gnutix

Registered
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

3 Neutral

About gnutix

  • Rank
    Jedi Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I might be interested in helping you out. I've installed the game through Steam on Linux using Proton.
  2. Looking closely at his question, I understood that he was more asking for a roadmap (knowing more or less where we're at, and where we're going - aka what's the scope of the release and the remaining tickets that needs to be done) than asking (or even "demanding" - come on guys!) for an actual "deadline" to be met by developers (and certainly not asking to "rush" for the release to happen...). Maybe at the most, he asked for a rough time estimate (for which a sentence like "one to three month" would have probably been more than enough for his curiosity, even if it's not accurate in the end). Having worked for a decade as a software developer and team lead, I find roadmaps to be really valuable tools both to communicate with your customers (or here, fellow community members) and to help with motivation for the developers on their journey through a release (looking back at what has been done already can alleviate frustration, for example - the same when looking at the backlog of tickets shrinking when you get things done). If you only have an infinite backlog and no scope for a release, it can get difficult for everyone to ever "see the end of it". So if the questions "what's the progress?" (scope) or "when will it be done?" (time estimate) comes too often and irritate developers, maybe a roadmap (using GitHub's "Milestones" or "Project board" for example?) is a way to answer that... It's about finding ways to achieve clear, transparent communication and expectations. Not about lowering the quality of the releases nor rushing out the developers. #foodforthoughts #loveyouguys #keeprocking
  3. Thanks! Seems like the result of KotOR Font Tool still is a buggy one, and most people gave up on it. Guess that's where we stand as of today.
  4. Following the recent announcement from @DarthParametric of the very-soon-to-be 1.8 version, I was wondering if I should wait as I was going to start a new game ? Or if I could already install the master branch ? (but I guess there's no "install.exe" binary for it yet - at least I can't find one in the Github repository) - side question: how could I participate to the beta ? Or will it then be possible to "upgrade" during a game play, if I install 1.7 now and I switch to 1.8 once it's released ? @A Future Pilot any thoughts about this ?
  5. I was afraid that "One Does Not So Simply Run a VM" (because of registry edits and others Windows' shenanigans) and install the patch. But it worked! 👍 The steps : 1. [Linux] run a Windows VM (downloaded here : https://developer.microsoft.com/en-us/windows/downloads/virtual-machines ) using Virtualbox with a shared network folder ("Settings" => "Shared Folders" => "Add folder" icon, then provide the game's folder path "~/.steam/steam/steamapps/common/swkotor" and check "Auto-mount") 2. [Linux] download UniWS.exe + the no-CD 1.03 swkotor.exe and put them in the game folder 3. [VM] patch swkotor.exe using UniWS.exe (using the proper options as described here : http://wsgf.org/article/star-wars-knights-old-republic ) 4. [Linux] download and copy UniWS's specific 2560x1600 assets to the game's Override folder 5. [Linux] download k1hrm-1.3 here : https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ and patch swkotor.exe again, this time using using k1hrm-1.3's .pl script : "./hires_patcher.pl 2560 1600 yes ~/.steam/steam/steamapps/common/swkotor/swkotor.exe" 6. [Linux] copy k1hrm-1.3's specific 2560x1600 assets to the game's Override folder 7. [VM] download K1R + K1CP and put them in a separate folder on the VM's desktop (that's important, because TSLPatcher does a lot of IO writing, so if you have them in the network's shared folder, it'll most likely crash or be very very slow) 8. [VM] install K1R's main patch (by pointing TSLPatcher to the game folder's network shared folder, which is found under Windows' "Network" menu) and then the secondary patches (same method) I stopped at the 9th step, which would have been "[VM] install K1CP patches". But following the recent announcement of the very-soon-to-be 1.8 version, I was wondering if I should wait for it ? Or if I could already install the master branch ? (but I guess there's no "install.exe" binary for it yet - at least I can't find one in the Github repository) How could I participate to the beta phase ? Or will it then be possible to "upgrade" during a game play, if I install 1.7 now and I switch to 1.8 once it's released ? Thanks for your guidance. Addendum : in k1hrm's README, it says "There is no scaling on font size, and as far as I know no one has figured out how to do it". Have you heard of anyone finding a fix for this (maybe in another mod) ? They are pretty damn small, these fonts... #hurting_tired_eyes
  6. I think that qualifies, as an amazing complete piano cover of both games :) https://deadlystream.com/topic/3125-knights-of-the-old-repubilc-a-piano-anthology/?tab=comments#comment-48947 https://deadlystream.com/topic/4946-knights-of-the-old-republic-ii-the-sith-lords-piano-anthology/?tab=comments#comment-51603
  7. Here's the proper webpage links in 2019 : https://wiki.dotslashplay.it/en/games/star-wars-knights-of-the-old-republic-1 https://wiki.dotslashplay.it/en/games/star-wars-knights-of-the-old-republic-2
  8. Hello everyone, After years of not playing KotOR 1 because I've switched to Linux (I've tried the Android version, but that's not really the same...), I've finally found the "Steam Play + Proton" combo which allows to run the game on Linux via Steam. I've spent the afternoon looking at the current game's ecosystem (including all the great mods that were developed during the last few years) and I'd like to install K1R 1.2 + K1CP 1.7 for my next play. However, the installation instructions are all for Windows, running .exe installers. Has anyone experience doing that on Linux and could provide instructions ? @Fair Strides : I've found a 2016 comment from you stating it would be hard to port TSLPatcher to Mac/Linux. Was there any demand for it, or is the modders community fine as it is ? @ChaosRonin : you said in 2018 that "Kotor Tool doesnt run correctly under wine for me [...] Thankfully the TSL Patcher ran just fine". How did you do it ? @N-DReW25 : you mention "use or find an alternative to the TSLPatcher" in your mod setup FAQ. Do you know any ? Any chance one of you could help ? Thanks! gnutix Related topic ? https://deadlystream.com/topic/5726-modding-kotor-2-on-macbook-pro/?tab=comments#comment-70241