rec_selven.ncs selven_dlg.dlg tar03_selven031.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Selven.rar Submitter JediArchivist Submitted 03/23/2020 Category Mods K1R Compatible Yes  
  2. 1 point
    Looking at the model, looks like the smoothing group assignment is pretty ropey. Try this and see whether it is better or worse. Edit: The N_TatComW_F head also has a Joker smile baked into the texture, which is a bit disconcerting. I tried an AI upscale of the textures and painted out the extended mouth corners on that one. Edit 2: Based on some further feedback from @ebmar, I made additional adjustments to the UVs and texture for N_TatComW_F. K1_Commoner_Female_Head_Fixes_Revised.7z
  3. 1 point
    i see, thank you for your time
  4. 1 point
    Since you decided to PM me about this as well, I'll go ahead and make the reply public: Sorry - it's quite literally not an option. It has always been recommended for people to not even use the Steam Workshop at all if they want to install more than one mod, and PartySwap is a mod of TSLRCM, which presents its own issues when trying to work with the Workshop. If you want to use any mods alongside TSLRCM, it'll have to be a Workshop-free setup. Click here for a better explanation. So what I'd suggest is making a fresh install with TSLRCM downloaded and installed direct straight from DeadlyStream, NOT the Workshop, and then install PartySwap afterward. DarthTyren has spoken!
  5. 1 point
    June 2020 here we come.
  6. 1 point
    In reference to the last few posts I'm happy to announce that we're officially moving 1.8's release date from Soon™ to Very Soon™ 😀
  7. 1 point
    Looking closely at his question, I understood that he was more asking for a roadmap (knowing more or less where we're at, and where we're going - aka what's the scope of the release and the remaining tickets that needs to be done) than asking (or even "demanding" - come on guys!) for an actual "deadline" to be met by developers (and certainly not asking to "rush" for the release to happen...). Maybe at the most, he asked for a rough time estimate (for which a sentence like "one to three month" would have probably been more than enough for his curiosity, even if it's not accurate in the end). Having worked for a decade as a software developer and team lead, I find roadmaps to be really valuable tools both to communicate with your customers (or here, fellow community members) and to help with motivation for the developers on their journey through a release (looking back at what has been done already can alleviate frustration, for example - the same when looking at the backlog of tickets shrinking when you get things done). If you only have an infinite backlog and no scope for a release, it can get difficult for everyone to ever "see the end of it". So if the questions "what's the progress?" (scope) or "when will it be done?" (time estimate) comes too often and irritate developers, maybe a roadmap (using GitHub's "Milestones" or "Project board" for example?) is a way to answer that... It's about finding ways to achieve clear, transparent communication and expectations. Not about lowering the quality of the releases nor rushing out the developers. #foodforthoughts #loveyouguys #keeprocking
  8. 1 point
    No worries, I learned my lesson. I apologize then if I sounded pushy.
  9. 1 point
    My standard policy is that any time someone asks when something is coming out, I delay it for another 12 months. So thanks for taking the pressure off. See you in 2020.